Void2258 Posted August 22 Share Posted August 22 It's nice that there is an upcoming change to make it so your presence inside the circle is what matters, rather than the enemies'. However, this still doesn't mean you can easily tell that you are in the circle if near the edge. Due to the way spawns work, people are going to be standing near the edge a lot, and they need to be able to definitively tell if they are inside or not. Without a clearly visible circle in game, this upcoming change will just move the chat spam from "kill in the circle" to "stand in circle" as people inadvertently step outside trying to get kills as fast as possible. It turns out that there is an EXTREMELY faint line on the map showing the circle, but it is too subtle to see in any kind of visual noise (ie enemies around or allies actually firing) and outright invisible in a variety of situations due to lighting, textures, etc. We need to have a clear, unambiguous, universally visible circle visible IN GAME, not just a red circle on the minimap, so we can clearly tell what is in and out of the circle. This is done in every other place in the game where there is a circle to worry about, including the Parasitic Towers deviation on the same tileset as Netracells, so it's not a case of the tech not existing. A clear, glowing edge around the zone, as is present every other time this comes up, should be in place. 10 Link to comment Share on other sites More sharing options...
swinginman Posted August 22 Share Posted August 22 Can confirm this confuses my teammates nearly every time I do a netracell. Would honestly be less of a problem if the circle was bigger to encompass the entire room, but visual clarity would be 👌 2 Link to comment Share on other sites More sharing options...
(XBOX)XxHybridFreakxX Posted August 22 Share Posted August 22 Something really needs to change with them. It's beyond annoying when half the squad doesn't seem to understand how it works and keeps killing all the enemies outside the circle. Making the mission take away longer than it should. Link to comment Share on other sites More sharing options...
Fallowsthorn Posted August 24 Share Posted August 24 I personally don't have trouble seeing the border of the circle, but I agree it could be brighter/sharper without negatively impacting gameplay. Then again, I solo Netracells, so I don't have to worry about squadmates who don't know what they're doing, and it's not necessarily DE's fault when players ignore the objective. You can't underestimate the intelligence of the general public, and all that. Link to comment Share on other sites More sharing options...
Quest Posted August 25 Share Posted August 25 I'm not sure I understand what the point of the circle even is Link to comment Share on other sites More sharing options...
Eclipse2024Qc Posted August 25 Share Posted August 25 (edited) That's right it happens, I unintentionally ignored it while killing the enemies. I wish they would do something better to avoid ignoring this thing hiding in the room. The worst is when there is a bug, the circle does not display correctly and this makes it impossible for us to find it. I really wish they would do something better to combat the bugs. Edited August 25 by Eclipse2024Qc Link to comment Share on other sites More sharing options...
.Diabrete. Posted August 28 Share Posted August 28 On 2024-08-25 at 1:00 AM, Quest said: I'm not sure I understand what the point of the circle even is Without it, it would be just an extermination mission with no extra flair. Link to comment Share on other sites More sharing options...
Quest Posted August 28 Share Posted August 28 12 minutes ago, .Diabrete. said: Without it, it would be just an extermination mission with no extra flair. Im cool with that Link to comment Share on other sites More sharing options...
MrDugan Posted August 28 Share Posted August 28 (edited) A scrolling wall of holographic orokin script, like futuristic caution tape. Also, a fully invulnerable voidrig at level cap that attacks any player outside the circle, starting about 30 seconds from objective start. Vanishes when objective is completed. Edited August 28 by MrDugan 1 Link to comment Share on other sites More sharing options...
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