NostalgicLink Posted December 13, 2013 Share Posted December 13, 2013 I haven't been active on WF in a few months and just caught the Dec. 13th livestream... wasn't sure where to say this, but I have to say:That new UI looks F^@KING AMAZING!!! and it makes sense!!! :)Thanks to whoever is in charge of that design. :D Link to comment Share on other sites More sharing options...
michaelwii Posted December 13, 2013 Share Posted December 13, 2013 New guy cranking them UI things out like crazy. Steve's "Coming Soon" was the name for the advent of the new guy. Link to comment Share on other sites More sharing options...
Aure7 Posted December 13, 2013 Share Posted December 13, 2013 it takes a little bit too much space on the screen to honest Link to comment Share on other sites More sharing options...
[DE]Dorian Posted December 13, 2013 Share Posted December 13, 2013 Hey everyone, Dorian "New UI guy" here. Just wanted to quickly stop by to say thanks. :) We keep a close eye on the forums and love hearing all your feedback.We'll continue working hard to address any concerns that have come up, and also to give you a really exciting UI experience! Have a great weekend! Link to comment Share on other sites More sharing options...
Althix Posted December 13, 2013 Share Posted December 13, 2013 (edited) HUD from LS is too messy. everything is too big. basically you are leaving only main triangle of zone of view. when rest of the screen is polluted with info icons. if you have a screenshot from a stream i will show you what i found wrong. i will show you on old HUD Current HUD: you see green triangle, all space inside is a zone where we are a looking most of the time. this is how our eyes work. And space outside this triangle is our "side" view. we can see what is going on there, but this is not our main focus of view. So old Ui is rather open. Found screenshot on a forum, i guess i must pay more attention for announcements sub-forum. Thank you Rebecca for screenshot. Although i like how letters and numbers looks, font is chosen very well. All info bars have some angle, and they are gravitate to center of the image. Maybe because of that i have a this feeling of a tunnel. Like all is left is a free zone of our main field of view. Let say you will add oxygen info bar or cryopod/terminal hp bar. We will have even less view by that. Edited December 13, 2013 by Althix Link to comment Share on other sites More sharing options...
Virtus_Dei_Est Posted December 13, 2013 Share Posted December 13, 2013 Hey everyone, Dorian "New UI guy" here. Just wanted to quickly stop by to say thanks. :) We keep a close eye on the forums and love hearing all your feedback. We'll continue working hard to address any concerns that have come up, and also to give you a really exciting UI experience! Have a great weekend! i liked the new UI, just be aware that most of forum feedback will be really agressive toward your work, for no reason....keep the good job.. Link to comment Share on other sites More sharing options...
Kagumin Posted December 13, 2013 Share Posted December 13, 2013 HUD scaling is a must, it looks a bit cluttered. Other than that, the style is fantastic. Perhaps make it modifiable by custom user skins for Font replacements? Link to comment Share on other sites More sharing options...
EdBazokatone Posted December 13, 2013 Share Posted December 13, 2013 I like the new UI good work! HUD scaling would be nice. hey Dorian a quick question, Will the new UI include skill duration/cooldown? Link to comment Share on other sites More sharing options...
Althix Posted December 13, 2013 Share Posted December 13, 2013 Will the new UI include skill duration/cooldown? would be nice. Link to comment Share on other sites More sharing options...
[DE]Dorian Posted December 14, 2013 Share Posted December 14, 2013 hey Dorian a quick question, Will the new UI include skill duration/cooldown? This has been a popular demand that has surfaced during this round of feedback, so will absolutely be investigating this possibility! Link to comment Share on other sites More sharing options...
theGreatZamboni Posted December 14, 2013 Share Posted December 14, 2013 (edited) The vitals remaining in the upper right is a mistake. They need to be closer to the center. Near the new powers at the bottom, think Torchlight or Diablo. They do not need to be giant orbs, but something closer to your primary field of view would be optimal. This would be beneficial for people playing on a large screen far away and up close on a smaller screen. Seeing as Stamina is extremely unimportant at the moment, I do not understand the logic in putting it under the cross-hair. It it was not green, I would have mistaken it for a reload timer ala Gears of War. Really, giving us the ability to drag and drop the HUD elements like in an MMO would be prefered. Then you could really just focus on making the individual pieces convey the information well, instead of over thinking where the pieces should lie. Edited December 21, 2013 by theGreatZamboni Link to comment Share on other sites More sharing options...
Althix Posted December 14, 2013 Share Posted December 14, 2013 health and shield are unimportant as well, like the rest of the ui tbh. basically you are using map to reach the objective, and after that you are not looking at it. ammo same. team status same. because you either don't care or you have trinity. what is important is crosshair and overall freedom of view. Link to comment Share on other sites More sharing options...
DietEbolaCola Posted December 14, 2013 Share Posted December 14, 2013 (edited) Sometimes I miss my customizable UI and HUD from SWTOR, allowing me to adjust size, position, and transparency of each element, picking which elements to display, and saving each customization to its own UI Profile. I wish Warframe had that. A lot. Edited December 14, 2013 by DietEbolaCola Link to comment Share on other sites More sharing options...
RMSGM Posted December 14, 2013 Share Posted December 14, 2013 Really digging the new UI, of course having a customizable UI would be perfect but its shaping up really well too. Link to comment Share on other sites More sharing options...
ThirtyWorse Posted December 14, 2013 Share Posted December 14, 2013 I am probably just going to turn the hud off. I currently play without it and it has not hindered me since the game has pretty much just turned into running into a room and pressing 4 and moving on. Indicators still work for me so I can always see objectives and whatnot. The new hud is stylistically appealing, but really could use some ability to be customized even if it's just scaling. Link to comment Share on other sites More sharing options...
Valiant Posted December 14, 2013 Share Posted December 14, 2013 I like the new hud. Reminded me of MGS for some reason. Either way I think it looked nice and was definitely refreshing. Oh, and I do give a damn about my allies shields/health. Link to comment Share on other sites More sharing options...
SonicSonedit Posted December 14, 2013 Share Posted December 14, 2013 I really wish we could create our custom skins for HUD. Link to comment Share on other sites More sharing options...
DavidSPD Posted December 14, 2013 Share Posted December 14, 2013 i liked the new UI, just be aware that most of forum feedback will be really agressive toward your work, for no reason....keep the good job.. You mean to say passionate people will be straightforward and open about what they dislike. That's a good reason. People that praise anything and everything don't really contribute as much as they'd like to believe. Link to comment Share on other sites More sharing options...
BierWurstGER Posted December 14, 2013 Share Posted December 14, 2013 As a trinity I would like to see the energy bar! :) Link to comment Share on other sites More sharing options...
at35z Posted December 14, 2013 Share Posted December 14, 2013 As a trinity I would like to see the energy bar! :) Agree. However, I don't always play with Trinity, but I find this incredibly useful for her. Link to comment Share on other sites More sharing options...
unrealman1 Posted December 14, 2013 Share Posted December 14, 2013 (edited) And there we go -"for the sake of tenno please add the timer for skills ,i waited for it for so long , i think we deserve it." ^_^. P.S. i am always curious when my "Snow globe oranother useful skill are over". Edited December 14, 2013 by unrealman1 Link to comment Share on other sites More sharing options...
Kickboxing_Banana Posted December 15, 2013 Share Posted December 15, 2013 In my opinion DE should fix all the 2,483,394 bugs with the old UI before updating it with new a design and multiplying the number of bugs with 6. Link to comment Share on other sites More sharing options...
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