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Enhanced Tutorial And More


APBladeX
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I've had a few ideas. These ideas will significantly improve the tutorial from my perspective. I've also started a basic campaign with lore included. Note that this is an ongoing project. I'm open to constructive criticism and suggestions, so feel free to post them and add to this project! Trying to organize this as best as possible.

Also, warning of massive text wall. I will be adding lots of spoiler tags to avoid headaches that are prone to be caused from reading all of this at once. 

Additionally, I'm not one for art. If any artist out there is willing to design these bosses/anything else, PM me or post in this thread. Again, if you have any suggestions, feel free to add to this!

 

NOTE: The current starchart will not be removed, only modified. There will be a separate "campaign" of sorts for multiplayer, while there is a solo campaign.

Enhanced Tutorial and Basic Campaign

Part I

OPENING CUTSCENE (until the Tenno falls from the cryopod, before Captain Vor opens the portal)

After the player logs in after registering his/her Warframe account, the player will have the choice between Excalibur, Volt, Loki, Mag, Ember, and Frost. These options will enhance player diversity early on and provide encouragement to explore their arsenal, while having abilities that benefit teamwork/cooperation. Not too strong or too weak, these Warframes are balanced (Frost aside from that, due to the recent changes which I hope will be looked at shortly). The player will also be able to choose from these following loadouts:

Primary: (starter weapons)                                                                                                                                        
Braton
Latron
Strun
Paris
Burston

Secondary: (starter weapons)
Lato

Melee: (starter weapons)
Skana

Part II

Once the player chooses his/her warframe, they will find themselves in an Orokin-designed cryopod within the room they encounter in the current tutorial (U13+). The cryopod will open, causing the player to fall. Once the player gets back up, the Lotus will guide the Tenno through the tutorial. The Lotus will prompt the Tenno to move around, describing basic movement functions. Then, the Lotus will tell the Tenno to access a console that controls an Orokin-designed “portal” that keeps the Tenno locked in the room. Using the minimap and pressing M, the Tenno will bring up the large map that will contain a waypoint, given by the Lotus, leading to the console. Describing hacking before the Tenno interacts with the console, the player will learn how to hack using the LMB and the RMB, making a randomized pattern. Once hacked, the console will interact with the portal, opening up the next passage. The player will then make his/her way to an Orokin storage room, containing one Orokin-designed locker, and one Orokin-designed crate. The player will be prompted to open/break these, shooting the crate first. The crate will drop rifle ammunition and pistol ammunition, rifle being used, explaining ammo, and pistol being full, unable to pick up the pistol ammunition. Additionally, the crate will contain 500 credits, explaining credits, and 50 platinum, explaining platinum. Then, the player will open the locker, which contains a new longsword stance that is separate from Iron Phoenix or Crimson Dervish, which matches the Skana’s stance polarity, explaining stances/auras. The locker will also contain 500 credits, Vitality, Redirection, and 10 common Fusion Cores. The Lotus will then explain mods, Orokin technology that enhances the various weapons/warframes.

Part III

Next, the player will be prompted to the next waypoint, which is a broken bridge. The player will have to wall-run by holding the SPACEBAR as they are on the wall, by first gaining a running start by using LSHIFT. After the player passes the bridge, there will be a long corridor filled with various Orokin traps, such as mobile wall laser beams (1st section), and traps with deathorbs that can rotate, fire lasers, and knock players down. The player will need to destroy these using the primary, then running out of ammo in the first clip, prompting the player to reload using R. After the corridor has been completed, the player will be guided further, coming to a section of a wall which has an Orokin grate (see Grate Prime). The player will be prompted to destroy this quietly using the Skana, thus prompting the player to equip it by holding the F key. After travelling down the system of Orokin-designed pipes, the player will spot a Grineer lancer patrolling the area, but alone and vulnerable. The Lotus prompts the player to stealthily take down the lancer by pressing E when the lancer is facing away from the player, avoiding detection.

Part IV

After assassinating the first lancer, a Grineer butcher and 5 other lancers will spot you from the end of the corridor past the first area, therefore being detected. The butcher will run away, commanding the five lancers to capture the Tenno. The player will need to block incoming bullets using RMB after he/she takes a few hits, encountering damage for the first time if he/she was not damaged by the Orokin traps (shields and health were explained earlier). Blocking the bullets, the player must run up to the first lancer and eliminate him, then move onto the next four. Prompted by the Lotus, the player must chase down the fleeing butcher before the player is detected by other Grineer forces (introducing Capture mission-types). The butcher will turn at the end of the corridor and charge at the player (who will not be able to catch up due to emergence from the cryopod), prompting the player to hold the RMB and continue blocking and perform a riposte. The player must then capture the fallen butcher by holding X over the butcher’s body for interrogation purposes. Then, a second later after the capture is completed, Captain Vor and a large amount of Grineer lancers come around the corner, detecting the player. Captain Vor uses his electric projectiles to electrify the player, stunning him and limiting the player’s ability to move and react.

