Capitulate Posted November 26, 2013 Share Posted November 26, 2013 (edited) We're back from the grave of damage 1.0 With this new update enemies scale at an insane rate, and become harder than level 2000 quite early, around level 500. We went in with this mindset and played as we did weeks ago to wave 200. At wave 100 they were around level 600. Weapons felt ineffective the Lanka required more than a clip with a shield up, but with the shield down only about 2-3shots to kill them at level 500 (Damage 2.0, running Elec+Viral), although back in Damage 1.0, about level 1800 was when the Lanka started to require more than 1 shot to kill against all types, shielded or not. With my Vectis, which only had 7 mods in it at the time (needed another polarity), I was getting anywhere between 20k(Moa),30k(non crotch tech/crew), and 50k crits(crotch). The highest I had seen was on a Tech in the crotch at 55k.(crotch shots seemed to do more damage? -needs confirmation) This was also Viral damage. We could have gone much further. Although the game is still very much bugged with drops giving lag. It started, yet again, around wave 60 or so when the loot started to stack up, and our FPS started to drop. Around wave 100 we were all around 10-15fps. We usually choose defense for the ability to host migrate and jump back in to save us from lag. We tried to migrate at 100, and we got an error "Unable to Connect, the session has expired" I realize "the Man"(DE) was trying to hold us down, maybe not specifically. Although the insane scaling and the incredible nerf to guns suggests that they don't intend anyone to do high-wave defense or lengthy survival. Probably because of their knowledge to such bugs with lag and inability to play the game. Although I can remember a time when going over wave 100 did not lag. I would just like an option to do a host migrate, floor wipe, or lag wipe. Something, or anything, to prevent this horrible lag from happening. We are capped on survival, even though there are some that have been going as far as a couple hours, which I'm sure was Absorb with Natural Talent, absorbing Antimatter Drops. Not that it's bad in any way, very impressive, but all our comp ideas leave us with thousands of units stuck alive and the map completely bugged out, probably because we're hitting yet another bug of some sort, so we gave up on survival. Defense provided constant host migrates so we gravitated there, now we run into this issue where we can't host migrate. We're just beside ourselves after this one. Overall our findings are a curve that pretty much a wall after wave 40. Wave 100 is 10times harder now, than it was before. I'm not entirely certain what this patch was to do. We consider ourselves at the upper echelon of this game, being witness to level 2000+ enemies prior to dmg2.0, and now post dmg2.0 we are seeing how hard it can be to new people, the game scaling too quickly for anyone to have a chance. Guns like the Soma required clips just to cut through shields at level 500+ Right now, from our experience. Level 500(damage 2.0) = Something higher than 2019(damage 1.0), just insane. Isn't an issue to us as much as lag is, but I thought I'd let everyone know. Later this week we will be going for 200 if we can figure out how to reduce the lag and maybe, if not in the same run, go for level 2000+ mobs again to compare the difficulty. Thanks for all the support -The Tenn Os Edited November 26, 2013 by Capitulate Link to comment Share on other sites More sharing options...
vasRayya Posted November 26, 2013 Share Posted November 26, 2013 jesus @(*()$ christ people actually do this Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted November 26, 2013 Share Posted November 26, 2013 (edited) -snip- Congrats Edited November 26, 2013 by SquirmyBurrito Link to comment Share on other sites More sharing options...
Vandole Posted November 26, 2013 Share Posted November 26, 2013 About 5 hour defense run? It's like raiding all over again. Link to comment Share on other sites More sharing options...
------ArtOfViolence----- Posted November 26, 2013 Share Posted November 26, 2013 Good job, Tenn Os, you guys killed it as usual. And thanks for the heads up on high wave defense/survival, as I've had problems before with lag or one person dropping past wave 60 or so prior to Armor 2.0. We will be pushing our limits to see what works as well. Link to comment Share on other sites More sharing options...
TwiceDead Posted November 26, 2013 Share Posted November 26, 2013 Link to comment Share on other sites More sharing options...
Inferno_Hamster Posted November 26, 2013 Share Posted November 26, 2013 Bravo! Link to comment Share on other sites More sharing options...
fatpig84 Posted November 26, 2013 Share Posted November 26, 2013 Does mag prime kaboom through shields still ? Link to comment Share on other sites More sharing options...
Oleker Posted November 26, 2013 Share Posted November 26, 2013 My computer starts to lag on wave 25 all the times that i go further, my fps drop significantly. Thanks for the info Tenn Os, keep with the good work. =D Link to comment Share on other sites More sharing options...
