Alantar Posted June 9, 2014 Share Posted June 9, 2014 Of my over 500 hours of gameplay, I have used Loki 51% of the time. I find myself using each of his powers consistently, but the most underwhelming is radial disarm. Currently it works quite literally, all enemies within a radius lose their ranged weapons. My idea for a power rework could add a new edge to the master of ruse.What if instead of simply disarming enemies in a radial blast indefinitely, it became an effect on all enemies within Loki's power range for a set duration. Mods would effect duration and power range. New utility could also be added with the power affecting the Infested, possibly a rooting effect or a speed debuff. Loki is one of the original Warframes, but most of his power reworks have been visual or underlying tweaks. With his Primed version on it's way, why not give one of the older frames a bit of the Orokin Buffer. Link to comment Share on other sites More sharing options...
RejectionOfFate Posted June 9, 2014 Share Posted June 9, 2014 (edited) Posting this for the thread's own good. People like Radial Disarm due to the fact that it has an extremely long Crippling of enemy's ranged offensive. If you wait long enough, eventually the enemies will recover their weapons. Only if you wait long enough, that is. Edited June 9, 2014 by HiddenKharma Link to comment Share on other sites More sharing options...
Grilleds Posted June 9, 2014 Share Posted June 9, 2014 (edited) Why are we proposing to change the one ability that causes people to consider Loki a top pick for high wave defense missions? Not just a good pick, but a top one. Edited June 9, 2014 by Grilleds Link to comment Share on other sites More sharing options...
koolen Posted June 9, 2014 Share Posted June 9, 2014 (edited) nope: actually radial disarm is a good ability because not affected by power duration, and you want to change it ? So the ennemies will be like: "oh my god, a loki, where is my primar weapon !", also I just don't understand why it should affect infested, they don't use any primary weapons, so the nature of the power change to slow them ? Loki is the only warframe with perfect balanced skills ( but decoy and switch cost too much energy), I don't want him to be changed Edit: ( >850 hrs, loki 56%) Edited June 9, 2014 by koolen Link to comment Share on other sites More sharing options...
ZetraThorn Posted June 9, 2014 Share Posted June 9, 2014 Posting this for the thread's own good. People like Radial Disarm due to the fact that it has an extremely long Crippling of enemy's ranged offensive. If you wait long enough, eventually the enemies will recover their weapons. Only if you wait long enough, that is. Oh you... On topic: It may be great idea or not so great. As for infested. I belive that it should do at least something to them. I donot know, permanent puncture rebuff or smth like this. Simple. Since RD does jack S#&$ vs Infested as of now, and I like Loki, he was my first frame. Link to comment Share on other sites More sharing options...
LittleHalfkin Posted June 9, 2014 Share Posted June 9, 2014 Loki's disarm doesn't need to be reworked. It only works on ranged weapons (ala only 2 of the 3 factions). Yeah it literally "dis-arms" certain infested but they still hit you anyways. Making it a set duration would be an unnecessary nerf. Plus there are already a few speed debuffing/ stasis abities (warcry, molecular prime, Bastille, rhino stomp etc) Link to comment Share on other sites More sharing options...
Metalarcher Posted June 9, 2014 Share Posted June 9, 2014 You don't like Radial Disarm, but you play Loki more than any other 'Frame? Who are you?! Though seriously, I think his ult is cool as it is. Greatly inhibits all enemies permanently at the expense of not killing any of them. And hey, maybe when ult-spam is nerfed (*coughcough*cooldownsplease*coughcough*), Loki won't just be "run into group of enemies, press 4, find new group of enemies, repeat." Link to comment Share on other sites More sharing options...
Anubias Posted June 9, 2014 Share Posted June 9, 2014 (edited) First Trinity then Nova now someone want Loki nerf one word: SERIOUSLY ?!! Note: Nova ult is reworked but trinity is ruined -_-''' Edited June 9, 2014 by Anubias Link to comment Share on other sites More sharing options...
