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Leviathis_Krade

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  1. when playing as ash recently I encountered a strange interaction, I would cast smoke shadow and it would apply to allies but not myself (until I used transferrence which eats a 1/5 of my current duration) if anyone else notices this or similar casting bugs as clients feel free to add on.
  2. noticed after giving my helminth companion 20-30k OG via abilities that if I performed a melee attack it hard resets his OG to 1k on the current build in light of this interaction I will be removing the mod and it's primed variant from all companions who are/were using it. basically cast abilities are being overridden by a single mod that is not just doing an additive bonus; in light of this it should be disabled if another source of OG is being applied to a companion.
  3. garuda's shield works properly against the mausolon so volt's shield should be nullifying the aoe of the projectiles. were you running anything peculiar on your build or loadout? and were you host when experiencing this?
  4. I used the term bark not to insult, but as the literal definition: 1. : to utter in a curt loud usually angry tone. an officer barking orders. 2. : to advertise by persistent outcry. please dont add words I did not say. I've reported this bug several times already on the forums as well; this is an issue DE have time and again been unable to replicate in house.
  5. Banshee's Silence still CC's overguarded foes, sure it doesn't do the head grab stun but it does disable their abilities. her 4th ability is a meme honestly (even with the augment) and with how her 1st's augment was changed; banshee's 4th is the best one to replace via helminth esp b/c of precision intensify.
  6. So to preface Spectorage: "Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel." Before dante unbound enemies in circuit would slowly group up inside the ring of mirrors breaking them all withing 20-25 seconds After dante unbound enemies in circuit will spam grenades 3+ at your spectorage almost as soon as you cast the ability & Dax Heralds can safely shatter every mirror with their arcing beam while taking no damage from anywhere on the undercroft tiles. This might be more of a bug topic, but I thought it should go in feedback as it is enemy ai prioritizing heavy damage aoe attacks that they did not perform as fervently before the last update, and specifically the change to heralds dealing damage to the mirrors with their beam. Seriously though why are the undercroft corrupted spamming grenades? This completely kills spectrosiphon builds and heavily favors nourish builds for maintaining energy (even after it's nerf).
  7. he should still have 4 abilities (even if one will be subsume fodder) his sentient wrath having a max enemy cap is still a negative, could have it be a vortex ability instead of wild yeet. his 3rd's boi's are pretty lame and only good for drawing aggro w/o subsumes the only ability that is in a good place (except visually, you cant fully see the outline of the cloud) is his 4th ability.
  8. noticed a similar issue during kuva spy when doing the zone with many terminals to hack to open the vault.
  9. for anyone still struggling with this issue a bandaid fix is selecting the nightwave menu, it will work. if you are in loading purgatory ask for host or a squad member to open this menu. give it a few seconds and boom it either kicks you or forces you to load in. again the issue isn't ISP or network, nor is it with the fidelity of the game b/c it looks beautiful when one can team up outside of solo. and gentle reminder if you're here its b/c you love playing this game, so dont bark at the devs for something they obviously cant find on their end yet.
  10. can also confirm this, prior to unbound one would need to smack/shoot the sarcophagus a single time, now the finger-chests need to be hit 2-4 times.
  11. sometimes it bounces back after waiting a few minutes, but mostly it is literally seizing/freezing upon loading the sanctum anatomica hub. this bug is reproduce-able if one of DE's hardworking team wishes to look into this please by all means ask me to go to the hub and wait for it to freeze while being monitored.
  12. there's still a 1/10 tries where it wont let me join but, honestly this situation is so weird, there is also a weird interaction where it wont let some other players join squad until I open the nightwave menu kicking the dialogue for the mission into gear. just did the archon defense as host and had 1 khora successfully join & 3-6 other players trying to join but were constantly being kicked until I opened nightwave which then stabilized the connection for the two remaining slots in squad. the gameplay is fine overall it's just the again weird connection issues.
  13. Xbox (started on switch) player here EVERY mission today that was public has kicked me back to orbiter my ping limit was 300, I set it to unlimited and was able to play a match. the weird thing is that I'm sure my ping limit was already set to unlimited, so maybe the "connection issue" is the game is resetting this option without actually meaning to or this issue is just acting like a fussy child. theres also the fact that if I open the NW menu it either kicks or forces other players who are loading slow to load in.
  14. might be nothing, might be something; my language setting by default is English and I think a weird bug is switching that button to Chinese? could be an error on nintendo's end, just thought I should report this occurrence.
  15. well it is not a "magnetic" attack b/c it is currently going through a maxed arcane nullifier which does 102% magnetic proc resistance.
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