H0PE Posted February 3, 2014 Share Posted February 3, 2014 (edited) When I woke up I checked WF Invasion Updates and I saw this post: Todd (Phobos) - Corpus Siege - Goal: 42,000 - Rewards: Corpus: Orokin Catalyst Blueprint, Grineer: 3 Gallium At the time It stated that the twitter post were 5hours old. I quickly woke up, made coffee and jumped in. Surprised to see no such alert. Did this happen at all and finished in less than 5 hours? Or was this alert on the twitter was a mistake or the reward had some mistakes in-game (happened before with regular alerts, but this WF Invasion Updates isn't legit of course so the error maybe unrelated to DE). So I'm still confused about this. Anyone saw this alert at all? Edited February 3, 2014 by H0PE Link to comment Share on other sites More sharing options...
Utarious Posted February 3, 2014 Share Posted February 3, 2014 (edited) It happened that fast, I got it completed it time and got the cata, potato invasions complete very quickly because people actually do them. EDIT: Typo's Edited February 3, 2014 by Utarious Link to comment Share on other sites More sharing options...
Elvang Posted February 3, 2014 Share Posted February 3, 2014 (edited) Orokin Catalyst/Reactor invasions almost always finish in just under 2 hours. They are the fastest invasion nodes by far. EDIT: Yup. It posted two hours after it posted the notice about the new invasion, so you should've seen it if you saw that 5 hours after it started. Oh, the new invasions only twitter feed is named the same. Anyhow, they always complete at a ridiculously fast rate, sometimes as fast as a Reactor/Catalyst alert is long. Todd (Corpus|Grineer) (Orokin Catalyst Blueprint | 3 Gallium) has just completed after ~2.00 hours. Corpus has conquered. Edited February 3, 2014 by Elvang Link to comment Share on other sites More sharing options...
KONAir Posted February 3, 2014 Share Posted February 3, 2014 Yup. The only way Corpus can win nodes is offering taters and they are done with pretty quickly. Link to comment Share on other sites More sharing options...
HumanAvenger Posted February 3, 2014 Share Posted February 3, 2014 he who flows the potato shall win the day Link to comment Share on other sites More sharing options...
IamSalva Posted February 3, 2014 Share Posted February 3, 2014 I saw potatoe invasions finish in less then 1h... nothing new to see here... Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted February 3, 2014 Share Posted February 3, 2014 All hail Potatoes! The only and only thing that can conquer our thirst for greedy milk from freshly crushed Corpus skulls... Link to comment Share on other sites More sharing options...
H0PE Posted February 3, 2014 Author Share Posted February 3, 2014 Actually I didn't really think there are any invasions with catalyst or reactor nowadays, though that was only on special at the beginning or something. This is the first time I saw it and that was only because I found that twitter regarding invasions. Seems then US players getting all kind of nice alerts and stuff that I had no clue about in europe. :S Link to comment Share on other sites More sharing options...
Othergrunty Posted February 3, 2014 Share Posted February 3, 2014 Orokin Catalyst/Reactor invasions almost always finish in just under 2 hours. They are the fastest invasion nodes by far. EDIT: Yup. It posted two hours after it posted the notice about the new invasion, so you should've seen it if you saw that 5 hours after it started. Oh, the new invasions only twitter feed is named the same. Anyhow, they always complete at a ridiculously fast rate, sometimes as fast as a Reactor/Catalyst alert is long. They usualy have like 60 times at a time covering them and i doubt more than 1 or 2 teams are stupid enough to chose the other side in this. Bottom line orokin catalyst and reactors will always decide invasions. The only way to balace them is to make both sides give the reward. So far i only managed to get two potatos this way. I always come to late when it's allready at 90% which is always too late to run 5 missions. Link to comment Share on other sites More sharing options...
(PSN)DurandalTyr Posted February 3, 2014 Share Posted February 3, 2014 He who controls the Potatoes controls the universe. Link to comment Share on other sites More sharing options...
H0PE Posted February 4, 2014 Author Share Posted February 4, 2014 @WFInvasionNew: Perdita (Uranus) - Grineer Offensive - Goal: 45,000 - Rewards: Grineer: Orokin Reactor Blueprint, Corpus: 50,000cr Woke up just for this. Before it expired I couldn't run 5times only twice. I was trying to play it online, no one came in my game. The game also didn't put me into groups for this alert. I was doing the two runs alone, roughly 15mins (yes I was slow I was sleepy :D). The alert was bugged or expired in a fast period of time on purpose. Where DE want to put rng they do it. Where they don't want to put rng, they put it but with modified chanes and numbers. I don't believe anything else anyone tells me after so many surprising "bug"s that I encountered like the above. I'm done with the invasions for good, no matter what they put on, plat, catalyst, reactor, warframe, that was the last (I wont even get into details related to tenno lore how insanely stupid this is). Link to comment Share on other sites More sharing options...
ExorcistEX Posted February 4, 2014 Share Posted February 4, 2014 any invasion reward relate to potato(blue), potato(gold) and forma will be finished within 2hours. Some may finish it in less than an hour. Link to comment Share on other sites More sharing options...
