Ishki88 Posted February 5, 2014 Share Posted February 5, 2014 (edited) About her ability 1 and ability 2. Here is a scenario. I am Zephyr. I see a Napalm in front of me. I wallrun towards him. (Or Jump > Ability 1) I jump off wall. I activate ability 1. I am now above him. I activate ability 2. Now here is where her usefulness/skill/metagame comes in play A. Will she dive down and kill him? B. Will the Napalm/Heavy Gunner (groundslam) knock her out of her ability? We all know the Heavies ground slam defies gravity. OH I CAN'T WAIT. Edited February 5, 2014 by Ishki88 Link to comment Share on other sites More sharing options...
Wynn Posted February 5, 2014 Share Posted February 5, 2014 I just want try her with Heavy Impact so badly. Link to comment Share on other sites More sharing options...
Archistopheles Posted February 5, 2014 Share Posted February 5, 2014 You will knock the Naplam down. Source: Energy Vampire > Heavy Knockdown Soul Punch > Heavy Knockdown Link > Heavy Knockdown Freeze > Heavy Knockdown Oberon's Nukes > Heavy Knockdown Etc etc etc Link to comment Share on other sites More sharing options...
PsychedelicSnake Posted February 5, 2014 Share Posted February 5, 2014 I doubt it would outright kill one (at high level anyway). It'll probably produce a knockdown effect. Link to comment Share on other sites More sharing options...
StevangarCronox Posted February 5, 2014 Share Posted February 5, 2014 Most likely B Link to comment Share on other sites More sharing options...
Rakosta_Kai Posted February 5, 2014 Share Posted February 5, 2014 Roasted Duck Link to comment Share on other sites More sharing options...
Ishki88 Posted February 5, 2014 Author Share Posted February 5, 2014 (edited) I hope so guys. We'll see... Roasted Duck LOL Edited February 5, 2014 by Ishki88 Link to comment Share on other sites More sharing options...
Paradoxbomb Posted February 5, 2014 Share Posted February 5, 2014 She will knock him over since AFAIK there is a height limit to the ground slam. However, the animation will trigger by the time you make contact, and since once the animation starts the ground slam proceeds, you'll knock each other over. The real competition then becomes who gets up faster, the ninja space warrior that gets back on their feet about as efficiently as a turtle, or the heavily armored soldier with 40 kg of back plating? Link to comment Share on other sites More sharing options...
Ishki88 Posted February 5, 2014 Author Share Posted February 5, 2014 But doesn't the Grineer Napalm have invisibility during the Ground Slam animation? They can take damage but you can't interrupt their GS animation. Link to comment Share on other sites More sharing options...
SquirmyBurrito Posted February 5, 2014 Share Posted February 5, 2014 I would love to see a Zephyr get knocked out of the sky by a ground punch. Link to comment Share on other sites More sharing options...
(PSN)DurandalTyr Posted February 5, 2014 Share Posted February 5, 2014 But doesn't the Grineer Napalm have invisibility during the Ground Slam animation? They can take damage but you can't interrupt their GS animation. You mean invincibility. Yeah, I've used weapons with a ground slam attack, and if they're doing a ground slam they won't get knocked down. It happens the same way with capture targets, so I'd figure that the Grineer Heavies would just ignore your ability, until DE changes the reaction time/priority. Link to comment Share on other sites More sharing options...
Noble_Cactus Posted February 5, 2014 Share Posted February 5, 2014 If you time it correctly, the startup frames of certain abilities can ignore knockdowns. For example, if a shield lancer sneaks up on me and I can't turn around to shoot him in time, I can cast Sonic Boom right before the shield slam connects and I won't get knocked down (and in return, he will). So I imagine that if timed correctly, the dive bomb will achieve the same effect. Dive Bomb and Napalm ground pound shockwaves clashing, though, will simply facilitiate a massive map-wide explosion decimating both allies and enemies in the level and across the entire solar system. Players in different games will be left puzzled, wondering why they suddenly fell down with nothing around them. Link to comment Share on other sites More sharing options...
(PSN)i_illusion Posted February 6, 2014 Share Posted February 6, 2014 Oh, this is getting juicy! You got me a little excited with this idea, this and someone suggested Heavy Impact. I smell a new build forming in my head. HUEHUEHUEHUEHUE Link to comment Share on other sites More sharing options...
Ishki88 Posted February 7, 2014 Author Share Posted February 7, 2014 So..........hows that Zephr vs Napalm :) Link to comment Share on other sites More sharing options...
Edgefield Posted February 7, 2014 Share Posted February 7, 2014 Grineer troops remind me of Plesioth from Monster Hunter. A napalm can groundpound from a different side of the map and still send me flying backwards. Same with Shield Lancers, except they've already run past me before starting the swing. I can't count how many times I've ran past a Shield Lancer only to bounce off an invisible wall and slide backwards into his Napalm buddy's ground pound. Link to comment Share on other sites More sharing options...
Tollwut Posted February 7, 2014 Share Posted February 7, 2014 Heavy Impact doesn't seem to work well on her. She falls too slow to actually trigger the effect, at least most of the times. When using it with an ability it doesn't seem to trigger at all. Sorry to burst your bubble there. ;p Link to comment Share on other sites More sharing options...
Cyrionn Posted February 7, 2014 Share Posted February 7, 2014 Roasted Duck more likely :D Link to comment Share on other sites More sharing options...
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