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been very critical, very happy with changes, few pain points i would like to higlight


(XBOX)ONI Prowess
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On 2023-10-23 at 2:24 PM, (XBOX)ONI Prowess said:

because the AI hitscans your frame upon sight with a laser tentacle that one shots your energy to 0

The first round of changes they made to hookshots/tentacles were a bandaid fix that didn't actually address the problems

1) the throwing animation is broken. The enemy can lead their hookshots, this is fine. But the hookshot's path isn't calculated until the very end of the throwing animation which is NOT HOW GAME DESIGN WORKS. If you stack cold procs on a Scorpion or Ancient in the middle of their throwing animation, and run behind them, you can see them throw their hookshot backwards through their own body to lead their shot on you

2) there's no limit to the number of hookshots a horde of enemies can use, so even if we could dodge them we would be dodging constantly

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