YBD215 Posted March 27, 2014 Share Posted March 27, 2014 Natesky9 Had this idea for the Flux Rifle that I think is great. Adding Heat damage, and taking away the Impact would make sense, since it's a laser, an no projectile is involved. But the high slash damage is pretty good. It has pretty decent status chance (25%, then add in +120%, then Multishot), which is saying alot. Alot of guns now are going to have either 10% or 80% status with these new mods. And Elemental damage is always the answer to buff damage since type-specific damage mods only go to 30% increase. I think it would be AWESOME to make the laser weapons more like this. Slash and and Element. I really like the idea of Slash and heat for the Flux and the Dera. They are supposed to be lasers, so to me it just makes sense. This also increases the ability to control the Proc outcome a little bit more. I also had an idea for modding elements. Make it so that elements only combine with the mod that is directly to the right of it. Example: If your modded gunn looked like this HCET ____ It would give you Blast and Corrosive. H_C_ E_T_ it would give you Heat Cold Electric and Toxic respectively. H__C E__T Would yield Heat Magnetic and Toxic guns with an elemental base damage like the ignis would connect free floating mods to the base element. So H_C_ E_T_ would give you increased base Heat Blast Radiation and Gas, But HCET ____ It would still give you Blast and Corrosive, While H__C E__T Would now yield increased base heat Magnetic and Gas. What do you guys think? Link to comment Share on other sites More sharing options...
LascarCapable Posted March 27, 2014 Share Posted March 27, 2014 Link to comment Share on other sites More sharing options...
Zhoyzu Posted March 27, 2014 Share Posted March 27, 2014 yes to the fixing of flux rifle but no to the other stuff. Link to comment Share on other sites More sharing options...
Liverslices Posted March 27, 2014 Share Posted March 27, 2014 Link to comment Share on other sites More sharing options...
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