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Coming Soon: Devstream #24


[DE]Rebecca
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Q: Will shotguns ever be un-nerfed again? Right now they feel like shooting a bucket full of wet noodles at a rock.

Q: Why do you not utilize Mastery levels to segment frames and weapons to give a sense of progression?

Q: When will the old weapons be reworked for damage 2.0? Their elemental proc chance is really low compared to the newer additions.

Q: When will the void drop tables be fixed? You continue to add more things to the void but we still only get credit caches and fusion cores in 90 out of 100 runs. This is especially apparent in Derelict and Void survival/endless defenses.

Edited by Bulletmachine
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Hello, I'm looking forward to melee 2.0. I was hoping to get my fang prime weapon a few weeks ago but I'm still doing T2 survival missions to get the fang prime blades and it never comes.

Why is it so hard to get the fang prime blade reward?? Thx

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can you guys tell me why NOVA ends up getting all the kills while i was the one shooting at the targets. i love NOVA but you guys have to fix the way she receives all her kills. I understand her molecular prime is so much better for end game  and i definitely love using her for sake of the team but at the same time i am tired of listening to kids bragging about their 1000+ kills without even killing a quarter of them. Pleas DO NOT nerf her but fix the way how everyone on the team receives xp and kills for their part in this awesome coop game.

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1. Prodman is a hero to the nations. The grineer fear him so much they started project Tethra. He is so wise we shall soon learn his techniques and call it "melee 2.0"--we've only had to wait because it took so long to find him; we knew he existed. Will the corpus ever promote him to proper hero status?

2. Will proxy wars include fan-demanded factions? We are very much looking forward to joining forces with Darvo, praising the phobos sand skates, and learning the kung fu of prodman, amongst others. Mentions so far have mainly just been about 2 factions, primarily "red veil assassins". That makes it sound like a much smaller choices than the "custom allegiance" that it's been billed as. Basically, can we look forward to great variety of flavor, or is this just another dichotomy axis being added?

3. Using speed boosts messes with the parkour system. Formerly, you could keep parkour by not taking speed boosts. The only concern from other players was Volt's speed ability, which has a loud noise and vibrant graphics to warn you, a duration, and a range, so you could at least stand away from him or ask him not to cast it. Additionally, Volt's speed is a huge boost, so there's clear advantages to just running everywhere, and parkouring when it wears off, if need be. Now that Sprint Boost aura is in the game, other players can unintentionally ruin your ability to parkour. The boost is too small to make merely running an advantage, there is no way to escape it, and the only way to avoid it being randomly added at any point in a mission is to either play solo, or play on private and badger all of your friends and clanmates against ever using it. This is not fun. Will this be dealt with?

4.(This is 3 with better wording, but feel free to use whatever works from above with it) Speed changes mess with parkour. If someone brings Sprint Boost, being an aura, there is no way to avoid it. All other speed changes can be. Will we get a way to avoid this, or is playing "online" mode no longer an option for parkour users?

5. With the upcomming hubs, it's been mentioned that the map will be "removed". Actual map removal would make infestations and invasions meaningless to most players, and the described function of hubs would remove the current function of recruiting channel, as well as the usefulness of alerts. How will this be addressed, or is this a miscommunication of how the new hubs will work?

6. The old "focus" already became "intensify". This suggests the new "focus" should be here already, or in the immediate future. How far off is the new "focus"?

7. For Scott: Can you please take 3(or more) drinks in a row?(ideally, from a coffee cup. Please bring one to the show if you can) We very much need an infinitely looping *sip* gif, and this would make the job much easier.

8. The new iteration of Interception is finally something enjoyable. However, it feels very artificially "gamey" or "game-like", and somewhat immersion breaking--very out of place with how other mission types work. Will it be seeing any lore or animation change ups to make it feel less artificial?

9. Will hijack be coming back in the future? Can we expect more complex hijack missions in the future, once they're less score-dependant? It would be interesting if we had things like shortcuts, speed boosts, or core shielding/healing that the party could get if they could optimize quick micro-missions away from the core for possible net benefits. On the pro side, this would give more options and variety to it, so it has better replayability. On the con-side, it would cause "stay by the core" mini-fights in squads. It's decent as-is, but just plodding along doesn't make for the compelling gameplay that will bring people back to it hundreds or thousands of times.

10. Defense and mobile defense missions currently suffer from having few spawn points, all quite distant from the objective, despite level designs including multitudes of near-the-objective rooms that are mysteriously unused. Is this an over-sight, bug, or do you guys actually intend that "defending the objective" is done most effectively in places said objective cannot be seen?

11. There's been some really great specialty mods coming out of the recent events. Will it be a long wait before these can be obtained via gameplay by people who missed the event, or want to acquire more?

12. Prime trading is very controversial in the community. Is it here to stay?

13. With prime trading, it's been suggested that all trading(blueprints, materials, built gear, etc.) is on the horizon. It is, however, noteworthy that, currently, nothing that can be purchased directly from the market for platinum can be traded. Can we expect this to remain true for the foreseeable future, or is the anticipation of trading these things justified?

14. The "valkyr" name usage is kind of offensive, as the only connection to the frame is "implied vaginas". Can we look forward to a better, more-fitting name? The community has suggested several.

15. With the new ability to reset alerts, have we officially reached "Stealth 1.0"?

16. The accidental dojo upgrade is sorely missed, and wanted as an option by many players. Will we be seeing the ability to apply skins to our dojo rooms in the future, or are they going to remain programming-enforced changes, similar to what's happened to the elevators and dueling rooms(and what the glitch technically was)?

17. There's some lack of clarity: Are the new prime access forum icons available through any option besides the "roar" package? It's somewhat discouraging to buy the accessories pack knowing that the icon is forever out of reach.

18. Rhino is xp locked. There aren't enough players with enough pieces together yet to know, but is Rhino Prime also xp locked? If not, isn't that a little odd?

19. Why Rhino prime? A lot of players were looking forward to Loki prime, and were very disappointed.

20. Will Loki prime be next?

21. Theory suggests the next regular frame will be a "time frame". Is this correct, and what's the time frame on the time frame if so?

22. What's next? Spoilers on levels have given us that we'd get forests for earth, and shipyards. Now that we've seen both, we don't have any other spoilers for levels besides the dojo incident. What new things are in store?

23. Mobile defense: Staying or going? The addition of interception on MD nodes makes it seem like MD is ultimately doomed, despite it being a highly popular mission type. What does the future hold?

24. What mission type will hijacking replace, if it does in fact stay in game?

25. Are the drop tables for the void/derelicts currently working properly? They've been tweaked for the better, but some players have noticed they still seem unfavorable.

 

26. Does Geoff's wife ever get jealous of Sheldon? I mean, he is Geoff's background, and there's that whole pec fetish going on.

 

27. STORE! When will we see it?

 

28. Finally, a week with nothing in the clan tech. Great relief. Will the march of the clantechs return, or is that phase of distribution over with?

 

29. It's been noted that we're currently set for infinitely growing weapon selection. Is there a clear number where you guys plan to stop, or is the sky the limit?

 

30. Trinity and zephyr need hats. Do we need to wait for 2 more frames before they get one, or no?

 

31. When is the next round of hats due out?

32. Will we be seeing a second skin set come out for frames that have them, before we see skins for all of the frames, similar to what happened with hats?

 

Edited by Llyssa
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