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Loki rework


lukinu_u
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Problem with the current Loki :
Right now, Loki’s gameplay is too passive.
It wouldn’t be a problem for certain Warframes, but early on he was specifically advertised as “hard to play trickster to Warframe”, which is the reason he was swapped with Volt as the beginner choice.
The problem is, instead of encouraging a trickster playstyle and rewarding the player for that, it simply does the job for you by being invisible and removing enemies' weapons.

Goal of the rework : 
The goal of this rework is to prevent all of that, so rewarding you for that trickster playstyle, not being seen and playing well around his kit.


Passive - Confusion (New)
Loki fills the Confusion Meter with various actions. Every point of Confusion grant +1% headshot and finisher damage.
The Confusion Meter rapidly decays at a rate of 50% per second while Loki is seen by enemies.

Goal : Due to the fast decay when seen, this passive meant to encourage not being seen at all, and further reward careful aim and attacks from behind as the effect grows.

1 - Decoy (Tweaks) - 25 Energy : 

Loki deploys a holographic copy of himself for 20s, drawing enemy fire.
Multiple Decoys can be cast simultaneously.
When a Decoy is shot, it instantly explodes and blind all enemies looking at it for 3s and grants 2 points of Confusion for each enemy blinded.
 

Augment - Deceptive Bond (Reworked)
Only one decoy can be placed, but now has the total health pool of Loki and will take 50% of the damage received by Loki. Explode and blind if either him or Loki’s health gets below 50%.

Augment - Savior Decoy (Tweaks)
Switch to the closest decoy (since multiple can exist now) and blind both enemies looking at Loki and the Decoy.

Goal : Decoy is more active and rewarding, as it’s stronger but has a short effect needs and reacted on quickly.


2 - Vanish (New) - 50 Energy : 

Loki enters the Vanish state for 10s.
While the effect is active, Loki gains the following effects on headshot and finishers.

On headshot or finisher : 

  • Become invisible until your next attack (refreshing on headshot) or until Vanish end.

On headshot or finisher kill :

  • Become invisible and double the effect of Confusion for 7s
  • Refresh the Vanish timer
  • Gain 5 points of Confusion

Augment : Invisibility (New)
Vanish grand invisibility for the duration, but no longer provide effects on headshot and finisher. (It’s basically the old invisibility on a slightly shorter timer)

Goal : Make Loki’s invisibility much more interactive and reward players for using it well. If you land only headshots and finishers, the ability functions the same on a slightly lower duration, except kills refresh the duration, which is very strong but requires consistency.
Also, the speed at which the Confusion Meter decay forces the player to only strike when they are sure to headshot to not suddenly become visible and lose all the bonus.Switch


3 - Teleport (Tweaks) - 15 Energy :
Switch teleport instantly swaps positions with a target.
When switching with an enemy, open them to finishers and gain 10 points of Confusion (once per target).

Augment : Safeguard Switch (unchanged)

Goal : Lowering the energy cost and allowing finishers makes it widely more useful for the cost (single target, slowing you down, and energy price), and synergize well with the new passive.


4 - Radial Disarm (Tweaks) - 100 Energy :
Disarm enemies in a 5m radius.
Every point of Confusion grants 1% of additional range, and disarmed kills grant 1 point of Confusion when killed.

Augment : Irradiating Disarm (Unchanged)

Goal : Lowering the range and getting range through Confusion synergize with the passive and it makes it very strong, but only if you’re already dominating, rather than being an easy escape tool.

Edited by lukinu_u
Edited Vanish description to be more clear.
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il y a 24 minutes, Fred_Avant_2019 a dit :

This just dropped, someone just dm'd it. I'm not sure a full in depth Loki rework is coming, but light changes so he's less irrelevant.

Oh interesting

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il y a 1 minute, lukinu_u a dit :

Oh interesting

I think there might be more changes on Loki that come with Dante update, with that upcoming augment, there was a segment in the devstream that seemed to point they altered Decoy's mechanics. Dunno about passive though.