Kato-san Posted November 26, 2013 Share Posted November 26, 2013 (edited) I know a few tricks to reduce lag, one I can not mention here, but you guys may know of it? Also are you guys using the best element combos? Because I find enemies really easy to kill when you use the right elements. Also you guys should use, frost,nova,rhino,banshee for best dps. I would think... All though I sure you guys know what combinations work best by now. Edited November 26, 2013 by MindlessWar Link to comment Share on other sites More sharing options...
buriburi Posted November 26, 2013 Share Posted November 26, 2013 I know a few tricks to reduce lag, one I can not mention here, but you guys may know of it? migration was a good solution but dangerous as well. ammo pickups aren't helping either... if you have something better you can pm me i think its time DE makes something about that... its ridicilous. TBH THERE IS NEITHER A FIX NOR A FEEDBACK ABOUT THIS LONG EXISTING PROBLEM: -posted several threads -> no change and no response -posted an idea for temporary solution -> no change and no response -pm'ed scott -> no change and no response it would be great if a DE staff could say a few words to this... Link to comment Share on other sites More sharing options...
Alohoe Posted November 26, 2013 Share Posted November 26, 2013 much props! Link to comment Share on other sites More sharing options...
Demon-King-Lamb Posted November 26, 2013 Share Posted November 26, 2013 Congrats Link to comment Share on other sites More sharing options...
Keltik0ne Posted November 26, 2013 Share Posted November 26, 2013 (edited) Tell me you didn't take the Strike Back bit from the preposterous American reworking of a mildly preposterous British TV show ? Otherwise, well done. *edit* god damn, 4 hours ? Are you guys catheterised for efficiency or what ? Edited November 26, 2013 by Keltik0ne Link to comment Share on other sites More sharing options...
Etsoree Posted November 26, 2013 Share Posted November 26, 2013 I don't understand HOW you're doing over 50k damage with shots. My highest I've ever seen ( for guns, not powers ) was 2.7k IN Damage 2.0 with my Soma. Power was a between 20k - 80k Nova Antimatter Drop. Link to comment Share on other sites More sharing options...
Draakje Posted November 26, 2013 Share Posted November 26, 2013 I don't understand HOW you're doing over 50k damage with shots. My highest I've ever seen ( for guns, not powers ) was 2.7k IN Damage 2.0 with my Soma. Power was a between 20k - 80k Nova Antimatter Drop. Mods mods mods and also he is using the a sniper that does a lot more damage than an automatic gun. Link to comment Share on other sites More sharing options...
Qynchou Posted November 26, 2013 Share Posted November 26, 2013 Nice run. I want to try xini myself. Vauban, Banshee and Rhino. Link to comment Share on other sites More sharing options...
Capitulate Posted November 26, 2013 Author Share Posted November 26, 2013 This one only took 2 and half. Our run in damage 1.0 did take near 5 hours though. A good hour of it was wasted between the countdowns and another on picking up ammo, so if our problems with lag were fixed the times would be severely reduced, as the times between rounds have been reduced. No, it wasn't taken from an American reworking of a mildly preposterous British TV show, but rather a sequel to an American reworking of a Japanese masterpiece. Tell me you didn't take the Strike Back bit from the preposterous American reworking of a mildly preposterous British TV show ? Otherwise, well done. *edit* god damn, 4 hours ? Are you guys catheterised for efficiency or what ? Link to comment Share on other sites More sharing options...
ParryDox Posted November 26, 2013 Share Posted November 26, 2013 Teamwork is op Link to comment Share on other sites More sharing options...
Albiner Posted November 26, 2013 Share Posted November 26, 2013 Teamwork is op Please nerf Link to comment Share on other sites More sharing options...
-XeqtR Posted November 26, 2013 Share Posted November 26, 2013 Mods mods mods and also he is using the a sniper that does a lot more damage than an automatic gun. This, and also Capitulate has Primed Chamber, so there's that. Is that Onepunch man? haha Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted November 26, 2013 Share Posted November 26, 2013 Is that Onepunch man? haha Yep, I like making reaction pictures out of it. There are so many opportunities. Link to comment Share on other sites More sharing options...
Boomstick720 Posted November 26, 2013 Share Posted November 26, 2013 I... how did... well okay then. Good job I guess? Link to comment Share on other sites More sharing options...
NoeleVeerod Posted November 26, 2013 Share Posted November 26, 2013 Those numbers give me headaches. That makes my only time I got to wave 50 look ridiculously easy. Link to comment Share on other sites More sharing options...
TheArkhangel Posted November 26, 2013 Share Posted November 26, 2013 The scaling is a bit ridiculous. While your Wave numbers are logarithimically higher than what I've witnessed, I have frequently regretted my decision of hitting "Battle" instead of "Exit Now" because of the false sense of security the Grineer left me in, hiding the fact that their entire armed forces was hiding right around the corner taking steroids and methamphetamine... Link to comment Share on other sites More sharing options...
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