M1nerva Posted January 26 Share Posted January 26 Please make it a toggle and nerf the Helminth version! Link to comment Share on other sites More sharing options...
LadyAnime Posted January 26 Share Posted January 26 Tap/Hold please. Nerf helminth like 10-20% max. but still needs toggle fixes having to change lighting on maps etc. Link to comment Share on other sites More sharing options...
Calaman_ Posted January 26 Share Posted January 26 I asked Reb to make eclypse a toggle ability when we had Scarlet Spear event, i hope we will get it now LOL Link to comment Share on other sites More sharing options...
Unlucky1307 Posted January 26 Share Posted January 26 I would love to see both it be a toggle, and having a tap/hold choice for whether you get the damage or defensive buff. Even if the effectiveness was greatly reduced for helminth or Mirage herself, the QoL would be so nice that I would honestly be more inclined to use it. Link to comment Share on other sites More sharing options...
LordLoki96 Posted January 26 Share Posted January 26 Tap / hold with the appropriate visuals for each mode and throttled back helminth Link to comment Share on other sites More sharing options...
Popular Post KnightmareFrame Posted January 26 Popular Post Share Posted January 26 Make it like Garuda's passive + Toggle Tap for Damage: kill enemies build up damage buff Hold for DR: take damage build up dmg reduction 131 Link to comment Share on other sites More sharing options...
Roseraen Posted January 26 Share Posted January 26 100% just a tap/hold is the best way to go 2 Link to comment Share on other sites More sharing options...
MegaloStrikeBack Posted January 26 Share Posted January 26 (edited) Make it a toggle or tap/hold ability and remove the light requirement entirely; it's too unpredictable and frustrating to play around. For the Helminth version, reduce the values (but still allow toggle) or make it so the Helminth ability is permanently the damage reduction or permanently the damage buff (no toggle allowed), this way makes it so using the original ability on Mirage is still worth it as opposed to what happened to Valkyr's Warcry. Edited January 26 by MegaloStrikeBack 3 Link to comment Share on other sites More sharing options...
-BellaMuerte- Posted January 26 Share Posted January 26 Tap/Hold 1 Link to comment Share on other sites More sharing options...
KindleBlaze Posted January 26 Share Posted January 26 Definetly make it for player to chose. So... either to choose between two (like flowers on Wisp) or tap/hold... or something like that 1 Link to comment Share on other sites More sharing options...
khalidMG1 Posted January 26 Share Posted January 26 tap and hold 1 Link to comment Share on other sites More sharing options...
_Kit_Kat_Cat_ Posted January 26 Share Posted January 26 (edited) Tap to cast/recast to refresh duration and hold to toggle between damage bonus and damge reduction (both before or while already active. EVEN if it means toning down on the bonus damage amount when subsumed to other frames - as long as it is consistent one or the other on Mirage herself. Edited January 26 by _Kit_Kat_Cat_ 2 Link to comment Share on other sites More sharing options...
khalidMG1 Posted January 26 Share Posted January 26 tap and hold 1 Link to comment Share on other sites More sharing options...
--Shablauw-- Posted January 26 Share Posted January 26 Make it like Garuda's passive + Toggle Tap for Damage: kill enemies build up damage buff Hold for DR: take damage build up dmg reduction 3 Link to comment Share on other sites More sharing options...
Hyperflare Posted January 26 Share Posted January 26 > We can redesign the ability, so it works on the same general theme but functionally is different. For example, it could spawn beams of light nearby - standing in them provides the light boost, while standing out of them provides the shadow boost. +1 for this. I like abilities that make me interact with the world in different ways a lot more than another hold to toggle ability. More interactive -> more fun. 3 Link to comment Share on other sites More sharing options...
_-Ibzan-_ Posted January 26 Share Posted January 26 Maybe you could add a shader with a very low alpha value on surfaces that have dark/bright lighting, while the ability is active, so you can "see" where which bonus is active. You could maybe make that shader toggleable with a tap/hold on the ability. Something like a 3 second delay between a radar-like scan of the ground where it allows you to better know your surroundings true lighting. Link to comment Share on other sites More sharing options...
khalidMG1 Posted January 26 Share Posted January 26 tap and hold 1 Link to comment Share on other sites More sharing options...
AtraUnam Posted January 26 Share Posted January 26 +1 for Tap/Hold with a debuffed version for helminth. Though for helminth I'd say damage reduction could remain the same and only the damage buff needs nerfing. 1 Link to comment Share on other sites More sharing options...
(XBOX)Smokey Koosh Posted January 26 Share Posted January 26 Make it a toggle but nerf helminth dmg by 20% 1 Link to comment Share on other sites More sharing options...
CaptWash Posted January 26 Share Posted January 26 Thank you for asking feedback. I agree with Tap/Hold. 2 Link to comment Share on other sites More sharing options...
RinFoxxie Posted January 26 Share Posted January 26 I vote for it to be a toggle, and give the helminth a reduced effectiveness like roar Link to comment Share on other sites More sharing options...
Rizzcone Posted January 26 Share Posted January 26 Tap/Hold and nerfed on helminth(if necessary) Link to comment Share on other sites More sharing options...
The_Legitimate_Peasant Posted January 26 Share Posted January 26 I think a decent way to rework this ability would be either to make it a toggle as stream chat suggested, or my personal preference, make it a tap/hold ability, tap for DR, and hold for DMG (with the option to invert it of course). And on top of that, perhaps cap its maximum damage output, to prevent it from being unbalanced. Alternatively, it would be interesting to maybe see it work like a Day/Night cycle, where the ability has a duration instead, and 50% of the duration is the DR, and the other 50% is the damage. Of course you'd need to time it carefully this way, but I think it could potentially work while still being correct to its nature. Link to comment Share on other sites More sharing options...
3dD1e Posted January 26 Share Posted January 26 I vote for toggle and nerf for helminth. Link to comment Share on other sites More sharing options...
DreadThread Posted January 26 Share Posted January 26 Please do not nerf the Helmith to uselessness for us weapon enthusiasts! Eclipse is the sole choice for long duration, tiny range builds like my Nova. It took a while to learn to watch the symbols on the upper right side of the HUD to see the bonus at a given time, but that is acquired skill then that makes you better able to utilize it. I definitely vote for leaving it unreliable but powerful. I do not trust the defense side of it anyway, I'm just willing to sacrifice a lot for extra weapon damage. Link to comment Share on other sites More sharing options...
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