Drops from the eliminated Grineer: Serration/Point Blank (Rifle/Shotgun), Hornet Strike, Reach, Fury, Pressure Point, selected Warframe’s ability mods (example: Slash Dash, Radial Blind, Super Jump, Radial Javelin).

Part V

OPENING CUTSCENE (after Captain Vor enters the room, triggering the fight scene between the Tenno and Grineer)

Part V: The Tenno rescue the player and bring him to the Conclave, a haven for Tenno. The Lotus will guide the player to the spacestation, where he/she will encounter the player’s ship. Flying out of the Conclave’s sector, the player will be able to freely roam the ship after buying a kubrow from the Conclave market (separate from the player market) which offers limited blueprints and kubrows. The player will then be prompted to interact with the starchart, explaining the player market, the Foundry, the starchart itself, the player Codex, Codex scanners (50 free charges given to Scanner), Codex informational tutorials/explanations, and then takes you to Mercury, explaining region charts. The player will have to complete Mercury before venturing to Venus, then to Earth (thus completing the post-tutorial, then to Mars, then to Deimos and Phobos, then to Jupiter, then to Io, Ganymede, Europa, and Callisto (etc…, will be explained in-depth later). First, the player will need to eliminate all Grineer forces in Terminus, the first node of Mercury.

Changes to the Conclave and PvP: The Conclave will now be a “region” in the starchart, eliminating the various PvP zones from the other regions. The Conclave will serve as a “homebase” for the Tenno, featuring other Tenno, Tenno buildings, and Lotus symbols. The Conclave will also contain a blueprint market, and a spacestation for player ships which will be introduced with U14. Conclaves will possibly have more additions in the future.

Miscellaneous

-Experienced players (Mastery 1+) will no longer be able to matchup with new players in Mercury.
-Campaign and lore introduced
-Changes to Conclave/PvP
-Introduction of Kubrows, Player Ships, and new regions of the starchart
-New players have more variety to choose from and an enhanced tutorial

-Campaign is a separate "region" on the starchart from the current system we have, but Mercury is a requirement for new players to unlock the starchart. You will get a special badge/weapon for completing the campaign in full, and along the way unlocking new items/regions.

Conclave Changes

Changes to the Conclave and PvP: The Conclave will now be a “region” in the starchart, eliminating the various PvP zones from the other regions. The Conclave will serve as a “homebase” for the Tenno, featuring other Tenno, Tenno buildings, and Lotus symbols. The Conclave will also contain a blueprint market, and a spacestation for player ships which will be introduced with U14. The Conclave will also feature a Tenno bazaar/auction for trading, a treasury to store decaying materials/resources that preserves them, and a place to store credits when the maximum of 999,999,999 is reached or for banking.

Single Player Campaign:

Mercury

Mercury

Captain Vor oversees the operations in Mercury, taking direct orders from the Queens. The Grineer patrol the hidden Orokin towers that remain in Mercury, guarding them from the Corpus and Tenno. The players will first arrive at the Mercury system, unable to venture elsewhere until Captain Vor is assassinated. The Orokin towers will be the main objective given by the Lotus, containing various artifacts of Orokin origin. These artifacts may prove dangerous if claimed by the various factions, so the Tenno must confiscate these artifacts. After eliminating all threats in Terminus, the Tenno must venture forth to the first Orokin tower, given that the tower’s location was recovered from the excursion in Terminus. There, the Tenno will encounter the Grineer, who are overseeing mining and raiding expeditions into the tower. After Terminus and MHT1 (Mercury Hidden Tower 1), the player must advance through Mercury. After Mercury is completed, the player will be taken to the starchart, seeing a Campaign region, and the "multiplayer regions". The player will be informed of T, for chatting with other players, the various gameplay mods of Online, Private, Invite-Only, and Solo of the multiplayer regions. The Campaign region will have to be completed SOLO.

Venus

Venus

The product of recent Corpus technological advancements, a model predating the Orokin, the Jackal was modified and improved by Corpus research and engineering. The Jackal is now a superior robotic proxy, surpassing previous models of robotic entities and has proven problematic for Tenno operatives. If the Jackal prototype is allowed to prove itself worth the costs of mass-production, the consequences for the Grineer and Tenno will be catastrophic, granting the Corpus a large advantage in terms of militaristic power. The Tenno must sabotage the Jackal model, but the location of the prototype is hidden and scattered by retrieved Corpus data logs. The Tenno will need to infiltrate various Corpus outposts and ships in the Venus region until the Jackal’s true location is revealed, while undermining Corpus authority and military presence.

Once Venus is completed, new players will have access to the Mastery Rank 1 test, provided that they have enough Mastery experience to do so. This will grant them access to Earth and the ability to play with Mastery Rank 1+ players.

Earth-Luna (Earth's Moon)

Earth

NOTE: Due to Vay Hek’s recent retreat and removal from Earth as a boss, Lt. Lech Kril will take his place and also prepare players for the Phobos Captain Vor and Lt. Lech Kril dual-boss encounter.

