Kullervo_Crime Posted September 6 Share Posted September 6 15 hours ago, [DE]Danielle said: Fixed Mirage’s Eclipse deactivating after Void Slinging with the Total Eclipse Augment equipped. Little addition to this, Wrathful Advance subsume also resulted the same if you tried to use the teleport (I inverted hold/tap cast). Here's the evidence pre-hotfix: https://youtu.be/dmy94qHONwU 3 Link to comment Share on other sites More sharing options...
InvariVT Posted September 6 Share Posted September 6 Noticed recently a glitch that seems to be persisting lately: the voice lines for the final choice in the war within quest seem to play twice, once right after clicking on your choice, and then a second time when they’re supposed to play. I’ve replayed the quest a couple times to make sure it wasn’t a one time thing, it also seems that lots of streamers and youtubers (specifically new players) are experiencing it too 1 Link to comment Share on other sites More sharing options...
Tiwarsouu Posted September 7 Share Posted September 7 Please fix Icy Avalanche's Overguard getting removed by nullifiers and map voids. It's been brought up numerous times and there are multiple threads about it. These interactions shouldn't exist, and they're very frustrating when they occur. 1 Link to comment Share on other sites More sharing options...
Tiwarsouu Posted September 7 Share Posted September 7 (edited) On 2024-09-05 at 5:25 PM, Tiltskillet said: I don't think that's a bug, although I can understand wanting it changed. Rhino and Atlas also have nullifiable Overguard. It's an oversight from when Overguard didn't exist and Iron Skin like effects were treated as abilities. Additionally, Overguard is a health type, not an ability, so that's another reason these interactions shouldn't exist. Shields and health aren't affected by nullifiers and map voids, so Overguard shouldn't be affected by those things either. Most sources of Overguard follow this logic, so Icy Avalanche's Overguard shouldn't function any differently. Edited September 7 by Tiwarsouu Grammar 3 Link to comment Share on other sites More sharing options...
Trollocaustic Posted September 7 Share Posted September 7 Would love to see fixes to all of the client-side bugs such as no progress on incarnon challenges. Link to comment Share on other sites More sharing options...
Tiltskillet Posted September 8 Share Posted September 8 22 hours ago, Tiwarsouu said: It's an oversight from when Overguard didn't exist and Iron Skin like effects were treated as abilities. Additionally, Overguard is a health type, not an ability, so that's another reason these interactions shouldn't exist. Shields and health aren't affected by nullifiers and map voids, so Overguard shouldn't be affected by those things either. Most sources of Overguard follow this logic, so Icy Avalanche's Overguard shouldn't function any differently. What I'm saying is that it seems unlikely to me that DE views Avalanche overguard being nullifiable as a bug when that feature has remained unchanged for 8 years. And that if I'm right, someone who cares is much more likely to get results by presenting arguments via feedback than by a bugfix request. Link to comment Share on other sites More sharing options...
Tiwarsouu Posted September 8 Share Posted September 8 (edited) 17 hours ago, Tiltskillet said: What I'm saying is that it seems unlikely to me that DE views Avalanche overguard being nullifiable as a bug when that feature has remained unchanged for 8 years. And that if I'm right, someone who cares is much more likely to get results by presenting arguments via feedback than by a bugfix request. I'm of the opinion that it's a bug or oversight based on how most other sources of Overguard function, especially extremely similar ones like Intrepid Stand. Even the Overguard from Dante's abilities are extempt from these interactions, and that's one of the main functions of his abilities. To me, that even brings Rhino's Iron Skin into question, but that's for a different topic. Even being unchanged for 8 years, it seems highly unlikely to me that this is simply a feature rather than a bug or oversight, so putting it in the feedback section doesn't make a lot of sense to me and I feel like that would make DE put it even further down on their list because it implies that this is just how it's supposed to function and I just don't believe that's the case. Edited September 8 by Tiwarsouu Forgot to quote 2 Link to comment Share on other sites More sharing options...
xlixAxilx Posted September 11 Share Posted September 11 Link to comment Share on other sites More sharing options...
Grimaniki Posted September 12 Share Posted September 12 nice patch Link to comment Share on other sites More sharing options...
AJAL8000 Posted Saturday at 12:12 AM Share Posted Saturday at 12:12 AM Limbo still not fixed. 2 Link to comment Share on other sites More sharing options...
I_IAM_I_LIV Posted Sunday at 12:51 PM Share Posted Sunday at 12:51 PM I don't know if this is a know issue but when you re-select the EDA(Elite Deep Archamedia) Game mode and go into public. Sometimes I don't get any loot from the rewards table after selecting all the modifiers. All I get from the rewards tables is just resources from killed enemies and not the ones from the reward table. This has happened to me a second time. I do have enough to do the research as I had 3/5 research left. please fix asap, it kinda discourages playing the game mode if your left with nothing. Link to comment Share on other sites More sharing options...
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