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Enemies from a defense mission


-VLH-DEKARFC
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On 2023-09-28 at 7:33 PM, -VLH-DEKARFC said:

a specific number of enemies.

Specific number based on the number of players in the squad (unless it is SP). If you play solo on non-Steel Path you will experience less enemies in all Endless mission types (Defence, Mirror Defence, Interception, Survival, Defection, Disruption, Excavation, Infested Salvage, Void Armageddon, Void Cascade, Void Flood)

This is why on low level Defence any CrowdControl (especially wide area one) is more harm than help.

You can speed up the mission if you use Speed Nova, but beware - if you run a fissure - killing enemies too fast will result in insufficient reactant. Any nuke frame that doesnt lock the enemies in place also works.

Edited by Zakkhar
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On 2023-10-01 at 12:22 AM, Zakkhar said:

Specific number based on the number of players in the squad (unless it is SP). If you play solo on non-Steel Path you will experience less enemies in all Endless mission types (Defence, Mirror Defence, Interception, Survival, Defection, Disruption, Excavation, Infested Salvage, Void Armageddon, Void Cascade, Void Flood)

This is why on low level Defence any CrowdControl (especially wide area one) is more harm than help.

You can speed up the mission if you use Speed Nova, but beware - if you run a fissure - killing enemies too fast will result in insufficient reactant. Any nuke frame that doesnt lock the enemies in place also works.

Ok,  but in an Arbitration Defence Mission is the specific number on drones per wave or if you kill them quickly, others appear even faster.

How it works?

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