Kalrath Posted December 13, 2013 Share Posted December 13, 2013 I joined an in-progress survival mission with Grineer in their 30s, and my Dera was doing single-digit damage to them. Wound up contributing nothing whatsoever to the mission and just running for my life to the extraction point. Link to comment Share on other sites More sharing options...
Asterisk123 Posted December 13, 2013 Share Posted December 13, 2013 (edited) needs a fix right away. will avoid all things Void like the darn plague for now or T3 at least because of the armor scaling. Edited December 13, 2013 by Asterisk123 Link to comment Share on other sites More sharing options...
Aspari Posted December 13, 2013 Share Posted December 13, 2013 Well at least it gives Corrosive Projection at least a little bit of use. But yeah, this is $&*&*#(%&. Can't do T3 Void at all because of those heavy gunners tanking everything. Even from the Brakk. Link to comment Share on other sites More sharing options...
Ishki88 Posted December 13, 2013 Share Posted December 13, 2013 I think people are lying in regards to their set-ups not being able to kill above lvl 30. I'm going to need to see footage and receipts. Link to comment Share on other sites More sharing options...
Redmage107 Posted December 13, 2013 Share Posted December 13, 2013 I don't feel like whipping out a recording device but I've got screen shots to prove the numbers at least. http://cloud-3.steampowered.com/ugc/504699178714646501/81C1E850DE1DD26B520941893136A1EA0D862A66/ The Build for my Soma http://cloud-4.steampowered.com/ugc/504699178714633890/642FB26823440E5577629D8C9BEBE705708E99BC/ Corpus damagehttp://cloud-4.steampowered.com/ugc/504699178714623692/FC2CA91811CC40D439DE76AD68F30FBD27623F5E/ Corupted Heavy damagehttp://steamcommunity.com/sharedfiles/filedetails/?id=203430400Corrupted Lancer damage. I have a screen shot showing I could kill the lancer but I haven't been in the mood to play. You can double check the numbers in game yourself but this isn't particularly fun to waste 20-30ish rounds on light grineer Link to comment Share on other sites More sharing options...
EvanTheNewbie Posted December 13, 2013 Share Posted December 13, 2013 Armor scaling, DE, fix, hnnnng. It's like the heavies wear condensed tanks on every inch of their bodies. It's like they further advanced nokia phones and sewn it into every fiber of their bullet proof grundies. Link to comment Share on other sites More sharing options...
Redmage107 Posted December 13, 2013 Share Posted December 13, 2013 Some delightful dude uploaded a video backing my numbers Link to comment Share on other sites More sharing options...
Hyunsai Posted December 13, 2013 Share Posted December 13, 2013 (edited) I confirm, this is getting ridiculous. After fighting those adamantium guys on some alerts missions and in the void yesterday night, I will just avoid this faction until it's fixed. Will avoid high level Void too. And Infested are kinda broken at the moment. Well, that leaves Corpus then. Fighting only one faction will get old fast, but not much choice now. Edited December 13, 2013 by Hyunsai Link to comment Share on other sites More sharing options...
Definitegj Posted December 13, 2013 Author Share Posted December 13, 2013 Might be some misunderstanding here. The problem is not that armor scaling changed. The armor scaling is the same since U11. It is that puncture and corrosive no longer armor ignore. Use to be puncture 50%, Corrosive 75% armor ignore. Link to comment Share on other sites More sharing options...
xoxcloudxox Posted December 13, 2013 Share Posted December 13, 2013 Kiste is a nightmare for leveling now... my latron prime is doing like 20-40s when it should be critting upwards of 2-4k Link to comment Share on other sites More sharing options...
Definitegj Posted December 13, 2013 Author Share Posted December 13, 2013 It's like they further advanced nokia phones and sewn it into every fiber of their bullet proof grundies. I laughed. LoL Link to comment Share on other sites More sharing options...
Redmage107 Posted December 13, 2013 Share Posted December 13, 2013 Might be some misunderstanding here. The problem is not that armor scaling changed. The armor scaling is the same since U11. It is that puncture and corrosive no longer armor ignore. Use to be puncture 50%, Corrosive 75% armor ignore. This more or less fixes nothing except now there's no way around armor. and it's a very unbalanced resistance with how it functions and scales. Link to comment Share on other sites More sharing options...
Hyunsai Posted December 13, 2013 Share Posted December 13, 2013 So is it a bug or intentional ? Any word of dev on this yet ? Link to comment Share on other sites More sharing options...
Definitegj Posted December 13, 2013 Author Share Posted December 13, 2013 So is it a bug or intentional ? Any word of dev on this yet ? They are off work now. Need to wait. Link to comment Share on other sites More sharing options...
Redmage107 Posted December 13, 2013 Share Posted December 13, 2013 So is it a bug or intentional ? Any word of dev on this yet ? I just wanna keep this thread alive, we never hear anything until the afternoon... Link to comment Share on other sites More sharing options...
Tulzscha Posted December 13, 2013 Share Posted December 13, 2013 Please consider that for DE who are based in Canada, the workday hasn't even started for them yet: http://www.timeanddate.com/worldclock/city.html?n=1185 Link to comment Share on other sites More sharing options...
