[DE]Momaw Posted January 18, 2014 Share Posted January 18, 2014 After picking up a Vectis, I'm finding it infinitely more usable for one simple reason: it's ready to shoot the instant you line up a target. With the Lanka, you are forced to either charge and then hold it for an indeterminate amount of time until you find the shot, or, you find the shot and continue to track the target while charging. It's only a fraction of a second once modded but this is what makes the Lanka rather clumsy in use. What if, instead, Lanka charged automatically whenever you were holding it ready so that it fired instantly when you pressed the trigger, with each shot being followed automatically by the charge? Have it be where you can shoot as fast as possible for half damage, or wait for the charge to finish to get full damage on the next shot. Link to comment Share on other sites More sharing options...
Alighierian Posted January 18, 2014 Share Posted January 18, 2014 I actually don't see any problem with this, to be honest. I mean, we can already run around with the weapon charged, so it's not a problem that it wouldn't be able to hold the charge. and maybe it could be that at the very start of the round you'd have to charge it up once Link to comment Share on other sites More sharing options...
OmgLasersPewPew Posted January 18, 2014 Share Posted January 18, 2014 I support this. Link to comment Share on other sites More sharing options...
BRad_Skirata Posted January 18, 2014 Share Posted January 18, 2014 I like it *stands behind OP* Link to comment Share on other sites More sharing options...
ArcSynder Posted January 18, 2014 Share Posted January 18, 2014 I'm going to be honest, the only reason I haven't built the lanka yet is because I despise how charge weapons work in this game. If this change was put into place, I would definitely give it a try. Link to comment Share on other sites More sharing options...
tigrex Posted January 18, 2014 Share Posted January 18, 2014 Lanka already got the incredible stupid low charge shot mechanic how much easier do you want this game to become? Link to comment Share on other sites More sharing options...
nintega Posted January 18, 2014 Share Posted January 18, 2014 I don't see the point, really. The Lanka is as much like a bow as it is a sniper, thanks to the charge mechanic, so I suppose this would separate it from that and make it more like a sniper. Link to comment Share on other sites More sharing options...
gnat6 Posted January 18, 2014 Share Posted January 18, 2014 Yes please. Link to comment Share on other sites More sharing options...
Liverslices Posted January 18, 2014 Share Posted January 18, 2014 Deffinetally agree wit OP. The travel time seems to be enough of a disadvantage. changing it to auto charge wouldnt make it overpowered or anything like that. Plus i basically do the same thing. I have a macro on my mouse that lets me charge and fire with the click of a button Link to comment Share on other sites More sharing options...
Scrybatog Posted January 18, 2014 Share Posted January 18, 2014 I agree with OP as well. Its an electronic gun, it should be programmable to auto charge itself to full, allowing you to simply release the charge with the trigger, the only difference is I don't have to play with my index finger depressed the whole time. Think about the index fingers! Link to comment Share on other sites More sharing options...
Eyeless Posted January 19, 2014 Share Posted January 19, 2014 Bumping, this idea is fantastic. Link to comment Share on other sites More sharing options...
Grulos Posted January 19, 2014 Share Posted January 19, 2014 No dumbing down please. Link to comment Share on other sites More sharing options...
LukeAura Posted January 19, 2014 Share Posted January 19, 2014 No dumbing down please. Streamlining =/= dumbing down. It only really leads to less finger acrobatics and less frustration from Lanka users. Challenge should not be found in trying to use a poor weapon mechanic but how enemies respond and adapt to you using that weapon and its mechanic. Link to comment Share on other sites More sharing options...
Scrybatog Posted January 19, 2014 Share Posted January 19, 2014 No dumbing down please. There is no difference in actions the user must take, the only difference is this way clicks don't last so long and your index finger can just relax on the key instead of having to be depressed the whole time. Link to comment Share on other sites More sharing options...
Verazix Posted January 19, 2014 Share Posted January 19, 2014 Lanka already got the incredible stupid low charge shot mechanic how much easier do you want this game to become? No dumbing down please. Because holding the button down for a multitude of seconds rather than simply clicking the button is a definitive and important show of skill/intelligence. I have a handful of straws here, would you like a few more? Link to comment Share on other sites More sharing options...
Liverslices Posted January 19, 2014 Share Posted January 19, 2014 Because holding the button down for a multitude of seconds rather than simply clicking the button is a definitive and important show of skill/intelligence. I have a handful of straws here, would you like a few more? I am under the impression you dont have the Lanka. Link to comment Share on other sites More sharing options...
Verazix Posted January 20, 2014 Share Posted January 20, 2014 (edited) I am under the impression you dont have the Lanka. I am under the impression you haven't bothered looking up anything about me other than this post; not even my puncture on projectiles thread where I specifically stated Lanka as a big reason why I posted it in the first place. If you really believe this is anything more than a quality of life change, you're heavily grasping at straws at how this is remotely skill based. Having to click and hold over just click is not skill, or hardly even intelligence in anything but it's most minor form. It's annoying, trivial, and minor maintenance at best. Leading shots requires skill and intelligence, not holding a button. Edited January 20, 2014 by Verazix Link to comment Share on other sites More sharing options...
WhisperByte Posted January 20, 2014 Share Posted January 20, 2014 So... Basically like Railgun in Q3? Yes, please. Link to comment Share on other sites More sharing options...
BadAimbot Posted January 20, 2014 Share Posted January 20, 2014 My 2 dream changes for the Lanka are 1: Magnetic damage and 2: charging decreases the travel time instead of increasing the damage, but this change would be nice too. Link to comment Share on other sites More sharing options...
ZzVinniezZ Posted January 20, 2014 Share Posted January 20, 2014 totally agreed to this topic. it would be nice if: 1. reskin lanka? (make it more like a railgun with scope) 2. decrease a little bit of charging (keep the travel time of the projectile it good enough) 3. auto charge (this topic idea) Link to comment Share on other sites More sharing options...
Sniperoth Posted January 20, 2014 Share Posted January 20, 2014 I <3 your idea bro. The charge mechanic is the sole reason I hate the Lanka despite its potential to be awesome. The Lanka is NOT a bow. The current charge mechanic makes it more of a bow and hinders it from being a true sniper rifle Link to comment Share on other sites More sharing options...
Voidflow Posted January 20, 2014 Share Posted January 20, 2014 I like this idea, much more than making it boring hitscan weapon. Upvote. Link to comment Share on other sites More sharing options...
NeverEatTheLemonsAlone Posted February 18, 2014 Share Posted February 18, 2014 This. DE needs to get wind of this somehow. Programming-wise, it shouldn't be like adding in a new set of animations or damage types or anything, the charging code is already there. Link to comment Share on other sites More sharing options...
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