Home of the Grineer and the origin of all factions within the Origin System, the overgrown forests have forced the Grineer to take extreme measures to ensure life-sustainability on Earth. Hidden Tenno outposts remain in these forests, previously unthreatened by the Grineer, providing a way to spy on recent affairs and the Sister Queens. Councilor Vay Hek has issued an order to all Grineer troops on Earth to poison the forests to clear the way for more Grineer factories and industrialized cities. In the process, the Grineer could come into the possession of biological technology obscured and scattered by the forests, originally developed by the Orokin and their ancestors. Additionally, the Infested lurk within these forests, blocked off from the Grineer due to the impassable terrain and battlegrounds left by the Great War between the Orokin and Sentients, which ultimately led to the downfall of both and the emergence of the Grineer and Corpus. Vay Hek has assigned Lt. Lech Kril to oversee the “Cicero” operations on Earth. Lt. Lech Kril’s military prowess has earned him a high rank in Grineer hierarchy and has made him an infamous asset to the Grineer as a whole. The Lotus has ordered the assassination of Lt. Lech Kril and the stop of the Cicero operations, codenamed the Cicero Crisis (not the actual event).

Luna (Earth’s Moon)

A central region for Grineer mining, rare materials have recently been discovered here, some of which possess the potential to become powerful weapons. This cannot be allowed. Stop Tyl Regor’s work on Luna (Earth’s moon) before the Grineer achieve resources of immense amounts of capabilities, which include advanced weaponry. The Queens granted Tyl Regor full control of these mining operations, nicknamed Project Tethra. Tyl Regor put Commander Tengus in charge of the operation. Assassinate Commander Tengus and capture his associates on Luna for interrogation purposes regarding Project Tethra (not the actual event): Lt. Brokk and Lt. Typhus “the Manticore”. Capturing Lt. Brokk and Lt. Typhus after defeating them will grant access to the Brokk and Manticore alternate skins in the market.

Continued Campaign

Mars-Deimos and Phobos

Mars

The Corpus focus the majority of their military here, along with various research facilities that have developed unfathomable advances in technology. The Corpus tyranny of the solar rails have left the Grineer at a loss for fundamental resources, forcing them into a war for control. Nef Anyo, commander of the Corpus army and infamous inventor, has been developing technological advances and Corpus militaristic strategies/tactics. This has tipped the scale of balance within the Origin System once again, resulting in further conflicts between the Corpus and the Grineer. For now, the only balance is the strength of power between these warring factions. The recent developments could change that balance into Corpus domination and superiority. Assassinate Nef Anyo and sabotage the Corpus research facilities there.

Deimos (moon of Mars)

Recent colonization of Deimos has opened up opportunities for the Corpus to develop advanced technology without the danger of Grineer invasions, due to its reputation of being inhabitable. Yet to be discovered by the Grineer, Darvo, a Corpus outcast, has led a rebellion against the Corpus authority there. Support Darvo’s rebellion and overthrow Frohd Bek’s right hand man, Tabula Flora. Darvo’s rebellion could potentially provide a haven for Tenno to reside aside from the Conclave. Darvo’s friendship with us could result in a powerful alliance in oppression of Corpus and Grineer power.

Phobos (moon of Mars)

After the assassination of Nef Anyo, Grineer and Corpus logs alike have referenced “Arid Fear”. We do not yet know the context of these references, or their inclusion of both the Corpus and Grineer. All we know is that Nef Anyo had something to do with it. Unfortunately, Nef Anyo was assassinated before interrogation could take place, as it was not known that he had something up his sleeve at the time. Operatives have intercepted a message from the Corpus Board, stating that Corpus scouts were sent into the Void to prevent us from revealing the scheme behind Arid Fear. Unfortunately for them, they seem oblivious to our connection with the Void. They will regret hiding there. Venture to Phobos and retrieve as much information as you can.

Lotus message after venturing to Phobos for information:
It seems as if our incursions on Phobos have proven useless, as there are no signs of any form of life besides Skates. These arid deserts are no place for the Grineer or Corpus. Their technology is not ready to sustain life on Phobos. We need more information. Since the Corpus are hiding in the Void, you will need to craft Arid Fear Void keys (AFV) and venture to the Void. Capture their scouts that hide within. Uncover as much information as possible.

Lotus message after capturing Corpus scouts within the Void:
It seems as if Arid Fear is the colonization of Phobos, intended to be kept secret by the Grineer. The Grineer paid the Corpus to keep this information from us. If the Grineer have had this much time, they’ve already developed their settlements, and possibly new technology with it. Go back to Phobos and find these settlements. Who is behind this?

Our operatives have revealed that Captain Vor and Lt. Lech Kril are working together to build settlements on Phobos. This should not be possible. They were killed. You killed them. If they are alive, you either failed, or there is more technology out there that shouldn’t be possible. Find them and eliminate all Grineer you encounter. Assassinate Captain Vor and Lt. Lech Kril, and make sure they stay dead.

