Drunken_Child Posted April 21, 2014 Share Posted April 21, 2014 I know this isn't my best suggestion, but hear me out. How about a mod that increases the drop rate of mods. How about 10%/20%/30%/40%/50% more likely to drop a mod. We must remember this does not mean that 1/4 of the enemies you kill will drop mods it means they are 1.5x more likely to drop a mod. So that means if there is a 10% chance of dropping a mod rhat will now be bumped to a 15% chance. maybe its just me but that sounds a bit under powered. So we could buff it to say a 20%/40%/60%/80%/100% more likely to drop a mod, this means an enemy is now 2x as likely to drop a mod. But these numbers are not set in stone, the important thing here is the idea not the stats. Link to comment Share on other sites More sharing options...
Ibro156 Posted April 21, 2014 Share Posted April 21, 2014 (edited) I know this isn't my best suggestion, but hear me out. How about a mod that increases the drop rate of mods. How about 10%/20%/30%/40%/50% more likely to drop a mod. We must remember this does not mean that 1/4 of the enemies you kill will drop mods it means they are 1.5x more likely to drop a mod. So that means if there is a 10% chance of dropping a mod rhat will now be bumped to a 15% chance. maybe its just me but that sounds a bit under powered. So we could buff it to say a 20%/40%/60%/80%/100% more likely to drop a mod, this means an enemy is now 2x as likely to drop a mod. But these numbers are not set in stone, the important thing here is the idea not the stats. I actually like this idea. Your a genius :D Perfect for nekros Edited April 21, 2014 by Ibro156 Link to comment Share on other sites More sharing options...
Aka_Miso Posted April 21, 2014 Share Posted April 21, 2014 (edited) we still got like 10 aura mods not made that are in the nexus out of all of them this is not one of them sadly Edited April 21, 2014 by Sasoka Link to comment Share on other sites More sharing options...
The_Sharp_Demonologist Posted April 21, 2014 Share Posted April 21, 2014 I may get Nekros and have fun whit that mod XD. Its actually pretty good. Thing is as an Aura mod it stacks to everyone and if say all 4 of you have it then it means at max Rank your team will have 400% increased mod drop. maybe if its the first Aura that doesnt stack whit others? or maybe set a cap of say 200% extra chance? Link to comment Share on other sites More sharing options...
Paradoxbomb Posted April 21, 2014 Share Posted April 21, 2014 (edited) Oddly enough I was just thinking about something like this this morning, +1 for the idea and your psychic ninja skills. P.S. +50% would probably be a good max, remember that auras are stackable so +100% per player may be a bit too much. Edited April 21, 2014 by Paradoxbomb Link to comment Share on other sites More sharing options...
Drunken_Child Posted April 21, 2014 Author Share Posted April 21, 2014 I may get Nekros and have fun whit that mod XD. Its actually pretty good. Thing is as an Aura mod it stacks to everyone and if say all 4 of you have it then it means at max Rank your team will have 400% increased mod drop. maybe if its the first Aura that doesnt stack whit others? or maybe set a cap of say 200% extra chance? I don't think there needs to be a cap, I played 3 ODS this morning with an avarage time of 35mins and got a whopping 23 mods over about 5k kills. So of I could get 4x drop rate that would also make it easier to sift through the terrible commons and get the rare and stances we crave. Link to comment Share on other sites More sharing options...
DangerDaddy Posted April 21, 2014 Share Posted April 21, 2014 lower the % by about 50%-75% and it's more balanced. 5% - 10% - 15% - 20% 2.5 - 5% - 7.5% - 10% it'll stack to end up being 40%-80%, which'll make it so every enemy will likely drop a mod with nekros. Link to comment Share on other sites More sharing options...
Drunken_Child Posted April 21, 2014 Author Share Posted April 21, 2014 lower the % by about 50%-75% and it's more balanced. 5% - 10% - 15% - 20% 2.5 - 5% - 7.5% - 10% it'll stack to end up being 40%-80%, which'll make it so every enemy will likely drop a mod with nekros. That's the issue with this concept alone isn't to weak, but stacked to strong. Link to comment Share on other sites More sharing options...
