Jump to content

Mr.Holyroller

Hunter
  • Posts

    815
  • Joined

  • Last visited

Reputation

1,233

About Mr.Holyroller

Recent Profile Visitors

1,047 profile views
  1. Odds are any veteran player isnt going to be changing their damage types even with new changes. I think more than anything its to help new players understand and learn damage type weaknesses. It's also more relevant for them because they're not going to have all the mods veterans have He said the goal is just to get more people to engage with element types. not to nerf viral/heat/slash
  2. It's being changed so its easier to digest and understand. I thought that was pretty clear. The game does a horrible job of overwhelming new players with information or just completely not mentioning information about game mechanics and systems to new players. I don't think there's anything to be "praised" about the damage type vs enemy flesh/armor system when everyone is just running a mix of Viral, Corrosive, Heat, or Slash/Mods that trigger slash. I've been playing since open beta and i've never felt like there was much customization with elements. Its also the same reason why a lot of players always have Grineer/corrupted bane mods slotted into their weapons. You can almost completely ignore the elemental weaknesses the murmur have and just brute force them with heat and slash. I only went to go check their weaknesses when I was trying to figure out why the disruption lab targets are so beefy. It's also nice for 60 eyes and EDA assassination, but that's like one situation out of the entirety of the game where i decided to change my elements in years. Im looking forward to all the future changes with enemy weaknesses and how corrosive/armor reduction will end up working
  3. Did this week as baruuk with 0 issue vs the liminus. They're not too complicated to play around.
  4. Kuva sobek is DOA without acid shells. No reason to use it over the strun or boar prime incarnon genesis as far as shotguns go. I think the main reason kuva hek doesnt have shattered justice is because you can shoot all 4 shots in one go as a feature of the kuva variant which is basically a multiplicative multishot increase For them to not have acid shells on the kuva sobek it would need something special about it that makes acid shells either built-in or irrelevant
  5. I've never seen a dante do this. If dante isnt giving overgaurd it means they arent even using their normal buffs which is concerning. Are you just not in range? Could also just be some newer players or people who dont read only spamming 3-3-4
  6. Please, please please DE if you're going to buff cold, please make Biting Frost Frost's passive instead of an augment.
  7. No additions to the game are "needed" its done out of fun/creativity/community response. The kahl missions were kind of a nice break from the normal flow of warframe every week. You only need to do it a few times now, but you can also do it every week and buy out the shop
  8. Mirror Defense as a whole really needs the Reduce Timer feature they've added in the Deep Archemedia missions
  9. just...wait? Didn't we get one in June? I am in the "some of us" category, but 90% of the playerbase, if not more, probably havent maxed out every single kuva/lich weapon. Its a really good weekend for people to max out necramechs or K drives as well.
  10. that's some crazy exaggeration.
  11. Its really just a difference of opinon. Some players feel like they're being forced to use something specifically. Some players only want to play just a few loadouts they've min-maxxed exclusively. Some players treat the randomization as a fun challenge to their game knowledge and accumulation of powerful warframes and weapons that they've invested in over the years. There's no real way to say which kind of player makes up the majority. Most of the feedback in forums is negative, by design to a degree, so it doesn't really reflect the entire community.
  12. Hildryn + Bubonico and diplos solos this week pretty easy honestly. maybe subsume gloom for the mirror defense just for the slow since the duration is reduced and resonator wont work as well. assassination is just going to be extremely tedious. You could also take off transference distortion and sweep with necramech
  13. I'm not only in it for the rewards, but I do like rewards to be meaningful. There's no point for the content to exist if its not rewarding. If anything, I wish we could run an additional archemedia in exchange for the remaining 3 netracells. Not calling it endgame is just silly. Its the highest level content at the start of a mission in the game. It requires you to have builds for several frames/weapons or your necramech ready to go unless you're just going to get carried by someone else who has invested the time in all of their frames or their necramech. If it's not "endgame" or difficult. Just solo it every week and get it out of the way right? The only reasons people to 1.5+ hour long endurance missions like void cascade is for the rewards, just hanging out with friends, or content creators making videos. Almost every setup for fighting level cap enemies is just sitting invis the entire time. I'm going to start calling into question how much you actually understand about the game in general at this point. I've noticed that most of the people who dont like EDA are extremely stubborn/entitled and dont want to use anything but their one or two builds they like, or they get angry when you tell them to socialize and play with others
  14. No. If you don't like the content then you don't need to do it. It's nice that Warframe has some more "endgame" content that rewards the thousands of hours of collecting players do. Learn how to make use of other frames/builds. Rely on other players or your necramech (unless operator is disabled) Actually socialize and form groups like the game mode reccomends
  15. Its endgame, you should have a versatile armory. You can skip 1 modifer or frame/weapon requirement and still get everything but the vossfor
×
×
  • Create New...