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Clan Management


Reflaze
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Hello, I have a suggestion regarding clan management.

Warlords can give items from the clan's vault to other clan members. In clan logic, resource assistance can be provided in this way, but of course it will be very easy to develop this way.

Accordingly, the solution is to set a limit for each resource according to the ease of collection. For example; "Orokin Cell" has a maximum of 10 units per player per day, "Cryotic" 1000, "Entrati Lanthorn" 1, "Neurode" 10, "Oxium" 500, etc. limits can be determined.

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I feel conflicted about this, because just distributing the resources as-is feels like it contradicts the game's design too much.

A slightly different suggestion: Add clan-"campaigns" which can be started by clan members with some role. They could require up-front resource investments and allow clan members to partake in missions (solo or with clan members in a squad) for a limited period of time. After certain goals are reached in the campaign there is a payout depending on what kind of campaign it is. For example: Resources for all participants, Forma BPs for all participants, decorations for the clan. This could also have some progression, e.g: you have to complete certain campaigns to gain access to more advanced resources.

Edited by Aerophobius
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