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Paris Prime Vs Dread Update 12


--Puro--
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Impossible to use Bow because you need more experience to use to become Tenno Proffesional Bow.

 

I have Less Experience to use Sniper and Bows

 

Ok.

 

What Bow is good ? Tenno Orokin Bow or Stalker Weapon (Bow)

 

Paris Prime : Good = More Damage More Puncture and 45% Critical Chance / Bad = Impossible to get 4 parts and Blueprint.

 

Dread: Good = Nice Damage More Slash (To Kill Infested :D ) 50% Critical Chance / Bad = Kill Stalker to drop Dread

 

 

More Bad = Stalker weapons has insane to drop : Dread = Easy to drop / Despair = Very hard to drop / Hate = Mega Hard to drop

 

Bows are impossible to kill Zanuka and Lephatis

Edited by UltimateBR
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Please dont make me prove this again...

M'kay, imma make you prove it again.

From where I am standing, Paris Prime is better against Grineer (puncture base), Dread is better against Corpus/Infested (Slash Damage with Slash Procs). Their stats are otherwise essentially identical.

Edited by konfetarius
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an old picture i posted

2dax2cx.jpg

the paris does more damage against grineer, as people already said xD

 

also i don't get why in your 2 pics the dread has a 7/10 heavy caliber and the paris has a 5/10 heavy caliber...your proof is kinda weird

Edited by Regar
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They are very, very even in practical application, but Gottfaust's tool places the Dread at #11 for TTK while the Paris Prime rests at #5 iirc (above the Latron Prime!)? This is likely due to the Paris Prime's 0.7 reload speed as opposed to the Dread's 0.8. Over time, this tiny difference will add up. Charts shouldn't be taken for gospel, but they do provide general guidelines for how weapons will perform.

 

My advice is to just choose whichever you think is the coolest. Paris Prime looks ugly as sin in my opinion and obstructs my vision, which I don't like. Dead looks much sleeker and sounds better, and it slices enemies in half. But the arrowheads look like plungers. Pick your poison. Now, if the Paris Prime could use the normal Paris model, I'd be all over it. Somehow I aim better with the pointed tips of the Paris series than I do with the Dread. Something about how I envision the shot, maybe.

 

If you are playing Nekros, though, I would definitely recommend the Dread. Bisecting enemies gives you double the Desecrate.

 

I dont see the point of a bow Slash dmg oriented, that's enough for me to make an obvious choice

 

Proper elemental combos will more or less negate the drawbacks of a weapon's physical damage type.

Edited by Noble_Cactus
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the paris does more damage against grineer, as people already said xD

 

also i don't get why in your 2 pics the dread has a 7/10 heavy caliber and the paris has a 5/10 heavy caliber...your proof is kinda weird

same total mod points.

because dread needs a lower lvl point strike than paris prime.

 

also if you wanna focus on 1 bow, dread beats paris prime.

infested,corpus,void vs grineer

(also i got a cookie for the person who finds a mistake in the picture; which does not change the result in which one deals more dmg)

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same total mod points.

because dread needs a lower lvl point strike than paris prime.

also if you wanna focus on 1 bow, dread beats paris prime.

infested,corpus,void vs grineer

(also i got a cookie for the person who finds a mistake in the picture; which does not change the result in which one deals more dmg)

"If I rank up a damage mod on weapon A but not weapon B, then weapon A will be stronger than weapon B! Therefore weapon A > weapon B!"

That's not how it works, mate. If you want to compare two similar weapons, give them both adequate builds.

Your "mod capacity" point is not a relevant factor for weapon damage, since mod capacity only alters how long it takes for a weapon to reach its potential, rather than dictating the potential of the weapon itself. In this case, your point is entirely moot. That build won't work on unforma'd bows anyways, and both bows require the same number of Forma to use that build.

Edited by SortaRandom
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The Paris Prime does more DPS in the long run because of the 0.1 reload. (Which you will never notice because everything dies in one shot anyway)

Fully forma'd they both do the exact same sheet damage per shot.

 

Paris P against Grineer.

Dread against Infested.

 

There is no reason to discuss which one is better. They are theoretically almost identical. 

 

P.S. Just get them both.

Edited by Anzuul
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same total mod points.
because dread needs a lower lvl point strike than paris prime.

