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My Kullervo augment suggestion for Wrathful advance.


Prof-Dante
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Tactical Advance: At less than 5x combo: Critical buff applies to primary weapons instead, +50% combo chance on primary weapons.

 

this augment introduces a unique playstyle with Kullervo, it allows his flat critical chance buff to apply to primary weapons when he has less than 5x combo, however, the melee weapon must have a combo multiplier, specifically at 2x or 3x, and 4x meaning the buff won't activate if at 1x multiplier.


his primary weapons also gain 50% chance to build combo, similar to Rauta.

you might then be wondering, wouldn't that defeat the purpose of a melee oriented playstyle that Kullervo is catered to? 
the second perk of the augment fixes that problem, because his primary weapons will build combo, it's impossible to always have the buff and have less than 5x combo forever.

which requires you to engage in a constant loop of building combo, loosing combo, then building it again. and so on.

or just keep playing Kullervo the exact same way, but have the perk of building combo with any weapon not just the Rauta...and occasionally buff your primary weapons with massive crits. 

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I like the idea of Tactical Advance and melee combo gained converting crit chance for primaries.

But I'd have the conversion be for every 1x combo =10% crit chance, for primaries so, at x12 120% crit chance.

 

I know that's not what you said, and I do like the core concept of melee combo for primary cc but, combo gain all primary weapons and on Kullervo's subsume no less so, basically everything then? It really makes the Rauta obsolete Imo.  

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  • 3 months later...
En 3/1/2024 a las 20:51, Prof-Dante dijo:

Tactical Advance: At less than 5x combo: Critical buff applies to primary weapons instead, +50% combo chance on primary weapons.

 

this augment introduces a unique playstyle with Kullervo, it allows his flat critical chance buff to apply to primary weapons when he has less than 5x combo, however, the melee weapon must have a combo multiplier, specifically at 2x or 3x, and 4x meaning the buff won't activate if at 1x multiplier.


his primary weapons also gain 50% chance to build combo, similar to Rauta.

you might then be wondering, wouldn't that defeat the purpose of a melee oriented playstyle that Kullervo is catered to? 
the second perk of the augment fixes that problem, because his primary weapons will build combo, it's impossible to always have the buff and have less than 5x combo forever.

which requires you to engage in a constant loop of building combo, loosing combo, then building it again. and so on.

or just keep playing Kullervo the exact same way, but have the perk of building combo with any weapon not just the Rauta...and occasionally buff your primary weapons with massive crits. 

You know what melee Warframe means?.... He is a Melee Warframe, he uses melee to kill....

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4 minutes ago, Perrunaki said:

You know what melee Warframe means?.... He is a Melee Warframe, he uses melee to kill....

Sure but augments are mostly designed to change your playstyle.

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En 9/4/2024 a las 15:45, Prof-Dante dijo:

Sure but augments are mostly designed to change your playstyle.

Wukong augment: increase his staff Critical chance

Valkyr augment: makes her war cry, that boosts her melee attack speed almost infinite 

Baruuk Augment: increase his exalted weapon status chance

Excalibur augment: increases status chance and the elemental damage depending the color of the energy

 Are you saying that all of this augments changes the play style while using them from melee to using primary and/or secondary?

You can obviously use those type of weapons for priming and else, but the play style is still melee.

That is impossible, if you want critical chance for primary and secondary, go use harrow's covenant....

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  • 2 weeks later...

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