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Arcane Reaper and Slash Dash


Squigglpants
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I get the platinum to go and buy an Arcane Reaper maxed out, thinking it would benefit my Excalibur's Slash Dash build greatly. I read the Wiki and saw that it works on Exalted Weapons, so surely this must work on Slash Dash, right?

Wrong... Arcane Reaper does not work on Slash Dash, despite the attack in it of itself, being both a melee attack and an extension of Exalted Blade. I don't know if anyone else is having the same issues I'm having when it comes to Arcane Reaper, or if theirs is working as per intention with Slash Dash, but mine just doesn't proc unless I kill with either my Nikana Prime or my Exalted Blade. 

I think it's criminal that Arcane Reaper doesn't affect Slash Dash, and I believe it should, but that's just me. 

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I don't see much of a problem with that, the slash dash doesn't kill in any way on the steel path, it works more like a small "rolling guard" that gives you what? 1 second of invulnerability? Exalted blade is where you really get some kills and with whatever arcane works, everything is normal for me.

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38 minutes ago, RafMatador22 said:

I don't see much of a problem with that, the slash dash doesn't kill in any way on the steel path, it works more like a small "rolling guard" that gives you what? 1 second of invulnerability? Exalted blade is where you really get some kills and with whatever arcane works, everything is normal for me.

I've dealt over 2M+ Damage in Void SP with Slash Dash, I think it does kill in a certain way

6 minutes ago, (PSN)iuvenilis said:

Did you check to see if the arcane works with Slash dash when you have exalted blade active?

Slash dash is an ability, not an exalted weapon. Exalted blade is the exalted weapon.

I haven't tested that yet, as I replaced my Exalted Blade with Tharros Strike, but I'll see if that does the trick. If not, it is something that does need to be looked at because yes you are correct about Slash Dash being an ability and Exalted Blade being the Exalted Weapon, but Slash Dash is an extension of the Exalted Blade seeing as you use the Exalted Blade itself when attacking with it.

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14 minutes ago, (PSN)iuvenilis said:

Did you check to see if the arcane works with Slash dash when you have exalted blade active?

Slash dash is an ability, not an exalted weapon. Exalted blade is the exalted weapon.

Okay, so I ran Void SP with Excal Umbra like I did before, and the end result is that Arcane Reaper doesn't proc on Slash Dash, much to my disappointment. 

The funny thing about that, is that using Exalted Blade + Slash Dash, sends out the Exalted Waves as you would doing a normal attack with Exalted Blade. Arcane Reaper will proc on the kill of the wave attack from Exalted Blade, but not on the kill of Slash Dash which is my issue with it, because Slash Dash as I've said, is an extension of the Exalted Blade. 

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27 minutes ago, Squigglpants said:

Slash Dash is an extension of the Exalted Blade seeing as you use the Exalted Blade itself when attacking with it.

Perhaps from a lore perspective, however from an in-game perspective, I'd argue slash dash would be an extension of exalted blade only when exalted blade is active. Hopefully the arcane works under that scenario. 

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17 minutes ago, RafMatador22 said:

Does your slam dash do 2 million damage? sorry if I misunderstood

Nah no worries, but yeah.

My former build with Excalibur before implementing Reaper, was to use Energize and Molt Augmented, combined with Surging Dash and Furious Javelin Augment Mods. I have Blind Rage, all 3 Umbral Mods for a total of 77% Ability Strength, and Energy Conversion for an additional 50% on Energy Orb pickup. 

Using Furious Javelin on a group to get around 500-1K bonus melee damage, and then using Slash Dash would net me around 1.4-1.6M on Armored enemies. Because I use Tharros Strike to strip armor, it nets around 2M+ with it. 

That brings another issue I have with Slash Dash and Arcane Reaper not synergizing, because Furious Javelin, the Augment Mod increases the Damage of all melee weapons, and that INCLUDES Slash Dash, but Arcane Reaper ≠Slash Dash for some reason...?

7 minutes ago, (PSN)iuvenilis said:

Perhaps from a lore perspective, however from an in-game perspective, I'd argue slash dash would be an extension of exalted blade only when exalted blade is active. Hopefully the arcane works under that scenario. 

Respectfully disagreeing here, should work regardless of lore/in game perspective. Furious Javelin works for all melee weapons, and that includes Slash Dash, but Arcane Reaper doesn't work for some bizarre reason. 

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15 minutes ago, Squigglpants said:

Okay, so I ran Void SP with Excal Umbra like I did before, and the end result is that Arcane Reaper doesn't proc on Slash Dash, much to my disappointment. 

The funny thing about that, is that using Exalted Blade + Slash Dash, sends out the Exalted Waves as you would doing a normal attack with Exalted Blade. Arcane Reaper will proc on the kill of the wave attack from Exalted Blade, but not on the kill of Slash Dash which is my issue with it, because Slash Dash as I've said, is an extension of the Exalted Blade. 