 

also if you wanna focus on 1 bow, dread beats paris prime.
infested,corpus,void vs grineer

(also i got a cookie for the person who finds a mistake in the picture; which does not change the result in which one deals more dmg)

Humm, you keep talking but you make no sense at all, i'll try to make some real proofs now, something reliable this time

To compare something at it's best, you need to put the same exact build on both weapons, and then compare them

 

No Element Build

S0QAlzS.png

 

Infested Build

A1rCJwI.png

 

Grineer Build

LhjIE1o.png

 

Corpus Build

gr2NO5p.png

 

Corrupted Build

6fksnwb.png

 

take your time now, carefully read/compare the numbers generated by your fancy site, and tell me what you think 

 

 

The Paris Prime does more DPS in the long run because of the 0.1 reload. (Which you will never notice because everything dies in one shot anyway)

Fully forma'd they both do the exact same sheet damage per shot.

 

Paris P against Grineer.

Dread against Infested.

 

There is no reason to discuss which one is better. They are theoretically almost identical. 

 

P.S. Just get them both.

and yup, you are right 

 

to be honest, i don't care about this site data, i already know the answer and i wrote it in my first message (i care more about the look, yup) but your answer was so impudent and pointless that i had to dig more into numbers.

 

Greetings, Regar

Edited by Regar
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Comparing two weapons by the specific number of mod points is stupid. Compare the two when they are both at their maximum potential. Nobody is gonna stop maxing out a weapon because WELP THE OTHER OFFERING STOPS HERE.

 

In any case, I prefer the Dread. While I generally prefer Puncture over Slash since the negative to shields really isn't noticeable when you're running a double toxic build, and Puncture is vastly superior when it comes to actually smacking a heavy Grineer compared to Slash, the Dread procs Slash status a LOT, which does amazing damage. Each tick of Slash damage only does 35% of your raw damage, but from what I've seen it calculates it off of your raw damage BEFORE armor is factored in, and AFTER headshot/critical multipliers. This means you can headshot crit something, and even if it has ridiculous armor, your bleed procs will still do absurd damage to it. I remember how even after I recently Forma'd a bow and I was in a Survival with Napalms only taking ~500 per headshot crit, I could still easily one shot them with a single Slash proc to the head. With how often the Dread procs Slash, this IMO more than makes up for it when it comes to very high level mobs, where it starts taking more than one headshot to kill.

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Using Gottfaust calculator< by the way, that list he made of top weapons is bugged on dread:

 

https://docs.google.com/spreadsheet/ccc?key=0AqEdgMHjBhOHdFk1dTBxQUdoOXBmOTN2TTFkTjBvTUE&usp=sharing#gid=6

 

Dead:Raw Damage Per Second :: 35924.545

 