Ceres

Ceres

Project Tethra proved to be more than a simple mining project. Our operatives have discovered Vay Hek's operations go further than what we originally suspected. He is rebuilding the Grineer FOMORIAN fleet, ships powerful enough to wipe out entire fleets. He has transformed Ceres into a mining excursion, and a place for Grineer shipyards to be built for these FOMORIANs. Ever since a conflict named Slingstone between the Grineer and Corpus, we've been able to cease the production of these FOMORIANs with the assistance of the Corpus. Now, he's taking a different approach. We are not able to sabotage the cores from within the ship. The cores have been redesigned, with further enhancements and security measures to ensure that we have difficulty in sabotaging these cores. He's hidden these cores, ever paranoid. Find these cores using these frequency triangulators, hijack them to the extraction ship, and our operatives will fly them out to the outer sectors of space to destroy them, as they can cause immeasurable damage to the system otherwise. 

VAY HEK ENCOUNTER: As you are hijacking the last core (out of 7) to the extraction ship in separate missions, Vay Hek will appear after various taunts, forcing you to deal with Grineer troops AND a boss encounter while protecting the core. Defeat Vay Hek and his revamped "COMBAT PLATFORM", and the remaining Grineer forces. Then, proceed to hijack the core to the extraction ship.

After defeating Vay Hek:

Vay Hek will flee from Ceres, heading back to Earth. You will need to track him down by returning to Earth and finish the job after all of the cores are destroyed, ensuring the the FOMORIAN fleet will be unable to be rebuilt in the near future. Assassinating Vay Hek will ensure that Project Tethra is never continued by the Grineer, and further ensuring the Origin System's safety and balance.

Jupiter-Io, Ganymede, Callisto, and Europa

Jupiter

Alad V used to lead Corpus engineering and research, developing many of the current robotic models and proxies that we’ve seen. Alad V was declared an outcast and banished from the Corpus after a conflict between him and Sargas Ruk, supreme general of the Grineer military. Alad V was previously on the Corpus Board. Find out why he was declared an outcast. Our operatives have confirmed his presence on Jupiter. Jupiter was completely overrun by the Infested. Has Alad V changed that? Find Alad V at all costs. Our operatives have heard rumors of his continued research, including the Zanuka Project. We do not yet know of what the Zanuka Project entails. Confirm the Zanuka Project’s objectives and Alad V’s location. Then, we will decide whether he shall live or die.

Io (moon of Jupiter)

Alad V’s Zanuka Project has proven that the abductions involving Tenno are used to develop hybrid technology. Alad V fled Jupiter, and we suspect that there are more facilities out there that he is using for the Zanuka Project. Find these facilities and sabotage them. If Alad V is there, kill him.

Callisto (moon of Jupiter)

Alad V indeed had research facilities on Io, used for his Zanuka Project. It seems as if the Corpus there were loyal to him despite his declaration of being an outcast. We do not yet know of Corpus control on Ganymede or Callisto. We can confirm Corpus presence on Europa, but they do not belong to Alad V’s splinter group. Search for remaining facilities and the fleeing Alad V on Callisto, sabotage any you encounter, and kill Alad V. Make sure he does not escape.

Ganymede (moon of Jupiter)

Due to Alad V’s assassination, the remaining facilities on Ganymede have been left without orders. To ensure that the Zanuka Project is never continued again, sabotage these remaining facilities and any Corpus you encounter. Our operatives have also recovered information that suggest a Corpus leader by the name of Motra Prova is overseeing these facilities, previously working for Alad V. Assassinate him and sabotage the facilities. Finish the job.

Note: After finishing the Jupiter, Callisto, and Ganymede storyline, Valkyr will appear in the market, as well as her Codex entry.

Europa (moon of Jupiter)

Infested, part I

While the Zanuka Project has come to an end, I fear that the Corpus may resume Alad V's work by salvaging his sabotaged facilities. Nef Anyo's work on Mars has proven that the Corpus will stop at nothing to achieve greatness. We need to find out if the Zanuka Project is being continued on Europa by the Corpus Board. The Corpus have since then been recapturing Jupiter, Ganymede, and Callisto, gaining more territory from our work. We've confirmed that there is Corpus presence on Europa, but not their intentions. Find out all you can.

Update from the Lotus: 

The data you've retrieved from the abandoned facilities and outlying ships have indicated that the Infested overwhelmed the Corpus on Europa. The Technocyte Virus cannot be allowed to grow further. Exterminate as many Infested entities as you can. 

Update 2 from the Lotus:

Our operatives have discovered there are far more Infested entities on Europa than what you've encountered. Additionally, there seems to be a major Infested entity that has been the alpha wolf in the pack. Are the Infested controlled by a hivemind? Find out all you can and search Europa for the alpha.

J3-GOLEM ENCOUNTER:

As you are searching an Infested Corpus outpost and are combating the Infested there, the revamped J3-Golem appears with an army of ancients and other Infested entities. Eliminate the Infested and assassinate J3-Golem. 

