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Warframe Update 12.0 | Highlights


ExorcistEX
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Lookin' awesome :).

 

My only question is why Zephyr's 25 cost ability seems to be twice as good as Excalibur's 75 cost super jump.

 

Hopefully this means a buff/change to Excalibur's 75 cost ability?

Excalibur's superjump only cost 10 energy btw.

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Lookin' awesome :).

 

My only question is why Zephyr's 25 cost ability seems to be twice as good as Excalibur's 75 cost super jump.

 

Hopefully this means a buff/change to Excalibur's 75 cost ability?

Super jump costs 10 (TEN) energy!
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Seriously wish I could watch that right now. 

Would anyone mind posting a brief run down of the new things for me? 

Zephyr, 1st lets you jump up high OR if you're in the air do a dash forward (looks very flying-ish), 2nd can only be activated in the air and is a Dive Bomb kinda skill (you drop down and deal damage), 3rd is a windy thingy around you that reflects bullets and stuff, and 4th creates tornadoes that damage enemies can CAN HAVE THEIR DAMAGE TYPE CHANGED BY SHOOTING THEM WITH ELEMENTAL STUFF!

New mission type (domination) on Earf (watch the video when you can, you'll get the misspelling), the new forest tileset on all Earf maps, new HUD. That's it for the most part.

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