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Interception improvements


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Interception is generally avoided and hasn't been utilized since the old way of farming steel essence. It's a shame because that's where CC frames truly get a chance to shine. Slowva for instance slows down every mission and actually hurts game progression/efficiency (especially for console folk with the spawn issues like myself). Seeing ways to reduce the timer in elite archemida is interesting and would be cool to see in interceptions, perchance batteries that you put into the center of the zone but while carrying the battery you are heavily slowed/vulnerable? 

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I really enjoy missions with secondary objectives that play into the main one. I agree that the Archimedea timer reduction mechanic is fun, and secondary objectives could be combined with existing modes to make them slightly more interesting (with some reward attached for completion of it).

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9 minutes ago, Voltage said:

I really enjoy missions with secondary objectives that play into the main one. I agree that the Archimedea timer reduction mechanic is fun, and secondary objectives could be combined with existing modes to make them slightly more interesting (with some reward attached for completion of it).

And it would be great if we could get Interception (and even Mobile Defense with a similar timer shortening method) added to the new Entrati Labs tiles. EDA could use some more variety. 

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Agreed. Even an increase in things as the stalker appearing or the random syndicate attacks etc make even the most basic of missions a little more fun. There are so many exisiting game mechanics that I feel are under used.

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