Europa (moon of Jupiter)

Corpus, part II

After the liberation of Europa from the Infested and the assassination of J3-Golem, our operatives have discovered that J3-Golem was the product of further experimentation conducted by Alad V and his splinter group. He had sent the Infested there from Jupiter to eliminate the Corpus not under his control there so he could have further territory to extend his research. Since Alad V was assassinated, the Corpus have been reclaiming his territory and combating the Infested on Jupiter. The Corpus Board has asked us to assist them with the reconquest of Europa, paying large amounts of credits for this task. Assist the Corpus and reclaim Europa. Be wary of treachery, Tenno. The Corpus mention the Betrayers in some of their data logs. We do not yet know who the Betrayers are, but I suspect it is yet another scheme plotted by the Corpus.

RAPTOR ENCOUNTER:

After assisting the Corpus with the very last Infested node, the Corpus surround you. Frohd Bek marches into the seen, referring to you as the Betrayer. Referring to the Tenno as Betrayers. Referring to the Lotus as a mastermind who is using the Tenno to carry out her evil wishes. Referring to the Tenno as slaves. When you break free from the surrounding Corpus and charge at Frohd Bek with your melee weapon in a cutscene, the Raptor osprey emerges. Frohd Bek flees the scene in his ship, leaving you alone to deal with the Corpus and the Raptor. Assassinate the Corpus and destroy the Raptor osprey prototype before it kills you and is put into mass-production. Failure would mean the Corpus would be able to dominate the Origin System. Failure is not an option. 

Saturn-Titan, Hyperion, Rhea, Tethys, Mimas, Dione, Phoebe, and Enceladus

NOTE: Unlocking Saturn requires all of Saturn's moons to be completed first, for the sake of the storyline.

Saturn

General Sargas Ruk's conflicts with the Corpus and Tenno have granted the Grineer militaristic superiority within the Origin System. One of our operatives managed to infiltrate a message from Sargas Ruk to the Queens, mentioning Project Tethra and the Outer Terminus. Despite our efforts to end Project Tethra, I fear that Sargas Ruk may attempt to continue it and take the Outer Terminus from the Corpus, who seek to rebuild it for their own agenda. The Outer Terminus is the last region of the Origin System, a gateway to the outer systems in the galaxy. Perhaps the Grineer are planning a final push against the remaining holdings of the Corpus, and a last assault on our cause for balance. If the Grineer manage to take the Outer Terminus and rebuild it somehow by using Project Tethra and Vay Hek's FOMORIANs, we will not be able to stop them from conquering whatever lies beyond the Origin System, nor will we be able to salvage any hope of restoring balance to this system alone. Sargas Ruk knows we must come for him. He's prepared blockades and fortresses on Saturn's outlying moons, deploying a planetary shield that blocks out all unauthorized entities. To get to Sargas Ruk, you must destroy all of the defenses on Saturn's moons. The Eight Guardsmen will be protecting these defenses on Saturn's moons under orders from Sargas Ruk. Assassinate them at all costs and destroy the defenses.

Saturn Part II

All of the defenses on Saturn's moons are destroyed. The Guardsmen have been eliminated. Press forward and track down Sargas Ruk on Saturn. Infiltrate one of the outposts on Saturn and retrieve Sargas Ruk's location and eliminate him.

GRUSTRAG THREE ENCOUNTER:

Mid-way into the infiltration mission, the Grustrag Three will appear, guarding the access terminal that contains Sargas Ruk's location. The player must defeat the Grustrag Three and the Grineer forces that are reinforcing them, and then retrieve the data log from the access terminal.

Grustrag Three: Vem Tabook, Leekter, and Shik Tal 

SARGAS RUK ENCOUNTER:

After defeating the Grustrag Three and retrieving Sargas Ruk's location, the player will be taken to one of Saturn's fortresses. Sargas Ruk will be heavily guarded by a Grineer army of elite troops. Eliminate all Grineer forces and assassinate Sargas Ruk.

Sargas Ruk will have the latest Grineer body modifications, developed by Tyl Regor. He will have access to fire abilities, like he does currently. Sargas Ruk will be reinforced by four specialized Seekers that have redesigned body modifications and deployable rollers. Assassinating Sargas Ruk will be difficult, as his high armor ratings and constant bombardment of fire attacks keeps the player distracted while he/she has to eliminate the Seekers in order to focus on Sargas Ruk.

Titan (moon of Saturn)

The First Guardsman, Klos Thr'ock, will be guarding the defensive fortress on Titan. Eliminate the Grineer forces within the fortress and assassinate Klos Thr'ock. Klos Thr'ock will have possession of ice/frost abilities as well as a shockwave when the player gets too close, limiting melee capabilities.

Hyperion (moon of Saturn)

The Second Guardsman, Ahgre Gar, will be guarding the defensive fortress on Hyperion. Eliminate the Grineer forces within the fortress and assassinate Ahgre Gar. Ahgre Gar will have possession of fire abilities and specialized in melee combat, using a flaming Jat Kittag with the Crushing Ruin stance. 

