ClaymoreNo47 Posted December 4, 2013 Author Share Posted December 4, 2013 This Deth Rifle deals more damage than most of my clannies. XD Also: I would totally sub either Heavy Caliber or Speed Trigger for a shred, if only because I know the Sentinels AI likes to shoot at targets behind/through cover, and that way the damage isn't wasted. it got me thinking. i might sub speed trigger. 160% attack speed down to 130% isn't too bad for that puncture Link to comment Share on other sites More sharing options...
CatScratch Posted December 4, 2013 Share Posted December 4, 2013 (edited) why did you have to show this to me? there goes my social life... Edited December 4, 2013 by CatScratch Link to comment Share on other sites More sharing options...
YugTaht Posted December 4, 2013 Share Posted December 4, 2013 i think im drooling Link to comment Share on other sites More sharing options...
Zsword Posted December 4, 2013 Share Posted December 4, 2013 ... so what happens if you put this level of effort in the Carrier's Striker? Last I checked it was a weapon that was superior to even the Deth Dakka Rifle. >.> Link to comment Share on other sites More sharing options...
taiiat Posted December 4, 2013 Share Posted December 4, 2013 (edited) as forementioned, needs some Shred. personally, i'd throw out Heavy Caliber for Shred. dat RoF. along with Fired Up, it's just highly satisfying to have such a mini-Vulcan Cannon over your shoulder. WTB Rifle mod for +100% RoF and -75% Magazine Size :D we could call it reloading tutorial. Dethcube could just call it 'Brrrrrt'. i'd also want to try and fit Metal Auger onto Deth Rifle someday, but i also would really like Corrosive & Blast. but i can't do it all, that's 9 Mods :( i think i'd end up just going for Blast with double Fire, so i can have more Piercing :> then Dethcube could shoot through... many things. Edited December 4, 2013 by taiiat Link to comment Share on other sites More sharing options...
HiPNoTiK Posted December 4, 2013 Share Posted December 4, 2013 ... so what happens if you put this level of effort in the Carrier's Striker? Last I checked it was a weapon that was superior to even the Deth Dakka Rifle. >.> Carriers "sweeper" and it got nerfed Link to comment Share on other sites More sharing options...
Volt_Cruelerz Posted December 4, 2013 Share Posted December 4, 2013 This... Your... Your sentinel does more DPS than most players... Link to comment Share on other sites More sharing options...
fatpig84 Posted December 4, 2013 Share Posted December 4, 2013 (edited) I only put coolant leaks, the usual guardian, sanctuary, durability mods because my sentinels were kill stealing me. Lawl. Edited December 4, 2013 by fatpig84 Link to comment Share on other sites More sharing options...
SchizoPills Posted December 4, 2013 Share Posted December 4, 2013 i always wondered why people bother formaing sentinels, or even supercharge them. 1 stray bullet of a high level enemy is all it takes to "NOPE" this amount of effort. dont get me wrong, amazing work. but yeah. Link to comment Share on other sites More sharing options...
Brimir Posted December 4, 2013 Share Posted December 4, 2013 (edited) i always wondered why people bother formaing sentinels, or even supercharge them. 1 stray bullet of a high level enemy is all it takes to "NOPE" this amount of effort. dont get me wrong, amazing work. but yeah. Actually now that a. Sentinels got actual Armour b. Enemies rarely level past level 40 Sentinels are extremely sturdy. Only thing that really threatens them are Bombards/Napalms. Edited December 4, 2013 by Brimir Link to comment Share on other sites More sharing options...
D3ST Posted December 4, 2013 Share Posted December 4, 2013 Why would u make it so heavy dependent on status/elemental, when it only has a 1% status chance, thats just dosent seem logical at all to me?? Link to comment Share on other sites More sharing options...