Unfortunately, sounds like that settles that. Slash dash is an ability (in some cases it's a pseudo exalted, but not a "full" exalted). Exalted blade is the exalted weapon.

While slash dash may seem like an "extension" of exalted blade, that seems to be mainly a lore/visual thing.

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16 minutes ago, Squigglpants said:

Respectfully disagreeing here, should work regardless of lore/in game perspective. Furious Javelin works for all melee weapons, and that includes Slash Dash, but Arcane Reaper doesn't work for some bizarre reason. 

Perhaps the difference is that furious javelin increases all melee DAMAGE, while arcane reaper procs on melee (weapon) kill. 

Good pickup though. If there's already an example/use case, that hopefully implies arcane reaper could be modified easily(ish).

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6 minutes ago, (PSN)iuvenilis said:

Unfortunately, sounds like that settles that. Slash dash is an ability (in some cases it's a pseudo exalted, but not a "full" exalted). Exalted blade is the exalted weapon.

While slash dash may seem like an "extension" of exalted blade, that seems to be mainly a lore/visual thing.

So why does Furious Javelin, an Augment Mod that only works on Melee Weapons as per it's description stating: 

"Each enemy hit will increase Excalibur's Melee Damage by 15% for 16s."

Work for both the Exalted Blade AND Slash Dash, but Arcane Reaper can't do the same. To me, that seems like a design flaw with the Arcane itself. By all means, if you want to defend it saying that from a lore perspective it makes sense to call Slash Dash an extension of Exalted Blade, but from an in game perspective they're completely separate and should be, do continue to do so. I stand firmly with Arcane Reaper needing to synergize with Slash Dash because it makes the most logical sense, especially with Furious Javelin synergizing with Slash Dash.

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8 minutes ago, (PSN)iuvenilis said:

Perhaps the difference is that furious javelin increases all melee DAMAGE, while arcane reaper procs on melee (weapon) kill. 

Good pickup though. If there's already an example/use case, that hopefully implies arcane reaper could be modified easily(ish).

By that statement, you're saying that Slash Dash is an intrinsic melee, but giving reason for Arcane Reaper to exclude Slash Dash because it's not a melee weapon. That makes no sense because both, Furious Javelin and Arcane Reaper's description, both state melee; one happens to be on hit to increase melee damage, and the other on melee kill. Arcane Reaper isn't specific in it's description to include "On Melee WEAPON Kill:" but just "On Melee Kill:"

So this ties back to it being a design flaw with the Arcane itself, as either it should state specifically "On Melee Weapon," or should be incorporated to fit Slash Dash into it's functionality. And this also ties back to Slash Dash being a melee weapon, as it's dealing melee weapon damage to be synergizing off Furious Javelin successfully. The only difference being that it's classified as an Ability, and despite the classification it functions as a melee weapon.

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19 minutes ago, Squigglpants said:

Nah no worries, but yeah.

My former build with Excalibur before implementing Reaper, was to use Energize and Molt Augmented, combined with Surging Dash and Furious Javelin Augment Mods. I have Blind Rage, all 3 Umbral Mods for a total of 77% Ability Strength, and Energy Conversion for an additional 50% on Energy Orb pickup. 

Using Furious Javelin on a group to get around 500-1K bonus melee damage, and then using Slash Dash would net me around 1.4-1.6M on Armored enemies. Because I use Tharros Strike to strip armor, it nets around 2M+ with it. 

That brings another issue I have with Slash Dash and Arcane Reaper not synergizing, because Furious Javelin, the Augment Mod increases the Damage of all melee weapons, and that INCLUDES Slash Dash, but Arcane Reaper ≠Slash Dash for some reason...?

Your build is very good, friend, but you could try using a companion along with excalibur, the synth fiber and synth deconstruct mods, combined with the equilibrium mod, provide an incredible recharge of life and energy in my opinion. I even stopped using acane energyse and grace in some of my builds, thanks to the synergy of these companion mods.

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11 minutes ago, RafMatador22 said:

Your build is very good, friend, but you could try using a companion along with excalibur, the synth fiber and synth deconstruct mods, combined with the equilibrium mod, provide an incredible recharge of life and energy in my opinion. I even stopped using acane energyse and grace in some of my builds, thanks to the synergy of these companion mods.

I never thought of using those mods alongside my companion, I'll think about incorporating them into Configuration B. 

Thanks

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Yeah i just tested it and it didnt work either.

Ultimately i wouldnt really use arcane reaper in the first place though.

It won't really serve much of a purpose in steel path or the lab.

You're health immune during slash dash. the biggest issue is getting blown up by statuses right after that window ends, which you cant really avoid with HP and armor. Using rolling guard or playing around it with operator works best

Edited by Mr.Holyroller
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