Redmage107 Posted December 13, 2013 Share Posted December 13, 2013 I know just....panicky right now. It's getting attention, I'm just worried this'll get brushed under the rug like so many other things Link to comment Share on other sites More sharing options...
Phoenix86 Posted December 13, 2013 Share Posted December 13, 2013 (edited) I confirm this... my Synapse with 2k Corrosive dmg + crits does 10-20 DoT dmg to void armored corrupted lvl 50+ (on the other enemies it crits 4-7k) i was like "wtf??" please review armor DE Edited December 13, 2013 by Phoenix86 Link to comment Share on other sites More sharing options...
DeltaF0rce Posted December 13, 2013 Share Posted December 13, 2013 (edited) /Free Bump (Agreeing with the problem of armour scaling being ridiculous and Corrosive / Puncture no longer reducing armour but acting as mere damage increase) Edited December 13, 2013 by DeltaF0rce Link to comment Share on other sites More sharing options...
n8m4r3 Posted December 13, 2013 Share Posted December 13, 2013 Hm, you guys recognized, that weapons with same or almost the same amount of dmg on impact, slash and puncture got nerfed by the last 2 hotfixes? Cus all of those physical dmg types got reduced dmg on different factions now... you wanna try a puncture only weapon vs grineer now, or maybe a synapse/embolist... i myself could only test a lvl 20 grineer mission for now, but with an unmodded embolist with only convulsion on it and, yeah, it oneshotted every grineer in the mission oO ... but have to test it vs void grineer... corrosive didnt ignore armor in the first place, it dealt 75% more dmg all the time vs armored targets and had a chance to proc and reduce armor and it was never stated by DE, that this had changed... Link to comment Share on other sites More sharing options...
Redmage107 Posted December 13, 2013 Share Posted December 13, 2013 (edited) Hm, you guys recognized, that weapons with same or almost the same amount of dmg on impact, slash and puncture got nerfed by the last 2 hotfixes? Cus all of those physical dmg types got reduced dmg on different factions now... you wanna try a puncture only weapon vs grineer now, or maybe a synapse/embolist... i myself could only test a lvl 20 grineer mission for now, but with an unmodded embolist with only convulsion on it and, yeah, it oneshotted every grineer in the mission oO ... but have to test it vs void grineer... corrosive didnt ignore armor in the first place, it dealt 75% more dmg all the time vs armored targets and had a chance to proc and reduce armor and it was never stated by DE, that this had changed... Not trying to be rude, thanks for the reply but please test it on the relevant factions, read the above posts and watch the linked video. Grineer are Flesh and Armor. This should make slash adequate against them with the new fix with Corrosive as those are the two damage types aimed at them. The Brakk deals a respectable amount of puncture damage around 37 unmodded, higher than a lot of automatics have. Blast only has a minor penalty to armor, 25% and Impact has no penalty. So the bulk of the damage on those two weapons should not be lost. The Synapse does not deal any of the base damage types and is still getting hit hard according to claims. I implore you to please read your fellow posters before assuming we haven't tried that. The old Corrosive system DID return up to 75% damage on armor, someone crunched the numbers on it a while back. It's why weapons with a garbage status chance like the Dual Gremlins could still get use out of it on single shots and why Corrosive was so important We were not aiming at sub 20 mobs we were aiming at 30+ mobs so please replay on a higher difficulty mission or a void key. I'm not arguing they're impossible to kill, I'm arguing the damage reduction is absurd even when aiming at their resistances. https://forums.warframe.com/index.php?/topic/134007-warframe-powers-post-u11/page-5#entry1746624 And here's an explanation on why, lovely Edited December 13, 2013 by Redmage107 Link to comment Share on other sites More sharing options...
-..- Posted December 13, 2013 Share Posted December 13, 2013 So... we're essentially back to what made Damage 1.0 bad now, but with the addition of complicated elements. Great job DE Link to comment Share on other sites More sharing options...
ASH_PRIME Posted December 13, 2013 Share Posted December 13, 2013 What do you expect FOAM NERF bullets to do to heavy armor? Link to comment Share on other sites More sharing options...
Redmage107 Posted December 13, 2013 Share Posted December 13, 2013 Quoted to increase awareness on the changes in a much more simple way for people to understand Assuming your observations are correct, this is the graph of the new damage for 1000 Corrosive damage vs the old equation. Inflection point's at 300 armor. Link to comment Share on other sites More sharing options...
Kyte Posted December 13, 2013 Share Posted December 13, 2013 (edited) For explanation: Red line is what appears to be the current formula. Green line is what it used to be. Purple was me looking at possible ways to fix the armor scaling (applying the modifier on armor value). The graph was based on 1000 Corrosive damage. For reference, a Lv. 1 Grineer Lancer has 100 armor and a Trooper has 150 armor. (Also the X axis is totally wrong) So far no formula works right for both bonuses and penalties. (With the old formula, elements weak to Armor would make damage get reduced to ridiculous numbers. We're talking single digits here) So don't rag on DE too hard, it's hard to find a good formula. Edited December 13, 2013 by Kyte Link to comment Share on other sites More sharing options...
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