Kanaris Posted April 4, 2013 Share Posted April 4, 2013 (edited) My Viper runs out of ammo in two clicks. These are not double clicks. These are not held down longer than a normal click. One click, most of my ammo is gone, two click, I have to reload. I have a Barrel Diffusion and No Return. Without No Return, it takes three clicks. Edited April 4, 2013 by Kanaris Link to comment Share on other sites More sharing options...
WupwupTCR Posted April 4, 2013 Share Posted April 4, 2013 What else changed that wasn't mentioned in the thread thus far: -10-20% Lesser EXP yields at reward/bonus screen -MS seem to be the cause of eating more ammo on Automatic weapons. Semi-auto seem to be unaffected -Pod/Prisoner HP not scaled to match enemies buff in power (approx 1.5x to 4x in damage depending on the enemy; oneshotting Chargers exist) Link to comment Share on other sites More sharing options...
Braken Posted April 4, 2013 Share Posted April 4, 2013 (edited) As many have said earlier; What the heck was the point of giving us passive stat bonuses to ease people into the game, when you so quickly afterwards DRASTICALLY ramp up the difficulty? P.S. I've never seen anyone mention this before, but the patch before this disaster removed the ability to buy credits with platinum. They really do want us to grind... Edited April 4, 2013 by Braken Link to comment Share on other sites More sharing options...
Ethasa Posted April 4, 2013 Share Posted April 4, 2013 oneshotting Chargers exist This by itself is worse than all the other enemy buffs. Looks like revives just went up on my things to buy with platinum list... Link to comment Share on other sites More sharing options...
Luminati07 Posted April 4, 2013 Share Posted April 4, 2013 100% sure the ammo drain thing is not related to multishot, and it's probably the RoF compensation for framerate. I saw this happening earlier, and took off multishot, and it's double firing on occasion with or without multishot active. Seems to be really sensitive for slight framerate changes, but oh well, rips things apart when it fires all kinds of bullets into them. Apparently the multi-shot ammo drain only applies to fully automatic weapons. Braton, Gorgon etc. Link to comment Share on other sites More sharing options...
SteakHouse Posted April 4, 2013 Share Posted April 4, 2013 +2 Link to comment Share on other sites More sharing options...
tlk742 Posted April 4, 2013 Share Posted April 4, 2013 I personally enjoy the increased enemy damage and difficulty, things were getting way too easy. +1 I disagree with the ammo, sure the enemies are now closer to that of a sea sponge, but it brings back the feel of being a ninja. Sure it makes it tough to kill everything but ammo hasn't been a problem on the levels that I've played that have required it, and I solo a lot. It's been more of run while gunning and firefights are death. Link to comment Share on other sites More sharing options...
Takomancer Posted April 4, 2013 Share Posted April 4, 2013 just add in difficulty changer Link to comment Share on other sites More sharing options...
Soulie Posted April 4, 2013 Share Posted April 4, 2013 They nerfed RoF on all automatic weapons, not just the boltor Did they at least buff the damage% on rifle cards? Link to comment Share on other sites More sharing options...
Soulie Posted April 4, 2013 Share Posted April 4, 2013 So, basicaly they don't want anyone using automatic weapons anymore, especially rifles. Link to comment Share on other sites More sharing options...
Notso Posted April 4, 2013 Share Posted April 4, 2013 So, basicaly they don't want anyone using automatic weapons anymore, especially rifles. Nobody who knew what they were doing was using rifles anyway - since 7.x all rifles have been a pile of s*** compared to pistols and shotguns [think a Hek two-shotting the Hyena], thanks to disparities in mod effectiveness. Link to comment Share on other sites More sharing options...
Venarge Posted April 4, 2013 Share Posted April 4, 2013 (edited) Nobody who knew what they were doing was using rifles anyway - since 7.x all rifles have been a pile of s*** compared to pistols and shotguns [think a Hek two-shotting the Hyena], thanks to disparities in mod effectiveness. True. I think they should buff the rifles to give them a purpose. And they should buff the beginner weapons so new players can actually do some damage.... I really like the harder enemies. but the nerf of almost every rifle was not cool.... Edited April 4, 2013 by Venarge Link to comment Share on other sites More sharing options...
