Braken Posted November 24, 2013 Share Posted November 24, 2013 (edited) Since you decided to put the shotgun toxic mod only on one of the rarest enemies in the game, it would be nice to actually have a somewhat decent chance to get it...Also, can you at least tell us if Pathogen Rounds drops off of enemies, or if it's a mission/container drop? P.S. Also, somewhat on topic, can you also make Arid Butchers spawn on Phobos survival missions? It'd be nice, and I see no reason for them not to spawn. (Unless it's to make it harder for us to get the toxic melee mod from them...) Edited November 24, 2013 by Braken Link to comment Share on other sites More sharing options...
Kolos1001 Posted November 24, 2013 Share Posted November 24, 2013 codex! Tramsmute! GRINDFRAME! Link to comment Share on other sites More sharing options...
OblivionNecroninja Posted November 24, 2013 Share Posted November 24, 2013 (edited) I have no idea what they were thinking with the toxic mod drops. Why don't toxic ancients just drop them? Edited November 24, 2013 by OblivionNecroninja Link to comment Share on other sites More sharing options...
Morgax Posted November 24, 2013 Share Posted November 24, 2013 Pathogen rounds doesn't seem to be inside codex, unless Stalker,Alad,Zanuka,Eviscerators or Unknown drops them which i doubt. Link to comment Share on other sites More sharing options...
Kolos1001 Posted November 24, 2013 Share Posted November 24, 2013 Since you decided to put the shotgun toxic mod only on one of the rarest enemies in the game, it would be nice to actually have a somewhat decent chance to get it... Also, can you at least tell us if Pathogen Rounds drops off of enemies, or if it's a mission/container drop? P.S. Also, somewhat on topic, can you also make Arid Butchers spawn on Phobos survival missions? It'd be nice, and I see no reason for them not to spawn. (Unless it's to make it harder for us to get the toxic melee mod from them...) I get a lot of arid butchers on the exterminate...the first mission on phobos Link to comment Share on other sites More sharing options...
Dtexas Posted November 24, 2013 Share Posted November 24, 2013 I was able to transmute the shotgun poison mod. Didnt take me long either. I say you have a better chance at transmuting it then trying to find electric crawlers to farm. Link to comment Share on other sites More sharing options...
Braken Posted November 24, 2013 Author Share Posted November 24, 2013 I was able to transmute the shotgun poison mod. Didnt take me long either. I say you have a better chance at transmuting it then trying to find electric crawlers to farm. Has transmutation actually been fixed, or is it still 100% RNG? Link to comment Share on other sites More sharing options...
OblivionNecroninja Posted November 24, 2013 Share Posted November 24, 2013 Sometimes I feel like they assign mods to enemies at random without actually thinking about the rarity of the enemy or the importance of the mod... Link to comment Share on other sites More sharing options...
Azamagon Posted November 24, 2013 Share Posted November 24, 2013 Sometimes I feel like they assign mods to enemies at random without actually thinking about the rarity of the enemy or the importance of the mod... Isn't that true for EVERYTHING they do? :/ Link to comment Share on other sites More sharing options...
Laecerelius Posted November 24, 2013 Share Posted November 24, 2013 It's bad and I've spent a few hours running Capture missions on Eris to hopefully have a shotty poison mod drop but it's not as bad as the melee slashing damage mod, which only drops as a rare drop from Elite Crewmen who only spawn in Orokin Derelicts if the Corpus invade while you're doing a mission there. Now that's ridiculous, especially considering how the Impact and Puncture mods aren't that hard to find since while they're also rare mods they drop off of common enemies, specifically Lancers and Arid Lancers drop the Impact mod and the Puncture mod drops from Infested Runners. I'm hoping that Elite Crewmen will at least spawn in the new tileset or something like that. Maybe have them spawn in the new tileset's survival or defense missions. Link to comment Share on other sites More sharing options...
Dtexas Posted November 24, 2013 Share Posted November 24, 2013 Has transmutation actually been fixed, or is it still 100% RNG? Pretty sure its been fixed. Try transmuting 4 shotgun uncommon mods that are all bar (-) polarity mods. Thats how I was able to transmute my shotgun poison mod. Its still random, but I am sure that polarity and rarity have an effect on what you get. Link to comment Share on other sites More sharing options...
Braken Posted November 24, 2013 Author Share Posted November 24, 2013 It's bad and I've spent a few hours running Capture missions on Eris to hopefully have a shotty poison mod drop but it's not as bad as the melee slashing damage mod, which only drops as a rare drop from Elite Crewmen who only spawn in Orokin Derelicts if the Corpus invade while you're doing a mission there. Now that's ridiculous, especially considering how the Impact and Puncture mods aren't that hard to find since while they're also rare mods they drop off of common enemies, specifically Lancers and Arid Lancers drop the Impact mod and the Puncture mod drops from Infested Runners. I'm hoping that Elite Crewmen will at least spawn in the new tileset or something like that. Maybe have them spawn in the new tileset's survival or defense missions. That'd be nice, too. I really wish there weren't any rare enemies. Link to comment Share on other sites More sharing options...
qqchurch Posted November 25, 2013 Share Posted November 25, 2013 Err, don't Elite Crewmen spawn commonly in high level Corpus missions now? I was unlocking a few nodes in Pluto a few days earlier and there were tons of them, no normal Crewmen in sight. Link to comment Share on other sites More sharing options...
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