Th3bl4cksm1th Posted January 25 Share Posted January 25 (edited) Some ideas i have regarding buffs for warframes resident magical girl; Sea Snares: no changes Merulina: Changed to 3th skill. Reduces incoming damage by 80% instead of the previous 75%. Can be modded. Has its own moddable weapon with projectiles similar to kompressa. Weapon shoots as yareli shoots her gun. Reduced slip and slide. Aquablades: Changed to 2nd skill: has innate effect of original augment. Augment now throws 2 glaives that bounce around enemies 4 times each. Riptide: Pressing button once has the same effect as previous. Pressing and holding the button surrounds yareli with a water barrier that amplifies her abilities and gives additional effects: (note: pressing and holding the button while under the effect of riptides secondary will re cast the ability, extending the duration) also, during this mode, enemies attacking her in melee have a 30% chance to get ensnared and projectiles have a 15% chance to not cause damage ;sea snares seek out enemies ;merulina gains an additional 15% damage reduction and an increase of 30% weapon damage ;aquablades also inflict puncture damage ;riptide can continually capture nearby enemies until timer ends or until detonated Kompressa: gain 10% increased status chance and critical damage while wielded by Yareli. Increased to 30% while also riding merulina. Edited January 25 by Th3bl4cksm1th Link to comment Share on other sites More sharing options...
EinheriarJudith Posted January 25 Share Posted January 25 only buff id like to see is turning merulina into a dash. clunky kdrive is clunky. Link to comment Share on other sites More sharing options...
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