Rhea (moon of Saturn)

The Third Guardsman (Guardswoman), Kela De Thaym, will be guarding the defensive fortress on Rhea. Eliminate the Grineer forces within the fortress and assassinate Kela De Thaym. Kela De Thaym will have the same abilities as her boss-fight on Sedna in the multiplayer campaign, with a homing Ogris, shockwave, accompanying multiple powerfists and flameblades that constantly spawn, and blast melee attacks that knock the player down. After Kela De Thaym's defeat, she will flee as Captain Vor returns, revived from his mysterious Orokin powers. Captain Vor will taunt the player while Kela De Thaym makes her escape. Captain Vor teleports away in Orokin particles, fleeing as well.

Tethys (moon of Saturn)

The Forth Guardsman, Reaar Ug Ka, will be guarding the defensive fortress on Tethys. Eliminate the Grineer forces within the fortress and assassinate Reaar Ug Ka. Reaar ug Ka will have possession of various "Wraith" weapons, mainly focusing on melee combat with the Machete Wraith, utilizing shockwave attacks and knockdowns. Defeating Reaar Ug Ka will unlock the Rakta Syandana in the player market. 

Mimas (moon of Saturn)

The Fifth Guardsman, Jkhun Klhem, will be guarding the defensive fortress on Mimas. Eliminate the Grineer forces within the fortress and assassinate Jkhun Klhem. Jkhun Klhem will have possession of powerful body modifications that enable him the ability to teleport, turn invisible, jump extremely high, and move very fast. This grants him the potential to stealthily combat the player, equipped with a Grineer version of the Cernos, a fire/blast version of the Castanas, and a Grineer scythe modeled after the Hate.

Dione (moon of Saturn)

The Sixth Guardsman, Feer Kle Skum, will be guarding the defensive fortress on Dione. Eliminate the Grineer forces within the fortress and assassinate Feer Kle Skum. Mid-way into the mission, the player will be taunted by an unknown entity. Coming to a corridor, a mysterious figure will appear. This figure is Feer Kle Skum, half-Infested, half-Grineer. Feer Kle Skum will utilize the powers of Infested Leapers, Electric Crawlers, Ancient Disruptors, Ancient Healers, and Toxic Ancients, as well as wielding the Dual Ichors and an electric stun projectile, similar to Captain Vor's stun grenade.

Phoebe (moon of Saturn)

The Seventh Guardsman, Klam Rarra Adu, will be guarding the defensive fortress on Phoebe. Eliminate the Grineer forces within the fortress and assassinate Klam Rarra Adu. Klam Rarra Adu will have possession of various Tenno abilities, such as Teleport, Radial Disarm, and Decoy (clones of Klam Rarra Adu), while wielding the Furax gauntlets, focusing on deception and melee combat. Klam Rarra Adu will also possess the ability to turn invisible and flee when he is damaged severely, but will have a forced bleed/slash proc, slowing him down with the blood revealing his location. Treat him as a Capture target, capturing him for interrogation.

Enceladus (moon of Saturn)

The Eighth Guardsman, Ahs Ganni, will be guarding the defensive fortress on Enceladus. Eliminate the Grineer forces within the fortress and assassinate Ahs Ganni. Ahs Ganni will have possession of an Amphis, focusing on melee combat. He will also possess electric abilities, such as Volt's Shock, Electric Shield, Overload, and Electric Surge. After assassinating Ahs Ganni, you will be taunted by the Stalker, who the player hasn't been encountered by before, but has received the messages in the inbox. The Stalker will, as always, be using the Dread, Despair, and Hate, as well as the Disrupt and Teleport abilities.

Uranus-Titiana, Ariel, Oberon, Umbriel, and Miranda

Uranus

Tyl Regor's work on Grineer genetics and technology is self-explanatory. Potentially, if allowed to continue, gene repair could eliminate the side effects of cloning that has plagued the Grineer since their reconquest of Earth. As the only natural balance in these conflicts, this cannot be allowed. If eliminated, the Grineer will become unstoppable. Therefore, we must do everything we can to stop Grineer research. Assassinate Tyl Regor. Additionally, Tyl Regor's participation in Vay Hek's Project Tethra is even more reason to terminate him. Interestingly, Tyl Regor is fascinated in Tenno culture. He took a Skana from a Tenno he once killed. The lancers regard him as the Iron Phoenix, as his Grineer body modifications and armor have made him a formidable force in melee combat. Further developing the Iron Phoenix name, Tyl Regor has undergone extensive training and modifications to grant him the abilities of the infamous Iron Skin, Stomp, Slash Dash, Switch Teleport, and Electric Shield (deployable from armor pieces).

