Cemges Posted April 19, 2014 Share Posted April 19, 2014 (edited) We spend more time conflicting than playing, making them obsolete, just a major annoyance. Here's how to fix: Multiply needed resources by 100. Yes, 100. Otherwise a single person can contribute enough resources to build one. Maybe by 1000, even. Give the victor control over dark sector for a week, they need to be able to hold it in hand for some time and profit after fighting a long fight. Limit total amount of conflics on solar chart. Not more than half of them should be contested at once. That one goes without saying: Mission pay is what you were promised at beginning, changes after that can't apply. This solution is too radical but makes perfect sense still. Edited April 19, 2014 by Cemges Link to comment Share on other sites More sharing options...
VoidPunch Posted April 19, 2014 Share Posted April 19, 2014 I agree but I think it is a bit too radical. I would say have the Towers unable to be attacked anywhere from 3 to 7 days. Although instead of just a flat out higher resource cost and since there are blue prints for the towers, have different strength towers. The cheapest has a protection of 3 days before it can be attacked and the most expensive goes up to 7 days, scaling exponentially in price of course. That way people can actually play the missions instead of the stupid conflict missions. The conflict missions are ok but since there are only 2 enemies (drones and fusion moas) and the sectors, it gets really boring really fast. Link to comment Share on other sites More sharing options...
baron1357 Posted April 19, 2014 Share Posted April 19, 2014 perfect sense we fight for 48 and play for 24 that just makes no sense whatsoever im all for this Link to comment Share on other sites More sharing options...
Arlayn Posted April 19, 2014 Share Posted April 19, 2014 I agree but I think it is a bit too radical. I would say have the Towers unable to be attacked anywhere from 3 to 7 days. too radical. Try 1-2 days. Since we already have to do the 24 deploy which is a pain in the butt. Or even better just have the solar rail deploy 48 hours. Link to comment Share on other sites More sharing options...
Repligon Posted April 19, 2014 Share Posted April 19, 2014 Drastically increasing rail cost and decreasing repair cost and health would be enough. This way attacker will think twice before wasteing recources. Right now rails are cheap as garbage. There is no drawbacks of failure. If it was destroyed just buld another one and keep blocking dark sectors with your ego. Link to comment Share on other sites More sharing options...
WhiskeyGolf Posted April 19, 2014 Share Posted April 19, 2014 I'd prefer for the fighting period to be 36 hours, and then the cool off period to be 48 hours. With the shorter fighting period, it gives people more incentive to be getting their runs in and taking the fight to the opponents. With the longer cool off period, the victor has 48 hours to exploit the Dark Sector and get as much resources and credits as they can before the fighting continues, but also gives them a bit of a breather. Right now it's practically every single night I get online I'm having to run sabotage raids and I haven't had a chance to actually enjoy the fruit of my labors. Link to comment Share on other sites More sharing options...
MagPrime Posted April 19, 2014 Share Posted April 19, 2014 Make it a random event. Solar Rails are only attackable during a Solar Flare or some other colossal event that would knock down a towers defense. Link to comment Share on other sites More sharing options...
Orbister Posted April 19, 2014 Share Posted April 19, 2014 not radical, makes perfect sense, if this was the original plan and we didnt have current dark sectors to compare this would be perfect and common sense. +1000 Link to comment Share on other sites More sharing options...
KoshLovesYou Posted April 19, 2014 Share Posted April 19, 2014 Doesn't help that even though the hotfix says they lowered the HP of the Dark Sector conflicts atm, it actually looks like they way scaled up how many runs you need to do to damage it. Or just goofed when they carried the two. Link to comment Share on other sites More sharing options...
Mythblaze Posted April 19, 2014 Share Posted April 19, 2014 (edited) I hate the solar rails and dark sector. No damn end game! More grinding and useless conflict that has boring missions. I ignore those features as if they don't exist in the game. I can not express how angry I'am with the solar rails and dark sector. I would use very abusive language towards DE to describe my distaste with those features. Edited April 19, 2014 by Mythblaze Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now