DangerDaddy Posted April 21, 2014 Share Posted April 21, 2014 That's the issue with this concept alone isn't to weak, but stacked to strong. hence the debuff. undoubtably this'll become one of, if not the, most used aura if it was released unless it was one of those auras that, at max, gives 5 energy unpolarized Link to comment Share on other sites More sharing options...
Paradoxbomb Posted April 21, 2014 Share Posted April 21, 2014 That's the issue with this concept alone isn't to weak, but stacked to strong. I think it honestly depends on the drop chance itself, if anyone even knows what that is; I wouldn't be surprised if it was even less than 10% though. And even if it is 10% I still think an additive +50% at max rank is balanced. It would mean that you would get a 30% chance for a mod drop with a whole team using the same aura, but you would have to account for the following factors: -Those mods could still be junk mods -The rarity of particular mobs themselves -A whole team would have to be carrying this aura -The whole team would be sacrificing space for other useful auras such as Rejuvenation or Energy Siphon All and all I think it's fine as it is (maybe even underpowered) assuming the drop chance of mods is equal to or less than 10%. P.S. Not sure if MagiTwister of determining it by flat values or not, but I assume such a mod would be additive since that's a trend with mods in this game. Link to comment Share on other sites More sharing options...
Drunken_Child Posted April 21, 2014 Author Share Posted April 21, 2014 I think it honestly depends on the drop chance itself, if anyone even knows what that is; I wouldn't be surprised if it was even less than 10% though. And even if it is 10% I still think an additive +50% at max rank is balanced. It would mean that you would get a 30% chance for a mod drop with a whole team using the same aura, but you would have to account for the following factors: -Those mods could still be junk mods -The rarity of particular mobs themselves -A whole team would have to be carrying this aura -The whole team would be sacrificing space for other useful auras such as Rejuvenation or Energy Siphon All and all I think it's fine as it is (maybe even underpowered) assuming the drop chance of mods is equal to or less than 10%. P.S. Not sure if MagiTwister of determining it by flat values or not, but I assume such a mod would be additive since that's a trend with mods in this game. I agree with drop chances being less than 10%. Look at your total kills then think of you gross mod count. That's why we need high stats. Like you said also it will help us sift tgrough all the crap. Also with the point others are saying with it will go good with nekros. Honestly when you use desecrate on a group of 20 dead enemies how often do mods drop (hint, not very often). I don't know if there even is a true drop rate, it might be rng (though I doubt it). Link to comment Share on other sites More sharing options...
Reaper462 Posted April 24, 2014 Share Posted April 24, 2014 I really like the idea of this mod and was thinking what if we also had a mod that increased the rarity of mods, like it would give each mod dropped a chance to be rarer than normal, but would not affect the normal drop rates? I also agree that the drop rate mod should have a relatively low percentage max, maybe 30% because otherwise it could get ridiculous. Link to comment Share on other sites More sharing options...
Zarvok Posted April 25, 2014 Share Posted April 25, 2014 Gimme now! Link to comment Share on other sites More sharing options...
jjpdn Posted April 25, 2014 Share Posted April 25, 2014 ... DE wants money. ...your mod makes them get less money. But, I still want it because I dont want to pay DE money. Link to comment Share on other sites More sharing options...
Drunken_Child Posted April 25, 2014 Author Share Posted April 25, 2014 (edited) On the topic of maxing the drop rate increase. Think of this, how many gross kill have you gotten. Now how many total mods have you gotten? Give it a second to set in... should their be a cap? Edited April 25, 2014 by Drunken_Child Link to comment Share on other sites More sharing options...
jjpdn Posted April 25, 2014 Share Posted April 25, 2014 No. Why would there be a cap? That's just ridiculous. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now