Darkbring Posted 9 hours ago Share Posted 9 hours ago We have finally reached the city type open world, yet we cant jump above the highest roof level when in every other open world so far this wasnt an issue at all. I really hope this limitation is only in the demo to railroad us towards a specific path and that when the actual 1999 update comes out we will be able to move around above the buildings freely. If not, then to me it would feel less like an open world and more like a goddamn rat maze. 5 Link to comment Share on other sites More sharing options...
0_The_F00l Posted 8 hours ago Share Posted 8 hours ago Yeah , i noticed this too , it is especially disappointing when you can actually see the top of the buildings and the road on the other side. Link to comment Share on other sites More sharing options...
CorbinLoveUK Posted 7 hours ago Share Posted 7 hours ago It isn’t open world is it? It doesn’t have a landscape map and the map it does have reveals itself tile by tile. I don’t think they ever specified that 1999 would have an open world area. 2 Link to comment Share on other sites More sharing options...
JeyciKon Posted 7 hours ago Share Posted 7 hours ago (edited) just like corbin is saying, its a tile-base map system just like normal mission, not open-world, if we could go any higher we would be able to walk or see outside of the tile and kill the immersion, this same thing is applied in all open-sky tilesets, like mars, earth forest, corpus outposts, shipyard , etc. its unfortunate but it has to be this way. there however some buildings that do not border the map and would make sense to be climbed on, like the one from this post: Edited 7 hours ago by JeyciKon Link to comment Share on other sites More sharing options...
Quest Posted 6 hours ago Share Posted 6 hours ago 2 hours ago, Darkbring said: We have finally reached the city type open world, yet we cant jump above the highest roof level when in every other open world so far this wasnt an issue at all. It isn't an open world. Besides that yeah I agree going on the roof would be cool. Link to comment Share on other sites More sharing options...
Waeleto Posted 6 hours ago Share Posted 6 hours ago It's not an open world sadly, It's more like Zariman and Entrati labs 2 Link to comment Share on other sites More sharing options...
Yakosh Posted 6 hours ago Share Posted 6 hours ago 7 minutes ago, Waeleto said: It's not an open world sadly, It's more like Zariman and Entrati labs Tbh not "sadly" for me, I personally find tilesets level design much more interesting, I don't really like playing in Warframe's open-worlds, and I think they made a great job at making you feel like you actually are in a big city (kinda proven by the fact that some people actually still thought it's an open-world even after playing the Demo lol). I think it was risk to make the city a tileset tho, let's hope it pays off. 3 Link to comment Share on other sites More sharing options...
BlackFinSwampert Posted 6 hours ago Share Posted 6 hours ago It does feel a little janky rn, I'll admit. I spent a good minute wondering why I couldn't get over one of the buildings despite being able to clearly wall-climb it. Maybe the un-climbable ones would feel better being taller so it's clearer they're not meant to be traversed? 1 Link to comment Share on other sites More sharing options...
Shannaban Posted 5 hours ago Share Posted 5 hours ago 1 hour ago, JeyciKon said: just like corbin is saying, its a tile-base map system just like normal mission, not open-world, if we could go any higher we would be able to walk or see outside of the tile and kill the immersion, this same thing is applied in all open-sky tilesets, like mars, earth forest, corpus outposts, shipyard , etc. its unfortunate but it has to be this way. there however some buildings that do not border the map and would make sense to be climbed on, like the one from this post: It's that there's no visual indicator that I can't go higher. I can see the roofs. I want to run on the roofs. I can tolerate banging my head on tree limbs or ceilings, but it's annoying when the visual language says up is viable direction, and then I hit my head on the air. 2 Link to comment Share on other sites More sharing options...
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