[DE]Juice Posted January 26 Share Posted January 26 (edited) February 23, 2024 Edit: Hi Tenno! Thank you for all your feedback and suggestions on this topic. Based on your feedback, we have decided to turn Eclipse into a Tap/Hold ability: (TAP) Temporarily reduce the damage Mirage takes from enemies. (HOLD) Temporarily increase Mirage's weapon damage. It will no longer rely on the light level you are standing in. We talked about this a bit more in Devstream #177, found here (timestamped): ------ Hello Tenno! As you may have seen in Devstream #176, we are looking at ways to change Mirage’s Eclipse ability (and related Helminth ability). To briefly recap the Devstream, we see consistent functionality issues with Eclipse in various in-game environments, as well as situations where Eclipse is unreliable. First, Eclipse does not function correctly in every area of the game. In Open Zone content, it always acts as though it is in maximum light, even when it is nighttime. In Albrecht’s Laboratories, it always acts as though it is night, preventing Tenno from using the light portion of the ability. Here's what that looks like in practice: Second, Eclipse’s reliability is due to the boost being reliant on the area’s lighting, which means taking a step to the side could cut Eclipse’s boost in half. This can make it difficult to properly utilize shadow’s damage reduction. Here's an example of what we're talking about - even a few steps may switch Eclipse from dark to light. Eclipse-Unreliable.mp4 We’re coming to you for your feedback because we see a few paths forward, and we would like your input on our current ideations for Eclipse. We can fix the locations it doesn’t work correctly in (like Albrecht’s Laboratories and Open Zone areas) but leave everything else the same - including its unpredictability when moving. This would require extensive work to fix as it ties into our new lighting system but would allow Eclipse to work in these areas and any future environments. We can change Eclipse to work more reliably, but may need to reduce its effectiveness when used as a Helminth ability by reducing its power, duration, or other factors. Eclipse is already the 2nd most popular Helminth ability, so removing its main barrier to entry (reliability) would mean a rebalance is in order. This effectiveness reduction would not affect the ability for Mirage, only when applied from the Helminth. We can redesign the ability, so it works on the same general theme but functionally is different. For example, it could spawn beams of light nearby - standing in them provides the light boost, while standing out of them provides the shadow boost. Suggestions! We are open to unique suggestions from Tenno on this as well! Please leave your feedback below. We’ll be reading it from the shadows (but also sometimes from the light)! Thank you Tenno! Edited February 23 by [DE]Juice Locked and added our decision 72 Link to comment Share on other sites More sharing options...
Popular Post 4g3nt0 Posted January 26 Popular Post Share Posted January 26 Please make eclipse a tap or hold ability. 191 Link to comment Share on other sites More sharing options...
Popular Post ultimetas Posted January 26 Popular Post Share Posted January 26 Tap Hold 97 Link to comment Share on other sites More sharing options...
Popular Post Zedar451 Posted January 26 Popular Post Share Posted January 26 Please make it a Tap/Hold toggle. 94 Link to comment Share on other sites More sharing options...
OniDax Posted January 26 Share Posted January 26 Replace it with a player-controllable toggle, with the appropriate visuals to match, and throttle down the effect for the Helminth ability. 47 Link to comment Share on other sites More sharing options...
TomeWyrm Posted January 26 Share Posted January 26 Please just make it a toggle. Lower the numbers on the helminth if you want. Remove the light trigger entirely. 72 Link to comment Share on other sites More sharing options...
shinzero4 Posted January 26 Share Posted January 26 Toggle 47 Link to comment Share on other sites More sharing options...
Pathetiquette Posted January 26 Share Posted January 26 I'd love more reliability. I like the zone idea of the pillars! 16 Link to comment Share on other sites More sharing options...
Waeleto Posted January 26 Share Posted January 26 Make it a tap/hold (toggle) and nerf it on helminth 42 Link to comment Share on other sites More sharing options...
Kalev_Knight Posted January 26 Share Posted January 26 nerf the helminth make it a toggle 36 Link to comment Share on other sites More sharing options...
(PSN)Starkillerx- Posted January 26 Share Posted January 26 tap or hold please ads 20 Link to comment Share on other sites More sharing options...
SnoTheWitch Posted January 26 Share Posted January 26 Toggle 100% of the way with the Helminth nerfs! 25 Link to comment Share on other sites More sharing options...
prollynate Posted January 26 Share Posted January 26 toggle 14 Link to comment Share on other sites More sharing options...
Stevo115 Posted January 26 Share Posted January 26 (edited) Make it a toggle, just lower the damage number on the helminth version. Around 20-25% less. Edited January 26 by Stevo115 18 Link to comment Share on other sites More sharing options...
Meraki_h4ashes Posted January 26 Share Posted January 26 Tap/Hold for sure 18 Link to comment Share on other sites More sharing options...
DyIroh Posted January 26 Share Posted January 26 Tap hold 19 Link to comment Share on other sites More sharing options...
Military_Noodle Posted January 26 Share Posted January 26 I vote for it to become a tap/hold ability 14 Link to comment Share on other sites More sharing options...
SilverEliteHD Posted January 26 Share Posted January 26 Toggle and rebalance plz 14 Link to comment Share on other sites More sharing options...
LivChan337 Posted January 26 Share Posted January 26 Toggle pretty please! 13 Link to comment Share on other sites More sharing options...
shmoud Posted January 26 Share Posted January 26 toggle and rebalance 12 Link to comment Share on other sites More sharing options...
Forebringer Posted January 26 Share Posted January 26 Tap/ Hold Please 12 Link to comment Share on other sites More sharing options...
(XBOX)C11H22O11 Posted January 26 Share Posted January 26 (edited) Make it a tap and hold ability so people can choose between the two. Even with reduced effectiveness it's better than it being inconsistent Edited January 26 by (XBOX)C11H22O11 19 Link to comment Share on other sites More sharing options...
JoshStone Posted January 26 Share Posted January 26 Toggle and rebalance please 11 Link to comment Share on other sites More sharing options...
Yeyga Posted January 26 Share Posted January 26 Rework Eclipse to a toggle! With reduced effectiveness for Helminth 13 Link to comment Share on other sites More sharing options...
(XBOX)csont2002HUN Posted January 26 Share Posted January 26 Please make it toggle 10 Link to comment Share on other sites More sharing options...
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