Rettycombine Posted May 1, 2014 Share Posted May 1, 2014 The jail for the shipyard tileset has an entire floor covered in 6-7 arc traps, all who in the update now have screen shake, cause bloom, and deal massive amounts of damage now, we did not want more arc traps, we wanted less of them. Link to comment Share on other sites More sharing options...
Worira Posted May 1, 2014 Share Posted May 1, 2014 But they're green now! That makes them better right? Right? Link to comment Share on other sites More sharing options...
7grims Posted May 1, 2014 Share Posted May 1, 2014 WRONG, not less, we wont none of them, keep saying NO, till DE realizes the bad of a bad idea of these arc traps. Link to comment Share on other sites More sharing options...
xethier Posted May 1, 2014 Share Posted May 1, 2014 on the other hand, they do make one slow the hell down and snipe them before running into the area, doesn't it? Link to comment Share on other sites More sharing options...
NjaII Posted May 1, 2014 Share Posted May 1, 2014 Yes they are. I will only do my missions on Neptune and not Ceres because they are a @(*()$ joke. Who thought it was a good idea ? Link to comment Share on other sites More sharing options...
sneakatone Posted May 1, 2014 Share Posted May 1, 2014 wouldnt be as bad it we can destroy then with our abilities. Link to comment Share on other sites More sharing options...
Darkmoone1 Posted May 1, 2014 Share Posted May 1, 2014 (edited) Community: We don't want arc traps! DE: OK! *Litters 7 arc traps on the floor right before the room to rescue the prisoner*Community: D: DE: :D Edited May 1, 2014 by Darkmoone1 Link to comment Share on other sites More sharing options...
NitroMidgets Posted May 1, 2014 Share Posted May 1, 2014 As noted in other threads, not all weapons can damage them but in rescue missions we are expected to give up our secondary to the person we are trying to rescue. That leaves melee as our only alternative to destroy them. Doing so is not always an option as some are not reachable via melee or in groups of arc traps. I quit a mission because of this the other day. Three traps in a group out of melee reach and my Penta has no effect on them. Link to comment Share on other sites More sharing options...
Worira Posted May 1, 2014 Share Posted May 1, 2014 I find these a lot less irritating than the random ones, actually. You know in advance where they're going to be, so they actually serve a purpose other than being obnoxious. You can either pick them off from the vent across the room, or sneak into the holding cells via the side route and bypass them. Link to comment Share on other sites More sharing options...
Vladokapuh Posted May 1, 2014 Share Posted May 1, 2014 Lets add ability to play melee only, and then put 7 of those in one place, so you cant do anything but shoot them from afar. YAY.Remove them DE, PLEASE. They are bad. Link to comment Share on other sites More sharing options...
Hyunsai Posted May 2, 2014 Share Posted May 2, 2014 What, they added Arc Traps in the Shipyard Tileset ??? Link to comment Share on other sites More sharing options...
Dogoframe Posted May 2, 2014 Share Posted May 2, 2014 ... my Penta has no effect on them. I thought so as well, but I found out I can destroy traps if I hit them with the grenade (impact damage) instead of the explosion. Still weird tho. Link to comment Share on other sites More sharing options...
Suicidal_Bunny Posted May 2, 2014 Share Posted May 2, 2014 i have a fever, and the only cure is more ARC TRAPS!!!! those things are amazing!!! love em. they do a great job separating people who don't want to do a stealth mission and just rush in from those who do. take your time go around and snipe them for a true stealth mission. don't just run in guns blazing lol Link to comment Share on other sites More sharing options...
XRAY0128 Posted May 2, 2014 Share Posted May 2, 2014 I think I instinctively fail to take anyone who uses "lol" as a period seriously. It seems to be a good instinct so far. All the taking your time in the world can't save you from arc traps.. short of actually taking SO MUCH time that you actually break time itself. Link to comment Share on other sites More sharing options...