Name :: Dread
Magazine Size :: 1
Total Ammo :: 73
Crit Chance :: 125%
Crit Damage Multiplier :: 560%
Fire Rate :: 1.5 rounds per second
Reload Time :: 0.8 seconds
Status Chance :: 40%
Projectiles Per Shot :: 1.9
Status Procs Per Second :: 0.518
Burst Status Procs Per Second :: 1.14
Time to Empty magazine :: 0.667 seconds
Average Bleed Stacks :: 2
Average Poison Cloud Stacks :: 3
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Raw Damage Per Shot :: 4085
Impact Damage Per Shot :: 81.7
Puncture Damage Per Shot :: 81.7
Slash Damage Per Shot :: 1470.6
Gas Damage Per Shot :: 2451
Damage Per Shot to Clone Flesh :: 3206.725
Damage Per Shot to Ferrite Armor :: 3905.26
Damage Per Shot to Alloy Armor :: 3361.955
Damage Per Shot to Mechanical :: 4105.425
Damage Per Shot to Corpus Flesh :: 3819.475
Damage Per Shot to Shield :: 4113.595
Damage Per Shot to Proto Shield :: 4056.405
Damage Per Shot to Robotic :: 3737.775
Damage Per Shot to Infested Flesh :: 6045.8
Damage Per Shot to Fossilized :: 4305.59
Damage Per Shot to Sinew :: 4105.425
Damage Per Shot to Corpus :: 4085
Damage Per Shot to Grineer :: 4085
Damage Per Shot to Infested :: 6290.9
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Raw Crit Damage Per Shot :: 22876
Impact Crit Damage Per Shot :: 457.52
Puncture Crit Damage Per Shot :: 457.52
Slash Crit Damage Per Shot :: 8235.36
Gas Crit Damage Per Shot :: 13725.6
Crit Damage Per Shot to Clone Flesh :: 17957.66
Crit Damage Per Shot to Ferrite Armor :: 21869.456
Crit Damage Per Shot to Alloy Armor :: 18826.948
Crit Damage Per Shot to Mechanical :: 22990.38
Crit Damage Per Shot to Corpus Flesh :: 21389.06
Crit Damage Per Shot to Shield :: 23036.132
Crit Damage Per Shot to Proto Shield :: 22715.868
Crit Damage Per Shot to Robotic :: 20931.54
Crit Damage Per Shot to Infested Flesh :: 33856.48
Crit Damage Per Shot to Fossilized :: 24111.304
Crit Damage Per Shot to Sinew :: 22990.38
Crit Damage Per Shot to Corpus :: 22876
Crit Damage Per Shot to Grineer :: 22876
Crit Damage Per Shot to Infested :: 35229.04
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Raw Damage Per Second :: 35924.545
Damage Per Second to Clone Flesh :: 29217.718
Damage Per Second to Ferrite Armor :: 34551.985
Damage Per Second to Alloy Armor :: 30403.111
Damage Per Second to Mechanical :: 36080.518
Damage Per Second to Corpus Flesh :: 33896.9
Damage Per Second to Shield :: 36142.907
Damage Per Second to Proto Shield :: 40436.184
Damage Per Second to Robotic :: 33273.009
Damage Per Second to Infested Flesh :: 50897.927
Damage Per Second to Fossilized :: 37609.051
Damage Per Second to Sinew :: 36080.518
Damage Per Second to Corpus :: 35924.545
Damage Per Second to Grineer :: 35924.545
Damage Per Second to Infested :: 52769.6
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Raw Burst Damage Per Second :: 73358
Burst Damage Per Second to Clone Flesh :: 58602.98
Burst Damage Per Second to Ferrite Armor :: 70338.368
Burst Damage Per Second to Alloy Armor :: 61210.844
Burst Damage Per Second to Mechanical :: 73701.14
Burst Damage Per Second to Corpus Flesh :: 68897.18
Burst Damage Per Second to Shield :: 73838.396
Burst Damage Per Second to Proto Shield :: 68147.604
Burst Damage Per Second to Robotic :: 67524.62
Burst Damage Per Second to Infested Flesh :: 106299.44
Burst Damage Per Second to Fossilized :: 77063.912
Burst Damage Per Second to Sinew :: 73701.14
Burst Damage Per Second to Corpus :: 73358
Burst Damage Per Second to Grineer :: 73358
Burst Damage Per Second to Infested :: 110417.12
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Time to Kill a lvl 100 Heavy Gunner :: 11.736 seconds
Time to Kill a lvl 100 Toxic Ancient :: 1.467 seconds
Time to Kill a lvl 100 Corpus Tech :: 4.401 seconds
Time to Kill a lvl 100 Fusion Moa :: 7.335 seconds

 

 

 

Paris prime: Raw Damage Per Second :: 38207.073

 