H0PE Posted February 4, 2014 Author Share Posted February 4, 2014 any invasion reward relate to potato(blue), potato(gold) and forma will be finished within 2hours. Some may finish it in less than an hour. Because player playing them that fast or they have a countdown on them? What are you telling me here? As I mentioned I didn't encounter one player in 20mins. So you probably implying on a counter? If that's the case... Link to comment Share on other sites More sharing options...
ExorcistEX Posted February 4, 2014 Share Posted February 4, 2014 Because player playing them that fast or they have a countdown on them? What are you telling me here? As I mentioned I didn't encounter one player in 20mins. So you probably implying on a counter? If that's the case... If you cant find any player #1 Your region dont have much player online #2 People dont know there have a reward like this #3 You set your ping limit too low (which I set mine to 150) #4 Player joined other group #5 player stay with one group so you cant join theirs #6 etc Link to comment Share on other sites More sharing options...
H0PE Posted February 4, 2014 Author Share Posted February 4, 2014 (edited) If you cant find any player #1 Your region dont have much player online #2 People dont know there have a reward like this #3 You set your ping limit too low (which I set mine to 150) #4 Player joined other group #5 player stay with one group so you cant join theirs #6 etc Believe me when I say this NEVER happens. Ever. None of the examples you told just now. Never. There are hundreds of people playing this game, every hour, every day, any time. In Europe you think people dont play in central europe morning 6-7am GMT? You can't be serious. :) On crappy small alerts, if you hover over to the alert, you see a number, showing how many groups playing it (if I know it correctly), that number for me is in average 10-20groups. Try this out: Select online, go in an alert, and stand there. I bet you spend 2mins there and 3people will join your game. So no, people aren't filling up other groups and there aren't people to fill up (not even one joining!) my group. Mathematically the chance is so slim happening, that is almost impossible, not to mention if you would be right, that very few people playing, even then the system would pack them up together. The only issue I can think of though: my ISP had some issues with routing, dns, thats why ppl didn't connect to my game. That has the highest chance to happen. Edited February 4, 2014 by H0PE Link to comment Share on other sites More sharing options...
Tazmanyak Posted February 4, 2014 Share Posted February 4, 2014 I would really like to see DE react to this by increasing the number of rounds needed for such invasions to complete ... They only last 1 or 2 hours. Given ALL players will certainly work for the potato-faction, the points needed for completion could easily be doubled, or even tripled. That would help ppl to actually be able to get the reward. Link to comment Share on other sites More sharing options...
Drakenreiter Posted February 4, 2014 Share Posted February 4, 2014 Oh, yay! I missed like 4 catalysts in a week, brilliant! It's not like I was in dire need of them anyway... oh wait... Link to comment Share on other sites More sharing options...
IamSalva Posted February 4, 2014 Share Posted February 4, 2014 (edited) I would really like to see DE react to this by increasing the number of rounds needed for such invasions to complete ... They only last 1 or 2 hours. Given ALL players will certainly work for the potato-faction, the points needed for completion could easily be doubled, or even tripled. That would help ppl to actually be able to get the reward. Yeah it needs to be much easier to get the ONLY thing you normaly have to pay for in this game for free. Best would be if you don´t haven have to play the invasion, just look at it for 10 Seconds rigth? And then, never end it or have allways one up so you can get as many as you want for free... this would be just perfect! Edited February 4, 2014 by IamSalva Link to comment Share on other sites More sharing options...
Tazmanyak Posted February 5, 2014 Share Posted February 5, 2014 Yeah it needs to be much easier to get the ONLY thing you normaly have to pay for in this game for free. Best would be if you don´t haven have to play the invasion, just look at it for 10 Seconds rigth? And then, never end it or have allways one up so you can get as many as you want for free... this would be just perfect! you dont have to be an &#! neither ... orokin invasions barely last 1hour. i just suggest they increase the needed points enough so that they can last 2-3 hours. Link to comment Share on other sites More sharing options...
H0PE Posted February 5, 2014 Author Share Posted February 5, 2014 you dont have to be an &#! neither ... orokin invasions barely last 1hour. i just suggest they increase the needed points enough so that they can last 2-3 hours. Yes, Since yesterday I saw on twitter 2-3. Of course I couldn't make it to my machine for one to finish. What is the logic behind the whole thing anyways? No matter what point of view I say, lore or developer, both ways just stupid. "make it fast" Yeah sure. Link to comment Share on other sites More sharing options...
Soulie Posted February 5, 2014 Share Posted February 5, 2014 They usualy have like 60 times at a time covering them and i doubt more than 1 or 2 teams are stupid enough to chose the other side in this. Bottom line orokin catalyst and reactors will always decide invasions. The only way to balace them is to make both sides give the reward. So far i only managed to get two potatos this way. I always come to late when it's allready at 90% which is always too late to run 5 missions. Not really reactors, but yeah probably. There are far more weapons than Warframes, obviously, so Catalysts are the most desirable. I recently went for 3 orokin cells over a Reactor, because I already have 3 build, waiting for Warframe hosts and probably 5 Reactor blueprints. Link to comment Share on other sites More sharing options...
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