xethier Posted May 2, 2014 Share Posted May 2, 2014 I think I instinctively fail to take anyone who uses "lol" as a period seriously. It seems to be a good instinct so far. All the taking your time in the world can't save you from arc traps.. short of actually taking SO MUCH time that you actually break time itself. there are 9 arc traps in the ceres mission tileset for this event. two on each ramp leading up to the first locked door. three on the platform by the hacking terminal for the first locked door and two on the elevator leading up to that same platform. you're saying you don't have time to destroy 7 arc traps in that area? (as the two on the elevator can be ignored) if that's the case, i'll call you out as a "rusher" and ignore you in the same vein as those whom you ignore for using lol as punctuation. (although i happen to agree with you on that topic) this is the first time i've seen DE focus on a purely "stealth" mission. stealth and rush DO NOT MIX! i agree that when running sargas ruk, arc traps are annoying. not incapacitating (this from someone who mains loki with vigor only) but irritating. take rush off your build, take marathon off, take quick rest off. rest your left shift button for awhile and pay a bit of attention to the scenery that DE spent so much time putting together. after 12 ceres missions (or wherever you want to do these) put your rush build back together and run past the arc traps again, but in the meantime, try playing the mission as it was intended.. you may be surprised. Link to comment Share on other sites More sharing options...
GeoffFromAccounting Posted May 2, 2014 Share Posted May 2, 2014 there are 9 arc traps in the ceres mission tileset for this event. two on each ramp leading up to the first locked door. three on the platform by the hacking terminal for the first locked door and two on the elevator leading up to that same platform. you're saying you don't have time to destroy 7 arc traps in that area? (as the two on the elevator can be ignored) if that's the case, i'll call you out as a "rusher" and ignore you in the same vein as those whom you ignore for using lol as punctuation. (although i happen to agree with you on that topic) this is the first time i've seen DE focus on a purely "stealth" mission. stealth and rush DO NOT MIX! i agree that when running sargas ruk, arc traps are annoying. not incapacitating (this from someone who mains loki with vigor only) but irritating. take rush off your build, take marathon off, take quick rest off. rest your left shift button for awhile and pay a bit of attention to the scenery that DE spent so much time putting together. after 12 ceres missions (or wherever you want to do these) put your rush build back together and run past the arc traps again, but in the meantime, try playing the mission as it was intended.. you may be surprised. I hate rushers, and these Arc Traps make me want to rush just to get away from them quicker instead of slow down, well go slower than I already do, and shoot them. If DE wanted these Arc Traps and anti-rusher tools, they have failed miserably Link to comment Share on other sites More sharing options...
xethier Posted May 2, 2014 Share Posted May 2, 2014 I hate rushers, and these Arc Traps make me want to rush just to get away from them quicker instead of slow down, well go slower than I already do, and shoot them. If DE wanted these Arc Traps and anti-rusher tools, they have failed miserably fair enough from that perspective. an easy way to solve it though... simply "arm" them by the alarms going off. without the alarms, traps aren't armed. unless you get within a meter or so. just my 2c though. Link to comment Share on other sites More sharing options...
ROSING Posted May 2, 2014 Share Posted May 2, 2014 on the other hand, they do make one slow the hell down and snipe them before running into the area, doesn't it? Not at all. If anything, it punishes those who move at a slower pace, rushers just get a slight tickle as they sprint by while someone who takes the time to fight enemies and explore has to deal with these things. Link to comment Share on other sites More sharing options...
Worira Posted May 2, 2014 Share Posted May 2, 2014 Sure, for regular arc traps. But these ones are always in the same place, so you can plan for them. Link to comment Share on other sites More sharing options...
XRAY0128 Posted May 2, 2014 Share Posted May 2, 2014 (edited) fair enough from that perspective. an easy way to solve it though... simply "arm" them by the alarms going off. without the alarms, traps aren't armed. unless you get within a meter or so. just my 2c though. Well if its ppacement is fixed, its less of an issue.Having them only active when the alert is up is a good idea. Edited May 2, 2014 by XRAY0128 Link to comment Share on other sites More sharing options...
Vladokapuh Posted May 2, 2014 Share Posted May 2, 2014 I am not rusher, i play full melee/stealth. Arc traps annoy me alot. I dont even know if i can melee them, i die before i can try.They are completly bad, they ruin gameplay for me.And they dont slow down rushers at all. Not even a littlest bit. No.They HAVE TO GO. Link to comment Share on other sites More sharing options...
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