Grave.Knight Posted October 16, 2022 Share Posted October 16, 2022 Rupture Decay doesn't make Flood fun or exciting, it just makes it so I want to leave, especially since it has a habit of showing up as a first tier hazard. A Void Flood run can go well and suddenly Rupture Decay shows up and now every single Rupture is an uphill fight, especially if you get the damn visual bug that makes the Vitoplast energy in your orb invisible, and, what I hope is a bug, where vitoplat just doesn't want to spawn. Just remove Rupture Decay. I'd say make it into a higher tier hazard, but if you're having problems keeping it from getting to tier 2 or 3 than Rupture Decay is an automatic game over. Link to comment Share on other sites More sharing options...
MURKWORKS Posted October 20, 2022 Share Posted October 20, 2022 Totally Agree...! Link to comment Share on other sites More sharing options...
Leviathis_Krade Posted November 1, 2022 Share Posted November 1, 2022 RD should NEVER be a tier one rupture, b/c sometimes vitoplast spawns on the ceiling in sparse groupings in the hangar bay, clogging up the pool of vitoplast spawned on the map. it is asinine to NEED to bullet jump twice to try and obtain nigh unreachable orbs, not to mention there should be some sort of despawning mechanic in finished zones. Link to comment Share on other sites More sharing options...
Erenna Posted November 5, 2022 Share Posted November 5, 2022 Agreed, OP. I always thought complications were intended to make mission progression via filling ruptures harder in a broad game design sense, not to remove partial progress in a mission. I'd even accept some other hazard, just so long as it actually adds a difficulty twist to the gameplay loop of Grab vitoplast -> deliver to ruptures -> kill thrax. I'd argue that they should avoid reduced vitoplast spawns and tougher thrax units from complications as well for the earlier reason. Link to comment Share on other sites More sharing options...
iHaku Posted November 5, 2022 Share Posted November 5, 2022 On 2022-11-01 at 6:29 PM, (NSW)Leviathis_Krade said: t is asinine to NEED to bullet jump twice to try and obtain nigh unreachable orbs, operator dash, or just play titania Link to comment Share on other sites More sharing options...
(PSN)FunyFlyBoy Posted November 5, 2022 Share Posted November 5, 2022 3 hours ago, iHaku said: operator dash, or just play titania Don't forget Zephyr is an option. Stop forgetting 'bout our girl, Zephyr! Just point in the direction of the next set of Vitoplast and ZOOOOM! Link to comment Share on other sites More sharing options...
ArxDurusMaximus Posted December 17, 2022 Share Posted December 17, 2022 They could just replace Rupture Decay with "Automatic Mission Fail" and it'd be the same thing, but quicker and less annoying. Link to comment Share on other sites More sharing options...
Frendh Posted December 18, 2022 Share Posted December 18, 2022 What is the context? Long runs? If all players are active I have never had any problems doing 4 rotations. Probably easier to just solo it though. Link to comment Share on other sites More sharing options...
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