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EinheriarJudith

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  1. because it was a pointless rework when they fixed most of the issues she had in other systems. heat proc rework, shield gate, shield DR, Adaptation. again, they would have only needed to change her passive to the current one and fix WoF issues. overguard is DE's answer to stopping players from completely neutering the horde. for me overguard is not a problem and before all the changes they made to it, people were overreacting about enemy difficulty. enemies can now stand in front of me for 1 second more. maybe. Edit: forgot to mention archon shards. my new favorite way to add armor.
  2. embers rework was mostly garbage. ill repeat: DE fixed her heat damage issue with the heat proc rework. DE fixed the survivability issue with the addition of shield gate, shield DR, and adaptation. DE fixed her passive in the rework. DE chose the wrong type of fire ability for her 4th. ember's theme was gas you know? like how ignis uses gas? with this said. ember would have been grossly overpowered in the old kit. fireball is no different than shooting a gun. if they were going to replace a skill, it should have been this one. immolation is just gauss meter but worse. she didn't need DR thanks to shield gate, shield DR and adaptation. DE removed world on fire because it was wiping the map of low level enemies. while gauss can do it, saryn can do it, equinox can do it, mirage can do it all in the same manner. they should have fixed the actual issues with WoF and kept it.
  3. Add auto cycle to tribute or add an option in the menu to have cycle abilities auto cycle.
  4. this is not about farming hexenon or those mods. its about removing them from the drop table and moving them to the demos and enemies. disruption is my fav mode but getting useless items turns me away from enjoying this mode on jupiter.
  5. it dilutes the drop table. simple. jupiter disruption i dont even touch because of useless rotation rewards blocking relics.
  6. Come on DE. please do something about the drop table. enemies/demos should drop Hexenon and those mods removing them from the drop table.
  7. i wish they would add a toggle for frame duplication in their matchmaking. both vermintide and deep rock galactic have this option.
  8. crossplay was a mistake. duviri pushed me to turn it off. the bugs and limitations arent worth any amount of faster matching.
  9. time and time again the solution i suggest is rage disables shields. all of these types of interactions need to have this sort of mechanic. if its a mod that boosts damage or crit or whatever based off low fireate, the mod itself should reduce firerate to the exact amount if the weapon has more than it requires to activate.
  10. in addition, change ragdoll to lift, remove stagger on deactivation, and increase movement speed.
  11. because you claim its PC's fault when it isnt. and calling PC players toxic.
  12. this is a joke right? crossplay is indeed an issue. console hosts/clients are increasing my load times and reducing enemy spawn. crossplay is also ignoring ping limit, and the PC type settings. crossplay was a mistake.
  13. in the case of viable weapons, imo it still comes down to enemy EHP in SP. it really shows how poor weapon balance is and the issue with enemy armor in SP. for the grinner in Zariman, they are pretty much like the grineer in kuva fortress. unless you are sporting that slash protection arcane, you will die to slash procs before anything else.
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