Sebastianx Posted January 6, 2014 Share Posted January 6, 2014 So,with the help of my clan mates I got the T-Wipers to 30 as fast as I could...and to my sadness I noticed they're overall weaker than the original T-Vipers ... sure the burst damage is bigger due to the bigger Crit chance and mag size...but now they eat ammo faster and the worst thing is that they do 14 impact,1 puncture and 1 slash damage. Idea : -Change the damage to 14 impact,3 puncture,5 slash. -Reduce the Fire rate from 25 rounds/sec to 20 rounds/sec. -Leave everything else as it is. That should fix the ammo problem a bit (less fire rate yet still not losing DPS due to the increased puncture and slash dmg) and make them better vs something else besides shields (DPS should still be roughly the same due to the lower fire rate but increased dmg but now they have a bit more versatility). AND PLEASE FOR THE LOVE OF GOD...give us the old T-Viper sounds for the T-Wipers, I know your sound team still has them,they never throw away recorded stuff,because they know they might need it sometime. Link to comment Share on other sites More sharing options...
BestFarmerNA Posted January 6, 2014 Share Posted January 6, 2014 I would love to see a mod like critical delay on the vipers Link to comment Share on other sites More sharing options...
Ariarch Posted January 6, 2014 Share Posted January 6, 2014 So,with the help of my clan mates I got the T-Wipers to 30 as fast as I could...and to my sadness I noticed they're overall weaker than the original T-Vipers ... sure the burst damage is bigger due to the bigger Crit chance and mag size...but now they eat ammo faster and the worst thing is that they do 14 impact,1 puncture and 1 slash damage. Idea : -Change the damage to 14 impact,3 puncture,5 slash. --------------------------------------------------------------------------- -Leave everything else as it is. That should fix the ammo problem a bit (less fire rate yet still not losing DPS due to the increased puncture and slash dmg) and make them better vs something else besides shields (DPS should still be roughly the same due to the lower fire rate but increased dmg but now they have a bit more versatility). AND PLEASE FOR THE LOVE OF GOD...give us the old T-Viper sounds for the T-Wipers, I know your sound team still has them,they never throw away recorded stuff,because they know they might need it sometime. Much better now. Try that. Link to comment Share on other sites More sharing options...
Sebastianx Posted January 6, 2014 Author Share Posted January 6, 2014 Much better now. Try that. I wasn't trying to buff it...just fix it to be more reliable vs more enemies and not just shields...since as far as I know pure shield enemies don't exist,which makes it pointless. Link to comment Share on other sites More sharing options...
Inez Posted January 7, 2014 Share Posted January 7, 2014 So,with the help of my clan mates I got the T-Wipers to 30 as fast as I could...and to my sadness I noticed they're overall weaker than the original T-Vipers ... sure the burst damage is bigger due to the bigger Crit chance and mag size...but now they eat ammo faster and the worst thing is that they do 14 impact,1 puncture and 1 slash damage. Idea : -Change the damage to 14 impact,3 puncture,5 slash. Use elemental mods. Then you won't care about the base physical types. Link to comment Share on other sites More sharing options...
Naqel Posted January 7, 2014 Share Posted January 7, 2014 Fixing Wraith Vipers: Step 1: Fix regular Vipers Step 2: Make Wraith Vipers a reskin. Above applies to all Wraith and Vandal weapons, as well as to the Founder Prime Lato and Skana. Link to comment Share on other sites More sharing options...
fatpig84 Posted January 7, 2014 Share Posted January 7, 2014 Fixing Wraith Vipers: Step 1: Fix regular Vipers Step 2: Make Wraith Vipers a reskin. Above applies to all Wraith and Vandal weapons, as well as to the Founder Prime Lato and Skana. No. Get out. Link to comment Share on other sites More sharing options...
Naqel Posted January 7, 2014 Share Posted January 7, 2014 No. Get out. Why would you not want your founder weapons to be viable for regular gameplay? And if they are viable for regular gameplay, what is it to you if they are just reskins? You lose nothing by letting people have an equally powerfull weapon... Or are you just being an elitist ****, who needs his toys to be better? Link to comment Share on other sites More sharing options...
DeejayPwny Posted January 7, 2014 Share Posted January 7, 2014 (edited) Why would you not want your founder weapons to be viable for regular gameplay? And if they are viable for regular gameplay, what is it to you if they are just reskins? You lose nothing by letting people have an equally powerfull weapon... Or are you just being an elitist ****, who needs his toys to be better? So people who take part in promotions and events shouldn't be allowed to get unique side grades of weapons? That's the highlight of events in most any game (aside from a little lore for lore hounds like myself). No wraith or vandal is currently better than anything else in the game, no need to make them skins, side grading is fine enough (granted, stwraith was much ore powerful, but not anymore.) Edited January 7, 2014 by DeejayPwny Link to comment Share on other sites More sharing options...
MirageKnight Posted January 7, 2014 Share Posted January 7, 2014 You know, some of us put in a fair bit of time and effort to get those Wraith Vipers. Aside from the mods, they were a decent incentive to participate in the event. So yeah, they ought to be better than regular ones. Link to comment Share on other sites More sharing options...
Volume Posted January 7, 2014 Share Posted January 7, 2014 I would love to see a mod like critical delay on the vipers Or Spoiled Strike Or Tainted Shell Or anything. Link to comment Share on other sites More sharing options...
Naqel Posted January 7, 2014 Share Posted January 7, 2014 (edited) So people who take part in promotions and events shouldn't be allowed to get unique side grades of weapons? That's the highlight of events in most any game (aside from a little lore for lore hounds like myself). No, particiating in a "promotion" dosen't entitle you to unique gameplay(however minor), beyond what's part of the event itself. The reward is already unique and prestigious enough being just a skin unavailable otherwise. Making it also play differently denies not just gameplay to a portion of the playerbase, but in most cases also power. Also, most games do skins and titles as event rewards, sometimes cash only convenience items. If something with equal stats isn't going to hit the shop/drop table in the following weeks(making the event item an early access), then the even item should be something that dosen't affect gameplay: a (re)skin, a title, a convenience item(which counting separately for the purpose of leveling and/or different polarities counts as). Aside from the mods, they were a decent incentive to participate in the event. So yeah, they ought to be better than regular ones. No, they do not ought to be more powerful, the only thing they have to do, is being unique. A skin unavailable in the shop is unique, whether or not that's worth going for the top tier is your problem. Speaking of mods, they are also event rewards, and as soon as the event is over, they hit the drop tables(nightmare ones in this case). You don't see people whining about their event reward mods being available to everyone, and neither you should about everyone having access to a weapon with stats equal to the envent one. Edited January 7, 2014 by Naqel Link to comment Share on other sites More sharing options...
DCypherThis13 Posted January 8, 2014 Share Posted January 8, 2014 No, particiating in a "promotion" dosen't entitle you to unique gameplay(however minor), beyond what's part of the event itself. The reward is already unique and prestigious enough being just a skin unavailable otherwise. Making it also play differently denies not just gameplay to a portion of the playerbase, but in most cases also power. Also, most games do skins and titles as event rewards, sometimes cash only convenience items. If something with equal stats isn't going to hit the shop/drop table in the following weeks(making the event item an early access), then the even item should be something that dosen't affect gameplay: a (re)skin, a title, a convenience item(which counting separately for the purpose of leveling and/or different polarities counts as). What did this event promote(aside from a new tile-set)? Why should all of our time and energy be wasted on some 'cool' paint-job? Many of us spent hours and hours, even days, trying to get the resources to build the antigens. Why should our effort not be rewarded? Link to comment Share on other sites More sharing options...
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