Proscriptor Posted August 29, 2022 Share Posted August 29, 2022 21 hours ago, Tiltskillet said: Oh, ok. To me adjusting the visuals as well is such an obvious part of this package, that I didn't question it. Yes, I'd want these to be calibrated to loosely match radius. It's actually an opportunity to better represent explosions visually than is done now. Because some of them are way off. Extra credit if they scale somewhat with Firestorm/Fulmination, although I wouldn't be too disappointed if that didn't happen. agreed with all that in principle. redesign the general explosion vfx and individual weapons in terms how their radial damage (explosions) is represented, then increase the radius, where appropriate (where/if needed). Link to comment Share on other sites More sharing options...
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