Alantar Posted June 9, 2014 Author Share Posted June 9, 2014 Don't get me wrong, I still find the current Radial Disarm a game changing ability, and I don't wan't to see the ability nerfed. If anything I want the skill to be BUFFED. Link to comment Share on other sites More sharing options...
Azawarau Posted June 10, 2014 Share Posted June 10, 2014 When i was rank 1 i considered Radial useless It didnt do any damage and when i used it everyone else just 4d and wiped out the enemies By rank 4 i appreciated its utility in combat and would never run a loki without it save for conclave Link to comment Share on other sites More sharing options...
LittleHalfkin Posted June 10, 2014 Share Posted June 10, 2014 Don't get me wrong, I still find the current Radial Disarm a game changing ability, and I don't wan't to see the ability nerfed. If anything I want the skill to be BUFFED. If you want it to be buffed then don't try to give it a limited duration. I'd say give Loki a melee damage boost but he already had that with invis. Confuse disarmed enemies? Switch tele does that. Perhaps they could give affected enemies an attack speed debuff (not a movement speed debuff, just attack speed) but in reality I am totally fine with radial disarm as it is. Link to comment Share on other sites More sharing options...
Azawarau Posted June 10, 2014 Share Posted June 10, 2014 Radial is in need of a rework though... Too strong Link to comment Share on other sites More sharing options...
fatpig84 Posted June 10, 2014 Share Posted June 10, 2014 Radial is in need of a rework though... Too strong It's not too strong. It's only ridiculously strong when combined with other CC powerful frames (IE vauban and nyx). By itself, it doesn't do all that much other than negating range harm. Link to comment Share on other sites More sharing options...
Renegade343 Posted June 10, 2014 Share Posted June 10, 2014 I have a suggestion for this. Link: https://forums.warframe.com/index.php?/topic/236973-some-suggestions-to-make-gameplay-more-engagingrewarding-gas-eximus-radial-disarm-modification/ (see EDIT 10: Loki's Radial Disarm Rework) Link to comment Share on other sites More sharing options...
Arblarg Posted June 10, 2014 Share Posted June 10, 2014 The only change I want to see is it actually removing infested enemies arms. TRY TO SLAP ME AGAIN ANCIENT, YEAH, WHOSE YO PIMP DADDY NOW? Link to comment Share on other sites More sharing options...
Azawarau Posted June 10, 2014 Share Posted June 10, 2014 It's not too strong. It's only ridiculously strong when combined with other CC powerful frames (IE vauban and nyx). By itself, it doesn't do all that much other than negating range harm. Doesnt do much? It makes every enemy unit less useful than infested who are widely believed to be the weakest faction in the game And permanently at that Link to comment Share on other sites More sharing options...
RealPandemonium Posted June 10, 2014 Share Posted June 10, 2014 Radial Disarm allows your whole team to be able to just run backwards and kill everything without any risk. Placing a decoy on a raised surface makes defense targets completely safe, to say nothing of Vortex, Absorb, and other synergy. Link to comment Share on other sites More sharing options...
OnionOfShame Posted June 10, 2014 Share Posted June 10, 2014 Maybe for infested, it could downgrade attacks and disable specials. For example, ancients would not be able to ragdoll their targets and cannot use their specials (heal, disrupt, etc.). Those guys that explode can't explode (runner? Forget the name...). Anyone without a special attack would simply do less damage. Link to comment Share on other sites More sharing options...
TennoSimons Posted June 10, 2014 Share Posted June 10, 2014 ... As for infested. I belive that it should do at least something to them. I donot know, permanent puncture rebuff or smth like this. Simple... I agree - it needs to do SOMETHING to infested (charger damage notwithstanding) Personally, I think that it should do damage and thus "disarm" (as in defuse) exploding infested. That should be a given. As for the rest, since there will be new ranged infested enemy units - they could lose these abilities. At the very least, Radial Disarm should trip and knock down other infested within radius to open up chances for ground finishers as well as provide time to regroup, gain position, etc. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now