Oizen Posted March 30, 2014 Share Posted March 30, 2014 Frosts Freeze. Literally garbage. Link to comment Share on other sites More sharing options...
shut Posted March 30, 2014 Share Posted March 30, 2014 Freeze. I keep seeing "Wow, Nekros and Oberon have it so bad, their 1 doesn't even activate if you're not touching a target with the crosshair" complaints. At least they don't toss 25 energy down the drain when the crosshair is off even by a tiny little bit. The lock-on requirement is a blessing, not a curse. Link to comment Share on other sites More sharing options...
Darkjackal_2031 Posted March 30, 2014 Share Posted March 30, 2014 I know its been said a lot, but...freeze. It just sucks. Link to comment Share on other sites More sharing options...
MrTorturer Posted March 30, 2014 Share Posted March 30, 2014 (edited) As you can see i dont post but this topic got my attention. 1 st place goes to silence hands down. I dont think i even have to explain why. 2 st place is Freeze the damn thing never hits NEVER EVER EVER EVER, NEVER even up close. I missed because it went trough a grineers armpit. When you are lucky for that 0.1% when it hits you shoot him and he is free. So yeah freeze... 3 rd split between vaubans troll bounce and excaliburs jump thing, those atleast have the 1% situational use. Edited March 30, 2014 by Torchure Link to comment Share on other sites More sharing options...
Kevlareater Posted March 30, 2014 Share Posted March 30, 2014 Soul Punch. Too lackluster in every way: - Single target - Requires precise aiming for the skill to register - Unreliable AoE, since foes rarely line up in a perfect conga line Link to comment Share on other sites More sharing options...
shut Posted March 30, 2014 Share Posted March 30, 2014 Soul Punch. - Requires precise aiming for the skill to register\ That's an upside, not a downside. Abilities like Freeze simply fire a single-target projectile in the direction of the crosshair, meaning that if it's not precisely lined up, then 25 energy is instantly wasted because the projectile will simply miss. Nekros and Oberon don't have this problem. Link to comment Share on other sites More sharing options...
OblivionNecroninja Posted March 30, 2014 Share Posted March 30, 2014 Silence. it does literally nothing. I'm not much of a fan of Roar, but that's more because pubs are WAY too disorganized for me to get any good use out of it than anything else. Link to comment Share on other sites More sharing options...
theammostore Posted March 30, 2014 Share Posted March 30, 2014 I'm limiting this to abilities I actually use, and Desecrate is my least favorite. It's boring, RNG focused, and spammy. It's the spammiest of all spam abilties. I hate how I have to use it to get into Survival games, and how it doesn't fit Nekros at all. It needs to be removed. Link to comment Share on other sites More sharing options...
RealPandemonium Posted March 30, 2014 Share Posted March 30, 2014 (edited) I'm limiting this to abilities I actually use, and Desecrate is my least favorite. It's boring, RNG focused, and spammy. It's the spammiest of all spam abilties. I hate how I have to use it to get into Survival games, and how it doesn't fit Nekros at all. It needs to be removed. Desecrate is our biggest bulwark against RNG, and it's a useful and rewarding ability that opens up alternative health and energy management options for Nekros and his team due to the availability of health orbs. Edited March 30, 2014 by RealPandemonium Link to comment Share on other sites More sharing options...
mcKentucky Posted March 31, 2014 Share Posted March 31, 2014 Molecular Prime. When I see enemies go slow mo, my brain goes slow mo too. Link to comment Share on other sites More sharing options...
Cwierz Posted March 31, 2014 Share Posted March 31, 2014 Soul punch Link to comment Share on other sites More sharing options...
LukeAura Posted March 31, 2014 Share Posted March 31, 2014 Shuriken. We have the Hikou so....Why does a skill for throwing throwing stars still exist when we can just...throw throwing stars? Link to comment Share on other sites More sharing options...
theammostore Posted March 31, 2014 Share Posted March 31, 2014 Desecrate is our biggest bulwark against RNG, and it's a useful and rewarding ability that opens up alternative health and energy management options for Nekros and his team due to the availability of health orbs. Actually it's more heavily reliant on RNG. Here's what I mean" -push 3 -expend energy -Roll dice for every corpse -Number check for if corpse is used -roll dice -Number check for if health orb is spawn -roll dice -Number check for corpse-unit's drop table to roll -roll dice -number check for what item drops from drop table If at any point you get a wrong RNG number, you don't get the full ability. This is why I dislike it so much. Because there is a chance, first off, to expend energy and get nothing at all, and secondly because it's boring and non-engaging. If it got some form of rework, or even was just moved to a sentinel ability, i would love it so much more. Link to comment Share on other sites More sharing options...
AnatharsWrath Posted March 31, 2014 Share Posted March 31, 2014 i personally hate shadows of the damned. whenever its cast, my old-age computer wants to murders me cause the extra energy colors and bodies add more graphics lag on top of already bad graphics lag. plus they block my shots and vision. Link to comment Share on other sites More sharing options...
HolidayPi3 Posted March 31, 2014 Share Posted March 31, 2014 Poor usage of Snow Globe. I remember back in the day when Frosts would foolishly use Snow Globe on high wave infested defense, lock Toxic Ancients inside the globe with the pod, and force people to go in the pod with them to get rid of them because we couldn't shoot through them. Link to comment Share on other sites More sharing options...
Axterix13 Posted March 31, 2014 Share Posted March 31, 2014 Snow Globe for sure, due to the Frosts that use it against Infected, ones that block line of fire, and so on. M-Prime runs second, due to its radius and snare slowing things to a crawl over a huge area and inducing boredom. Link to comment Share on other sites More sharing options...