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1 hour ago, lukinu_u said:

Passive - Confusion (New)
Loki fills the Confusion Meter with various actions. Every point of Confusion grant +1% headshot and finisher damage.
The Confusion Meter rapidly decays at a rate of 50% per second while Loki is seen by enemies.

Have a cap in mind?  And no decay except when visible?

It seems like with all the Confusion generation you've got built into the abilities, he's just going to max this out unless he runs out of enemies for a while.  Maybe a short CD on the finisher generation, so that he can't just use ground finishers to cheese it.

1 hour ago, lukinu_u said:

1 - Decoy (Tweaks) - 25 Energy : 

Loki deploys a holographic copy of himself for 20s, drawing enemy fire.
Multiple Decoys can be cast simultaneously.
When a Decoy is shot, it instantly explodes and blind all enemies looking at it for 3s and grants 2 points of Confusion for each enemy blinded.

I'd suggest it persist for at least a couple of seconds before exploding.  Nice to see Decoy to its thing for a few moments, and otherwise it could be quite annoying when trying to Switch Tele with it.

1 hour ago, lukinu_u said:

2 - Vanish (New) - 50 Energy : 

Loki enters the Vanish state for 10s.
While the effect is active, Loki gains the following effects on headshot and finishers.

On headshot or finisher : 

  • Become invisible until your next attack or Vanish end.

So just to be clear, Vanish is always dispelled by attacks that aren't headshots or finishers?

 

1 hour ago, lukinu_u said:

4 - Radial Disarm (Tweaks) - 100 Energy :
Disarm enemies in a 5m radius.
Every point of Confusion grants 1% of additional range, and disarmed kills grant 1 point of Confusion when killed.

Not sure about the numbers here, but I like the general idea.

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il y a 20 minutes, Tiltskillet a dit :

Have a cap in mind?  And no decay except when visible?

It seems like with all the Confusion generation you've got built into the abilities, he's just going to max this out unless he runs out of enemies for a while.  Maybe a short CD on the finisher generation, so that he can't just use ground finishers to cheese it.

Mmh yes that's right.
Maybe a constant 5% decay on top ?

For finishers, the amount of confusion points could depend on the finisher type ?
For exmaple finishers from back or opened enemies would be 5, while front (from combo) and ground finishers would only be 1.
 

il y a 26 minutes, Tiltskillet a dit :

I'd suggest it persist for at least a couple of seconds before exploding.  Nice to see Decoy to its thing for a few moments, and otherwise it could be quite annoying when trying to Switch Tele with it.

Yeah it could instantly blind on hit, but disapear 1-3 second after so you can switch TP and it still draw some aggro even if triggering instantly.
 

il y a 28 minutes, Tiltskillet a dit :

So just to be clear, Vanish is always dispelled by attacks that aren't headshots or finishers?

No, the Vanish effect isn't dispelled by attack, the temporary invisbility from headshot is dispelled when Vanish ends.

When you cast Vanish, it stays for 20. If you land a (non-kill) headshot while Vanish is active, you gain invisibility that stay until your next attack.
If Vanish ends while you are still invisible because you didn't attack, the invisibility effect will stop as well.

So basically, if you land a headshot and get invisibility from Vanish, it will stay until Vanish end, unless you attack and don't headshot/finish with said attack.<

I will edit to make it more clear.
 

il y a 33 minutes, Tiltskillet a dit :

Not sure about the numbers here, but I like the general idea.

What change would you do ?
Increase/decrease the intial stats or bonus from passive ?

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8 minutes ago, lukinu_u said:

What change would you do ?

Increase/decrease the intial stats or bonus from passive ?

I don't know, since I don't have a great picture of how fast Confusion would build up and how easy it would be to maintain. So I really did mean "not sure" rather than "these are bad numbers". 

I'd just want him to be able to approach current range with reasonable preparation--whatever that means--and probably exceed it substantially with extensive preparation and management.  Definitely more interested in that general goal than the numbers needed to get there. 

 

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