Kanaris Posted April 4, 2013 Share Posted April 4, 2013 Nobody who knew what they were doing was using rifles anyway - since 7.x all rifles have been a pile of s*** compared to pistols and shotguns [think a Hek two-shotting the Hyena], thanks to disparities in mod effectiveness. That's a silly thing to say. "Nobody who liked pistols and shotguns more than rifles was using rifles anyway" would be more logical. Link to comment Share on other sites More sharing options...
xephyris Posted April 4, 2013 Share Posted April 4, 2013 That's a silly thing to say. "Nobody who liked pistols and shotguns more than rifles was using rifles anyway" would be more logical. No, a bunch of us actually looked at rifles, decided pistols and shotguns were better in every aspect, and stopped using rifles in U7. Link to comment Share on other sites More sharing options...
Nokturnal Posted April 4, 2013 Share Posted April 4, 2013 No, a bunch of us actually looked at rifles, decided pistols and shotguns were better in every aspect, and stopped using rifles in U7. ^ Yep I have nothing against rifles, hell I like every weapon in the game. I want them all to be balanced. But it's up to DE to make sure every weapon is viable and ever since Update 7, Rifles got nerfed to hell. Melee took a really hard hit as well. (Mainly cause of bugs and .... pressure point... max +42% dmg... seriously? rofl) Link to comment Share on other sites More sharing options...
Sace Posted April 4, 2013 Share Posted April 4, 2013 No, a bunch of us actually looked at rifles, decided pistols and shotguns were better in every aspect, and stopped using rifles in U7. ^This. Get the HEK and AKBOLTO and never look back at the rifles. They are so weak it's ridiculous. Waste of money and time, even fully modded nowhere near the strength of pistols, lol. Link to comment Share on other sites More sharing options...
legasus Posted April 4, 2013 Share Posted April 4, 2013 This was to stop people from rushing through the mission. Link to comment Share on other sites More sharing options...
Madotsuki Posted April 4, 2013 Author Share Posted April 4, 2013 Newsflash: It appears the Nervos are back in-game. Says so on wiki. Can anyone confirm? Link to comment Share on other sites More sharing options...
Dagnome Posted April 4, 2013 Share Posted April 4, 2013 As many have said earlier; What the heck was the point of giving us passive stat bonuses to ease people into the game, when you so quickly afterwards DRASTICALLY ramp up the difficulty? P.S. I've never seen anyone mention this before, but the patch before this disaster removed the ability to buy credits with platinum. They really do want us to grind... They removed that prior to this patch. Link to comment Share on other sites More sharing options...
Madotsuki Posted April 4, 2013 Author Share Posted April 4, 2013 Takes over an hour to think up and write a full list of feedback and suggestions on bosses. 666 views and barely making it to 2 pages over the course of a week and strategic self-replying. Takes a minute to copy-paste update notes and ask for details. 1500+ views and 3 pages in one day, barely replied myself. .......i have nothing to say. Link to comment Share on other sites More sharing options...
sambarpowder Posted April 4, 2013 Share Posted April 4, 2013 Undocumented changes are $&*^ moves, I don't like the way DE approaches them one bit. Link to comment Share on other sites More sharing options...
Paptimus Posted April 4, 2013 Share Posted April 4, 2013 I personally enjoy the increased enemy damage and difficulty, things were getting way too easy. this. and i dont even have godly mods, but everything was just too easy, specially after frames getting natural shield/hp/power increases Link to comment Share on other sites More sharing options...
AnnoyingCat Posted April 4, 2013 Share Posted April 4, 2013 We now can feed bosses ammo, so they will grow bigger Link to comment Share on other sites More sharing options...
Ced23Ric Posted April 4, 2013 Share Posted April 4, 2013 I'd like to quickly inject that DE does not have a history of stealth nerfs/enemy buffs. There have been accidential releases for upcoming features, but not with malicious intent. I highly suggest some jet cooling. This will be sorted one way or another. Let's not look at U7.7 or U7 as a whole as the last word in Warframe. It is not. Instead, focus on productive feedback sans hyperbole and lay out your observations. Link to comment Share on other sites More sharing options...
goozilla Posted April 4, 2013 Share Posted April 4, 2013 I'm finding that Grineer damage significantly scales at lvls 25+. Can't do any mobile defense missions involving them because the defense objective would die in a matter of seconds. Same with infected defense. At wave 15+, every charger instantgibs. Link to comment Share on other sites More sharing options...
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