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Gravity/Cosmic Frame idea (please post opinions)


punchingbagguy
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Updated

health: 700 at max rank
armor 450 at max rank
shield 250 at max rank
energy: 275 at max rank


passive


projectiles have a 5% chance of being absorbed and turned into 5 energy
(damage on health and damage on shield)

gains stacks of gravitational debris from his 1 (1 gravitational debris per enemy). cap of 25

they are represented by the size of the blackhole in the middle of his torso

Abilities (at max rank):

1st ability Armor strip
wide range cone armor strip(75%) that scales with ability strength
forces all enemies affected to the ground for 3 seconds with cool effects

gains 1 stack of GB per enemy affected

Held 1st ( I don't really like this, but if you have a better idea for his held, please post it)

discard all GB, returning the blackhole in his torso to regular size, with each stack providing 2% added ability strength to himself and his allies for 20 seconds (cannot recast before the duration of the ability has ended).

2nd ability CC
condense a targeted enemy into a small sphere which pulls enemies into an orbit close to the target( enemies caught in the orbit will ragdoll) .
(all enemies with the exception of cc resistant enemies within a 4 meter radius of the targeted enemy will be absorbed into the sphere upon cast as well, growing its size, with each enemy increasing the range, strength, and size by 10%)

enemies absorbed upon cast will be deleted after the duration.

3rd ability survival
absorb dead enemies in a 12 meter radius.
for each dead enemy absorbed, gain 100 armor and 150 health with a cap of 1200 armor
(all allies within a 25 meter radius gain 3/4 of (insert frame's name here)'s gained armor)

every 300 armor gained (200 for allies) is represented by a floating mass of debris orbiting both the player, and his allies
can recast if armor gained does not reach the cap of 1200 and if (insert frame's name here) is missing health. (armor gained on recast adds to current armor if it didn't reach cap and resets duration of armor. if it has already reached cap then recasting will not reset the duration the armor, and will only add missing health)

4th ability
they sacrifice the armor gained by 3rd (allies will still have their armor) (amount of armor sacrificed determines initial absorbed damage), they are rendered immobile, and create a mini blackhole from a void in the middle of his torso that absorbs projectile and beam damage (since blackholes can absorb light) and disarm nearby enemies (if they don't have melee weapons like infested, they will be forced to the ground and take damage)
after the duration or if they recast, he shoots the blackhole out which grows into a bigger black hole that sucks in enemies around it and damages the enemies inside with each tick. damage scales with each enemy inside the blackhole. (deals 1% of enemy health per enemy a tick, with a cap of 10% ) range and duration scales with initial damage absorbed.
at the end of the duration, the blackhole explodes into a supernova, damaging all enemies around it. (damage scales with every enemy killed in the blackhole)

Edited by punchingbagguy
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already, that passive looks a little busted. cause you get a lot of projectiles shot at you when fighting corpus etc.

 

first seems like it'd be similar to banshees shockwave when she has the augment. only it doesn't throw them it just imparts big gravity on them and makes them kneel for a bit. seems solid,

 

So by orbit, do they get ragdolled like vaubans vortex, or do they just sorta get forced to slide/follow and orbit it while being unable to move from the area? maybe like enemies who enter the center of a spectrorage or enemies mindlessly following octavia's roller?

and what happens to the enemies in the center? are they temporarily protected like lantern within the ability? are they damaged? deleted on cast?

 

3rd seems interesting. is it something you can just keep recasting to keep up because consecutive casts stack? I can imagine the enemy corpses being turned into particles like when grendel eats them, only they become little asteroids and debris fields that float around them. although slight anti-synergy with everyones favorite looter frame nekros with his desecrate.

 

4th seems pretty grand. Similar sucking property to mags hold 2? but when you blast it out it becomes basically the railjack voidhole with finishing explosion? Although slight issue there. it won't be overly useful against sentients or infested, cause sentients are mostly beams and lasers, while infested don't often projectile all that much, unless other teammates can feed it.

it'd be kinda interesting if you could sacrifice your 3rd's armor stacks to condense an enemy who's already affected by his two into a blackhole on the spot? or alternatively also feed the blackhole during it's duration with your stacks to make it grow even more. that way you can still use it against not so projectile inclined enemies.

Edited by Darkmega18
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1 hour ago, punchingbagguy said:

auto collects items within a 7 meter radius (scales with the companion mod "vacuum")

Mag already has this kind of:

PASSIVE

Bullet jumping pulls-in nearby items for easy collection.

Also 4th ability you suggested is already pretty much what Mag has as her 2nd ability:

By holding down the ability key, Mag creates the magnetic singularity between her hands instead, protecting her from enemy fire.

Edited by (PSN)IdoThea
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