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Rotation Reward System should remake


Tommy-z

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The round rewards were too random, and I felt the need to change to a relic-like scheme and choose the rewards you needed from everyone's random results. Because Credit Cache or endo are not the rewards people expect, they undermine player confidence rather than rewards

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pfff why would DE want players to have fun? no, no. there must always be credits, endo and as many relics as possible to make the things you really want from the drop tables have 4% drop chance. at rotation C. 

isnt it great to spend 20 minutes in a mission to get a generic relic or ENDO?

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15 hours ago, Kaichi16 said:

pfff why would DE want players to have fun? no, no. there must always be credits, endo and as many relics as possible to make the things you really want from the drop tables have 4% drop chance. at rotation C. 

isnt it great to spend 20 minutes in a mission to get a generic relic or ENDO?

both voruna and citrines farming shows they are learning.  i still agree with your sarcasm, but baby steps. 

Edit: it should be made into a bigger deal because its what some of us have been begging DE to do for such a long time. 

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Here's a crazy idea: instead of making players do the same mission over and over again, why not make one big mission that players have to beat in order to get their reward? And get this: the mission still takes a long time because it's difficult and you might not complete it on the first go! And once you're done, you can replay it, not because you want any particular reward, but because you thought that mission was so damn fun you just want to do it again for the hell of it!

Yeah I know, that's just silly. Nobody would ever replay a mission even if they thought it was fun if there were no reward arbitrarily given at the end. I mean just look at L4D: nobody plays that game after completing all the campaigns.

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1 hour ago, thetdw2000 said:

Here's a crazy idea: instead of making players do the same mission over and over again, why not make one big mission that players have to beat in order to get their reward? And get this: the mission still takes a long time because it's difficult and you might not complete it on the first go! And once you're done, you can replay it, not because you want any particular reward, but because you thought that mission was so damn fun you just want to do it again for the hell of it!

Yeah I know, that's just silly. Nobody would ever replay a mission even if they thought it was fun if there were no reward arbitrarily given at the end. I mean just look at L4D: nobody plays that game after completing all the campaigns.

L4D has no progression system. warframe is BUILT on repetitious gameplay.

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1 hour ago, EinheriarJudith said:

L4D has no progression system. warframe is BUILT on repetitious gameplay.

Just because Warframe currently is grindy doesn't mean it should require that you do the same mission several times to get a reward that could've easily just been the reward for a one-time challenge.

I mean, we kind of saw these campaign type missions in the form of raids, so we know it can be done, DE just doesn't want to put in the effort.

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2 hours ago, thetdw2000 said:

Just because Warframe currently is grindy

warframe has ALWAYS been grindy. it is the nature of games with leveling, ranking progression. 

2 hours ago, thetdw2000 said:

doesn't mean it should require that you do the same mission several times to get a reward that could've easily just been the reward for a one-time challenge.

I mean, we kind of saw these campaign type missions in the form of raids, so we know it can be done, DE just doesn't want to put in the effort.

one time rewards already exist in the form of the junctions and story missions. the game is built on repetitious play. it is unreasonable to have every or majority of the rewards be turned into one time rewards because it goes against the games replayability which it is built on.

they literally give people options. either grind, buy plat and instantly get what you want or trade for plat and instantly get what you want. the grind is steadily even improving by them allowing people to use resources to buy the things from the drop table that didnt drop so the time you grinded isnt even wasted.

people were still spamming raids for credits and other resources. there wasn't anything one time about them. 

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36 minutes ago, EinheriarJudith said:

warframe has ALWAYS been grindy. it is the nature of games with leveling, ranking progression. 

one time rewards already exist in the form of the junctions and story missions. the game is built on repetitious play. it is unreasonable to have every or majority of the rewards be turned into one time rewards because it goes against the games replayability which it is built on.

they literally give people options. either grind, buy plat and instantly get what you want or trade for plat and instantly get what you want. the grind is steadily even improving by them allowing people to use resources to buy the things from the drop table that didnt drop so the time you grinded isnt even wasted.

people were still spamming raids for credits and other resources. there wasn't anything one time about them. 

Why will the "replayability" of the game be hurt if people no longer have to grind? Are you saying people don't actually like playing Warframe and have to be bribed into playing it? Do you think that it's a good thing that the most effective ways to progress in this game involve nuking and cheesing strats in order to play the game for as little as possible?

Are you suggesting that someone who gets all the drops for a certain mission type on his first go is somehow suffering because now he won't get to play as long? What an absurd notion.

And the idea of paying to skip gameplay? If you hate the game so much you'd rather pay money rather than play it, why are you even playing it in the first place?

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