sneakatone Posted May 16, 2014 Share Posted May 16, 2014 when ever I am sprinting or sliding I can not always do a jump right away. I have to spam the jump button sometimes to get it. Its more common when sliding towards an object , running off a cliff, or jumping on a platform and trying to jump again. Link to comment Share on other sites More sharing options...
Paradoxbomb Posted May 16, 2014 Share Posted May 16, 2014 (edited) So it's not just me then. Jumping definitely chooses not to work at the worst of times, it would be nice if something could be done about how hit or miss the jump button functioning properly is. Edited May 16, 2014 by Paradoxbomb Link to comment Share on other sites More sharing options...
vasRayya Posted May 16, 2014 Share Posted May 16, 2014 Lag? I've never had any issues. Link to comment Share on other sites More sharing options...
sneakatone Posted May 16, 2014 Author Share Posted May 16, 2014 Lag? I've never had any issues. might be cause I play at about 30 fps. but I also press it pretty quick to move more efficiently Link to comment Share on other sites More sharing options...
MoyuTheTrinity Posted May 16, 2014 Share Posted May 16, 2014 Jumping has had lag since they fixed jumping off platforms teleporting you to a specific part of the tile I think the lag is from your client saving your position then allowing you to jump tho since warframe seems to pick the person with the better computer as host completly ignoring the internet speeds shouldnt it be saved by the host computer not your client (still kinda mad that my decent computer with great internet cant host for our little group instead our friend with the better computer and dialup gets to host lagging us all down) Link to comment Share on other sites More sharing options...
(PSN)Tego818 Posted May 16, 2014 Share Posted May 16, 2014 Noticed this too, was never sure if it was just a ps4 thing or not though. Gets kind of annoying sometimes when i need to jump over a moa's shockwave. Link to comment Share on other sites More sharing options...
Charismo Posted May 17, 2014 Share Posted May 17, 2014 (edited) might be cause I play at about 30 fps. but I also press it pretty quick to move more efficiently It's not your fps, at least not entirely. I play at a steady 70+ fps and I still struggle with jump lag while sliding. I'm glad it's not just me. I've been thinking my spacebar was wearing out. This thread might be better served in the bug section, though. Edited May 17, 2014 by Charismo Link to comment Share on other sites More sharing options...
sneakatone Posted May 17, 2014 Author Share Posted May 17, 2014 It's not your fps, at least not entirely. I play at a steady 70+ fps and I still struggle with jump lag while sliding. I'm glad it's not just me. I've been thinking my spacebar was wearing out. This thread might be better served in the bug section, though. I also think something that relates to this is the response time for a trigger especially semi auto weapons. Even though its been improved slightly before it still has lag too. Link to comment Share on other sites More sharing options...
(PSN)dday3six Posted May 17, 2014 Share Posted May 17, 2014 The game doesn't, in most cases, have animation canceling, so you need to finish the frames of the first action you input before you can do another. Link to comment Share on other sites More sharing options...
Irreverent Posted May 17, 2014 Share Posted May 17, 2014 +1 Died quite a few times because of that :/ Link to comment Share on other sites More sharing options...
holyicon Posted May 17, 2014 Share Posted May 17, 2014 It's not lag. It's because the Evolution Engine uses state-based input sanitation. And the transition from state-to-state within Warframe is not very well optimized. It's the same reason for bugs like "Cannot use in Air" when on the ground, stuck in melee swing so therefore cannot melee attack, can't reload, crouch gets toggled on even when no toggle crouch button is set, can't revive team mates because use key's "unpress" event was never called, therefore cannot "press". etc.. etc... etc...... Link to comment Share on other sites More sharing options...
Irreverent Posted May 17, 2014 Share Posted May 17, 2014 It's not lag. It's because the Evolution Engine uses state-based input sanitation. And the transition from state-to-state within Warframe is not very well optimized. It's the same reason for bugs like "Cannot use in Air" when on the ground, stuck in melee swing so therefore cannot melee attack, can't reload, crouch gets toggled on even when no toggle crouch button is set, can't revive team mates because use key's "unpress" event was never called, therefore cannot "press". etc.. etc... etc...... ... yes, and block sometimes doesn't work, too Link to comment Share on other sites More sharing options...
sneakatone Posted May 17, 2014 Author Share Posted May 17, 2014 ... yes, and block sometimes doesn't work, too .... also trying to charge a weapon right after doing a reload or jump etc. requires you to press the fire button again. Link to comment Share on other sites More sharing options...
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