TYL REGOR ENCOUNTER:

Searching through Tyl Regor's prized research facility on Uranus, the player encounters him waiting with a squadron of Grineer commanders, elite lancers, bombards, napalms, heavy gunners, butchers, powerfists, flameblades, guardsmen, seekers, shield lancers, scorpions, scorches, and troopers. Tyl Regor is invulnerable from all attacks while his Grineer squadron remain standing. Tyl Regor will teleport away from the battle at half-health when he engages in combat after the squadron is eliminated. Upon chasing Tyl Regor to the control room, he will use the Stomp ability, stunning the Tenno. Tyl Regor will then use Slash Dash, similar to how it is portrayed by Excalibur in the open beta trailer against Lt. Lech Kril. The Tenno will be downed, unable to be revived. A Nekros will appear, using Soul Punch in the cinematic. Then, while Tyl Regor is knocked back, Nekros will revive the player and attack Tyl Regor as a team, ending the cutscene and resuming the battle with Tyl Regor's reinforcements arriving, containing Eviscerators, Heavy Gunners, and Hellions.

Titiana (moon of Uranus)

Ariel (moon of Uranus)

Oberon (moon of Uranus)

Umbriel (moon of Uranus)

Miranda (moon of Uranus)

Neptune-Triton, Naiad, and Nereid

Neptune

Triton (moon of Neptune)

Naiad (moon of Neptune)

Nereid (moon of Neptune)

Eris-Dysomnia

Eris

Dysomnia (moon of Eris)

Other Dwarf Planets-Haumea, Makemake, Sedna, and Quaoar

Haumea

Makemake

Sedna

Quaoar

Pluto-Charon, Hydra, Kerberos, Nix, and Styx

Pluto

Charon (moon of Pluto)

Hydra (moon of Pluto)

Kerberos (moon of Pluto)

Nix (moon of Pluto)

Styx (moon of Pluto)

NOTE: This is still a work in progress, not fully complete. If you have any suggestions/feedback, post in this thread. Thanks for reading all of that, if you managed to do so. Massive text walls OP, plz nerf. Will reorganize soon into spoiler tags.

Other Things

-Codex updating: 

https://forums.warframe.com/index.php?/topic/241973-why-isnt-the-event-codex-updated/

Additionally, enemies/objects/bosses are automatically scanned for the Codex upon completion of the mission of which they were encountered. All entries and past entries that were removed are automatically unlocked to satisfy "completionists" and provides the player attention to be focused on killing/using the object/enemy/boss instead of scanning.

-Arc Trap poll: http://www.easypolls.net/poll.html?p=53758eece4b01a87c9c178f8

-New Massacre/Annihilation game type, enlarged Exterminate types containing 200-400 enemies.

-OPENING CUTSCENE referencing: 

EDIT 1: added organization

EDIT 2: added regions to be completed soon

EDIT 3: added Europa and Ceres storylines

EDIT 4: added Saturn, Tethys, Enceladus, Mimas, Dione, Hyperion,Titan, Phoebe, and Rhea storylines

EDIT 5: added Codex updates, such as all enemies/objects/bosses/background stories are unlocked automatically upon the completion of the mission

EDIT 6: added Uranus storyline

EDIT 7: fixed various grammatic errors

Edited by APBladeX
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I've had a few ideas. These ideas will significantly improve the tutorial from my perspective. I've also started a basic campaign with lore included. Note that this is an ongoing project. I'm open to constructive criticism and suggestions, so feel free to post them and add to this project! Trying to organize this as best as possible.

Also, warning of massive text wall. I will be adding lots of spoiler tags to avoid headaches that are prone to be caused from reading all of this at once. 

Additionally, I'm not one for art. If any artist out there is willing to design these bosses/anything else, PM me or post in this thread. Again, if you have any suggestions, feel free to add to this!

Enhanced Tutorial and Basic Campaign

Part I

OPENING CUTSCENE (until the Tenno falls from the cryopod, before Captain Vor opens the portal)

Part I: After the player logs in after registering his/her Warframe account, the player will have the choice between Excalibur, Volt, Loki, Mag, Ember, and Frost. These options will enhance player diversity early on and provide encouragement to explore their arsenal, while having abilities that benefit teamwork/cooperation. Not too strong or too weak, these Warframes are balanced (Frost aside from that, due to the recent changes which I hope will be looked at shortly). The player will also be able to choose from these following loadouts:

Primary: (starter weapons)                                                                                                                                        

Braton

Latron

Boar

Paris

Burston

Secondary: (starter weapons)

Lato

Sicarus

Furis

Melee: (starter weapons)