Brimir Posted December 4, 2013 Share Posted December 4, 2013 Why would u make it so heavy dependent on status/elemental, when it only has a 1% status chance, thats just dosent seem logical at all to me?? Because you get to a point where Elemental damage (not really the procs) are the most reliable ways to increase your damage output. Link to comment Share on other sites More sharing options...
War_Admiral_Adama Posted December 4, 2013 Share Posted December 4, 2013 You don't have Fired up on, you're missing out on a massive damage buff. Link to comment Share on other sites More sharing options...
ForumSmurf Posted December 4, 2013 Share Posted December 4, 2013 He does. Fired up isn't a rifle mod but a sentinel mod. Link to comment Share on other sites More sharing options...
matto Posted December 4, 2013 Share Posted December 4, 2013 Bleh. My sentinel is only there for the shield boost and invisibility. I do more than enough damage already. Mine is just here to pick the drops. I don't feel the need to max a sentinel's weapon, I would feel like it's stealing all the fun. Link to comment Share on other sites More sharing options...
FlanShark Posted December 4, 2013 Share Posted December 4, 2013 Actually now that a. Sentinels got actual Armour b. Enemies rarely level past level 40 Sentinels are extremely sturdy. Only thing that really threatens them are Bombards/Napalms. uhhhhhhhhhhh I have a slight issue with your point b. there ;) Link to comment Share on other sites More sharing options...
Dopey Posted December 4, 2013 Share Posted December 4, 2013 (edited) 4 Elementals are not good, Get 2 elementals for each faction for a different combo per faction, Heavy caliber will most likely make you miss alot cause it has 100 accuracy, So that's just my PoV Edited December 4, 2013 by Dopey Link to comment Share on other sites More sharing options...
RCOAS Posted December 4, 2013 Share Posted December 4, 2013 I bow. Link to comment Share on other sites More sharing options...
SnowDrakE Posted December 4, 2013 Share Posted December 4, 2013 At last my Dethrifle has reached god status. This is the strongest she can become. (75.6 + 75.6 + 35.7 + 2.1 + 4.2) * (rifle amp 1.3) * (fired up 1.6) = 402 damage per bullet before armor. i have exactly 1 energy left so it turns out 6 forma is necessary to completely jazz up a rifle. Remove Cold damage and add maxed Shred. Enjoy. Link to comment Share on other sites More sharing options...
Chris9428 Posted December 4, 2013 Share Posted December 4, 2013 I might do the same, but then I'd have to use worse mods for my primaries, as I only use rifles atm. Link to comment Share on other sites More sharing options...
Phoenix86 Posted December 4, 2013 Share Posted December 4, 2013 Bleh. My sentinel is only there for the shield boost and invisibility. I do more than enough damage already. got to agree, altought i use carrier and therefore i got no invisibility but the powerful suckin loot machine Link to comment Share on other sites More sharing options...
AbsolutTalent Posted December 4, 2013 Share Posted December 4, 2013 The deth rifle already has a pretty wide spread at distance. Doesnt adding Heavy Caliber just increase the spread, making less bullets hit the intended target, effectively doing less damage? If thats the case, I would use Shred in its place. Link to comment Share on other sites More sharing options...
TheBigE Posted December 4, 2013 Share Posted December 4, 2013 I only put coolant leaks, the usual guardian, sanctuary, durability mods because my sentinels were kill stealing me. Lawl. ^This. I need the xp more than my sentinel. But nice job on the rifle. Link to comment Share on other sites More sharing options...
Etsoree Posted December 4, 2013 Share Posted December 4, 2013 I don't think that's how it works. It'd be X via impact. X to slash. X to puncture. Not all 3 damage types hurting the enemy at one time. Link to comment Share on other sites More sharing options...
WERElektro Posted December 4, 2013 Share Posted December 4, 2013 I find my sentinels a bit annoying- They kill my enemies before I can scan them -_- But once I'm done with the codex, I'll work on my deth machine gun too. Link to comment Share on other sites More sharing options...
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