RealPandemonium Posted March 31, 2014 Share Posted March 31, 2014 Actually it's more heavily reliant on RNG. Here's what I mean" -push 3 -expend energy -Roll dice for every corpse -Number check for if corpse is used -roll dice -Number check for if health orb is spawn -roll dice -Number check for corpse-unit's drop table to roll -roll dice -number check for what item drops from drop table If at any point you get a wrong RNG number, you don't get the full ability. This is why I dislike it so much. Because there is a chance, first off, to expend energy and get nothing at all, and secondly because it's boring and non-engaging. If it got some form of rework, or even was just moved to a sentinel ability, i would love it so much more. Every corpse in range is affected so there's no check there. The chance to spawn a health orb is 60% and the chance after that is 90% to roll the drop table. It's pretty consistent and with max efficiency (or 70% if you want to use SOTD more) you effectively have 100% chance for enemies to yield health orbs and a 90% for enemies to drop an additional item for around 7 energy/sec. Link to comment Share on other sites More sharing options...
bl4ckhunter Posted March 31, 2014 Share Posted March 31, 2014 Fireblast is useful, for lower level infested missions. World on Fire is great, but if you dont need to do damage in a large area, and want to save your energy, then use Fireblast. Also if you are smart you can stack up a few fireblasts together into one area. For me, I fully leveled Bullet Attractor. I tried using this in a mission, and not sure what it really did because my sentinel kept killing the target each time. I kept using it over and over trying to shoot the enemies. I mean i kill everything with 1 shot anyway, but did not look like the enemies exploded. When I read the description of Bullet Attractor. I assume it is suppose to be like Molecular Prime, after the enemy is killed the enemies detonate, but did not see this happen. So... Bullet Attractor. bullet attractor is mainly a defensive power, you should try using it with maximized power range on beefy enemys as it is basically is the opposite of turbolence, instead of deflecting bullets away from you you deflect them on someone else (this means that without range mods it's useless) Link to comment Share on other sites More sharing options...
Rakosta_Kai Posted March 31, 2014 Share Posted March 31, 2014 Shuriken Teleport Smite Hallowed Ground Silence Freeze (if in a group) Superjump (skill lockout duration) Contagion (that will be changing shortly) Link to comment Share on other sites More sharing options...
theammostore Posted March 31, 2014 Share Posted March 31, 2014 Every corpse in range is affected so there's no check there. The chance to spawn a health orb is 60% and the chance after that is 90% to roll the drop table. It's pretty consistent and with max efficiency (or 70% if you want to use SOTD more) you effectively have 100% chance for enemies to yield health orbs and a 90% for enemies to drop an additional item for around 7 energy/sec. No I know that, but just the fact that it is so entirely RNG dependent, and has that little bit of chance to do nothing. (I once stood on a pile of corpses and looted them, only to get one corpse every time i pushed the button) If it was 100% chance to use the corpse and make health, with that RNG component afterwards to decide if it wants to reroll the drop table, that'd be better, and currently bring it up over Bounce, but until that happens this is my least favorite, and it's bound to stay in my least-like / hated powers list no matter what in it's current form. I don't mind the ability in general, but it being on a warframe is taking a slot away from that frame to have a more amazing power. Link to comment Share on other sites More sharing options...
Axterix13 Posted March 31, 2014 Share Posted March 31, 2014 (edited) No I know that, but just the fact that it is so entirely RNG dependent, and has that little bit of chance to do nothing. (I once stood on a pile of corpses and looted them, only to get one corpse every time i pushed the button) If it was 100% chance to use the corpse and make health, with that RNG component afterwards to decide if it wants to reroll the drop table, that'd be better, and currently bring it up over Bounce, but until that happens this is my least favorite, and it's bound to stay in my least-like / hated powers list no matter what in it's current form. I don't mind the ability in general, but it being on a warframe is taking a slot away from that frame to have a more amazing power. It is the only one of his powers I really care for, personally. The punch sucks. The fear could be okay, but not that impressive. The limited number of targets plus them racing away just sort of makes it sub-par compared to so many other CC abilities out there. Though perhaps if other CC abilities were a bit more balanced, also having a number of target limitation, it wouldn't seem so bad, though it could use a bit of a snare or something. And his ultimate just creates a bunch of clutter that gets in the way, making it typically more annoying than helpful (like a Snow Globe used poorly). Though it does suck when the RNG isn't with you. It'd be nice if it was guaranteed to work on at least one corpse, and then went 60% from that point on.. Edited March 31, 2014 by Axterix13 Link to comment Share on other sites More sharing options...
belcebub Posted March 31, 2014 Share Posted March 31, 2014 I would have to go with Nyx's psychic streamers. It also bothers me that there's so many warframes with at least one useless power. Link to comment Share on other sites More sharing options...
Harbingie Posted March 31, 2014 Share Posted March 31, 2014 *writes everything down and will surely use someone's disliked power every time we get in one session* Link to comment Share on other sites More sharing options...
Aeriax Posted April 1, 2014 Share Posted April 1, 2014 Freeze. It's a skillshot with travel time that has a miniscule profile, which will never hit anything. Furthermore, if it DOES hit something, it'll be frozen- but ONLY until that thing takes damage. Freeze needs a serious rework because as it stands I've slashed out that polarity for more things to help me spam Ice Wave and Avalanche. Link to comment Share on other sites More sharing options...
nekrojiji Posted April 1, 2014 Share Posted April 1, 2014 rip line. hoenstly so many i had to really think of the 1 i never see get used That's the reason I play Valkyr. Link to comment Share on other sites More sharing options...
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