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Biting Frost Suggestion


iHaku
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Hey there. i have a few issues with how the mod [biting frost] has been implemented.


just as a reminder, biting frost increases (added to mods etc) critical strike chance and muliplier by a flat 200% against frozen enemies.
This sounds pretty good, untill you realise that every enemy in the game that you'd want to have this bonus for, cant be frozen.

This includes pretty much every single boss (besides some joke ones like hyena pack?), aswell as eximus units untill their shield is broken. This makes this augment really bad, because it just straight up does nothing against enemies that dont already die from you just looking in their general direction. It might as well read "do 10x weapon damage against frozen trash units", which isnt something most people would want. Yeah it might make some initial stacking of galvanised mods a bit easier if your weapon isnt strong enough to kill trash on its own, but that's it.

Frost isnt in a terrible state right now, but other frames kinda just do what he's doing, but better, unless you specifically want armor strip + but cold status on everything in a pretty large radius. Which isn't awefull, but it leaves some room to be desired in the offensive departement, which this mod feels like is supposed to fill.

 

Because of this, i suggest changing the mod a little bit, while keeping the general idea. Here are some suggestions:

a) same wording, maybe reduced to 150% CC+CD, but now activates against enemies at max cold stacks (only if max cold stacks =>1) instead of them being frozen (which avalanche usually does as well).

b) increase crit stage (and crit multiplier?) by [0.25 / 0.5 / 0.75 / 1] against enemies at max cold stacks. (unless max cold stacks = 0)

b basically adds 100% flat final critical strike chance (and +1 to crit damage?). This would probably be a lot "cooler", since it open up some some new weapon choices for frost to use weapons that have an amazing crit multi, but very poor crit chance, while still being really good on all weapons in general.

thoughts?

Edited by iHaku
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Completely agree something should be done about it. The mod is worthless.
If you need it to kill the mobs that are capable of being frozen, you stand basically no chance at all against eximus units and other overguarded enemies. And once their overguard is down, they're basically just normal units with an added ability.

It should just be on enemies affected by cold status above a certain threshold.

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  • 2 weeks later...

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