Name :: Paris prime
Magazine Size :: 1
Total Ammo :: 73
Crit Chance :: 112.5%
Crit Damage Multiplier :: 560%
Fire Rate :: 1.5 rounds per second
Reload Time :: 0.7 seconds
Status Chance :: 40%
Projectiles Per Shot :: 1.9
Status Procs Per Second :: 0.556
Burst Status Procs Per Second :: 1.14
Time to Empty magazine :: 0.667 seconds
Average Bleed Stacks :: 2
Average Poison Cloud Stacks :: 3
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Raw Damage Per Shot :: 4085
Impact Damage Per Shot :: 40.85
Puncture Damage Per Shot :: 1307.2
Slash Damage Per Shot :: 285.95
Gas Damage Per Shot :: 2451
Damage Per Shot to Clone Flesh :: 2920.775
Damage Per Shot to Ferrite Armor :: 4695.708
Damage Per Shot to Alloy Armor :: 4138.105
Damage Per Shot to Mechanical :: 4095.212
Damage Per Shot to Corpus Flesh :: 3533.525
Damage Per Shot to Shield :: 3909.345
Damage Per Shot to Proto Shield :: 3437.528
Damage Per Shot to Robotic :: 4340.312
Damage Per Shot to Infested Flesh :: 5453.475
Damage Per Shot to Fossilized :: 4127.892
Damage Per Shot to Sinew :: 4411.8
Damage Per Shot to Corpus :: 4085
Damage Per Shot to Grineer :: 4085
Damage Per Shot to Infested :: 5994.738
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Raw Crit Damage Per Shot :: 22876
Impact Crit Damage Per Shot :: 228.76
Puncture Crit Damage Per Shot :: 7320.32
Slash Crit Damage Per Shot :: 1601.32
Gas Crit Damage Per Shot :: 13725.6
Crit Damage Per Shot to Clone Flesh :: 16356.34
Crit Damage Per Shot to Ferrite Armor :: 26295.962
Crit Damage Per Shot to Alloy Armor :: 23173.388
Crit Damage Per Shot to Mechanical :: 22933.19
Crit Damage Per Shot to Corpus Flesh :: 19787.74
Crit Damage Per Shot to Shield :: 21892.332
Crit Damage Per Shot to Proto Shield :: 19250.154
Crit Damage Per Shot to Robotic :: 24305.75
Crit Damage Per Shot to Infested Flesh :: 30539.46
Crit Damage Per Shot to Fossilized :: 23116.198
Crit Damage Per Shot to Sinew :: 24706.08
Crit Damage Per Shot to Corpus :: 22876
Crit Damage Per Shot to Grineer :: 22876
Crit Damage Per Shot to Infested :: 33570.53
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Raw Damage Per Second :: 38207.073
Damage Per Second to Clone Flesh :: 28666.107
Damage Per Second to Ferrite Armor :: 43211.896
Damage Per Second to Alloy Armor :: 38642.275
Damage Per Second to Mechanical :: 38290.766
Damage Per Second to Corpus Flesh :: 33687.668
Damage Per Second to Shield :: 36767.559
Damage Per Second to Proto Shield :: 37630.957
Damage Per Second to Robotic :: 40299.39
Damage Per Second to Infested Flesh :: 49421.893
Damage Per Second to Fossilized :: 38558.582
Damage Per Second to Sinew :: 40885.239
Damage Per Second to Corpus :: 38207.073
Damage Per Second to Grineer :: 38207.073
Damage Per Second to Infested :: 53857.605
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Raw Burst Damage Per Second :: 73358
Burst Damage Per Second to Clone Flesh :: 53799.02
Burst Damage Per Second to Ferrite Armor :: 83617.886
Burst Damage Per Second to Alloy Armor :: 74250.164
Burst Damage Per Second to Mechanical :: 73529.57
Burst Damage Per Second to Corpus Flesh :: 64093.22
Burst Damage Per Second to Shield :: 70406.996
Burst Damage Per Second to Proto Shield :: 57750.462
Burst Damage Per Second to Robotic :: 77647.25
Burst Damage Per Second to Infested Flesh :: 96348.38
Burst Damage Per Second to Fossilized :: 74078.594
Burst Damage Per Second to Sinew :: 78848.24
Burst Damage Per Second to Corpus :: 73358
Burst Damage Per Second to Grineer :: 73358
Burst Damage Per Second to Infested :: 105441.59
::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Time to Kill a lvl 100 Heavy Gunner :: 6.835 seconds
Time to Kill a lvl 100 Toxic Ancient :: 1.367 seconds
Time to Kill a lvl 100 Corpus Tech :: 5.468 seconds
Time to Kill a lvl 100 Fusion Moa :: 6.835 seconds

 

 

Use either, it not like their difference is big, both overkill by a lot.

Edited by LazyKnight
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Humm, you keep talking but you make no sense at all, i'll try to make some real proofs now, something reliable this time

To compare something at it's best, you need to put the same exact build on both weapons, and then compare them

 

No Element Build

S0QAlzS.png

 

Infested Build

A1rCJwI.png

 

Grineer Build

LhjIE1o.png

 

Corpus Build

gr2NO5p.png

 

Corrupted Build

6fksnwb.png

 

take your time now, carefully read/compare the numbers generated by your fancy site, and tell me what you think 

 

 

and yup, you are right 

 

to be honest, i don't care about this site data, i already know the answer and i wrote it in my first message (i care more about the look, yup) but your answer was so impudent and pointless that i had to dig more into numbers.

 

Greetings, Regar

 

 

Thanks for the numbers. DPSframe is a joke on certain parts anyway. And I completely understand where you are coming from.

 

 

Bane mods increase the bleed damage as well, IIRC.

 

Bane + Slash + Headshot + Proc = Give the Grineer a taste of their own medicine.

 
^ The reason I prefer the Dread. That and the design of the bow. But the difference is so minimal 2 me personally that I just went with the one I liked more for aesthetics. I'm a sucker for high bleeds..
Edited by Anzuul
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