Skana

Part II

Part II: Once the player chooses his/her warframe, they will find themselves in an Orokin-designed cryopod within the room they encounter in the current tutorial (U13+). The cryopod will open, causing the player to fall. Once the player gets back up, the Lotus will guide the Tenno through the tutorial. The Lotus will prompt the Tenno to move around, describing basic movement functions. Then, the Lotus will tell the Tenno to access a console that controls an Orokin-designed “portal” that keeps the Tenno locked in the room. Using the minimap and pressing M, the Tenno will bring up the large map that will contain a waypoint, given by the Lotus, leading to the console. Describing hacking before the Tenno interacts with the console, the player will learn how to hack using the LMB and the RMB, making a randomized pattern. Once hacked, the console will interact with the portal, opening up the next passage. The player will then make his/her way to an Orokin storage room, containing one Orokin-designed locker, and one Orokin-designed crate. The player will be prompted to open/break these, shooting the crate first. The crate will drop rifle ammunition and pistol ammunition, rifle being used, explaining ammo, and pistol being full, unable to pick up the pistol ammunition. Additionally, the crate will contain 500 credits, explaining credits, and 50 platinum, explaining platinum. Then, the player will open the locker, which contains a new longsword stance that is separate from Iron Phoenix or Crimson Dervish, which matches the Skana’s stance polarity, explaining stances/auras. The locker will also contain 500 credits, Vitality, Redirection, and 10 common Fusion Cores. The Lotus will then explain mods, Orokin technology that enhances the various weapons/warframes.

Part III

Part III: Next, the player will be prompted to the next waypoint, which is a broken bridge. The player will have to wall-run by holding the SPACEBAR as they are on the wall, by first gaining a running start by using LSHIFT. After the player passes the bridge, there will be a long corridor filled with various Orokin traps, such as mobile wall laser beams (1st section), and traps with deathorbs that can rotate, fire lasers, and knock players down. The player will need to destroy these using the primary, then running out of ammo in the first clip, prompting the player to reload using R. After the corridor has been completed, the player will be guided further, coming to a section of a wall which has an Orokin grate (see Grate Prime). The player will be prompted to destroy this quietly using the Skana, thus prompting the player to equip it by holding the F key. After travelling down the system of Orokin-designed pipes, the player will spot a Grineer lancer patrolling the area, but alone and vulnerable. The Lotus prompts the player to stealthily take down the lancer by pressing E when the lancer is facing away from the player, avoiding detection.

Part IV

Part IV: After assassinating the first lancer, a Grineer butcher and 5 other lancers will spot you from the end of the corridor past the first area, therefore being detected. The butcher will run away, commanding the five lancers to capture the Tenno. The player will need to block incoming bullets using RMB after he/she takes a few hits, encountering damage for the first time if he/she was not damaged by the Orokin traps (shields and health were explained earlier). Blocking the bullets, the player must run up to the first lancer and eliminate him, then move onto the next four. Prompted by the Lotus, the player must chase down the fleeing butcher before the player is detected by other Grineer forces (introducing Capture mission-types). The butcher will turn at the end of the corridor and charge at the player (who will not be able to catch up due to emergence from the cryopod), prompting the player to hold the RMB and continue blocking and perform a riposte. The player must then capture the fallen butcher by holding X over the butcher’s body for interrogation purposes. Then, a second later after the capture is completed, Captain Vor and a large amount of Grineer lancers come around the corner, detecting the player. Captain Vor uses his electric projectiles to electrify the player, stunning him and limiting the player’s ability to move and react.

Drops from the eliminated Grineer: Serration/Point Blank (Rifle/Shotgun), Hornet Strike, Reach, Fury, Pressure Point, selected Warframe’s ability mods (example: Slash Dash, Radial Blind, Super Jump, Radial Javelin).

Part V

OPENING CUTSCENE (after Captain Vor enters the room, triggering the fight scene between the Tenno and Grineer)

Part V: The Tenno rescue the player and bring him to the Conclave, a haven for Tenno. The Lotus will guide the player to the spacestation, where he/she will encounter the player’s ship. Flying out of the Conclave’s sector, the player will be able to freely roam the ship after buying a kubrow from the Conclave market (separate from the player market) which offers limited blueprints and kubrows. The player will then be prompted to interact with the starchart, explaining the player market, the Foundry, the starchart itself, the player Codex, Codex scanners (50 free charges given to Scanner), Codex informational tutorials/explanations, and then takes you to Mercury, explaining region charts. The player will have to complete Mercury before venturing to Venus, then to Earth (thus completing the post-tutorial, then to Mars, then to Deimos and Phobos, then to Jupiter, then to Io, Ganymede, Europa, and Callisto (etc…, will be explained in-depth later). First, the player will need to eliminate all Grineer forces in Terminus, the first node of Mercury.

Changes to the Conclave and PvP: The Conclave will now be a “region” in the starchart, eliminating the various PvP zones from the other regions. The Conclave will serve as a “homebase” for the Tenno, featuring other Tenno, Tenno buildings, and Lotus symbols. The Conclave will also contain a blueprint market, and a spacestation for player ships which will be introduced with U14. Conclaves will possibly have more additions in the future.

Miscellaneous

-Experienced players (Mastery 1+) will no longer be able to matchup with new players in Mercury.

-Campaign and lore introduced

-Changes to Conclave/PvP

-Introduction of Kubrows, Player Ships, and new regions of the starchart

-New players have more variety to choose from and an enhanced tutorial

-Campaign is a separate "region" on the starchart from the current system we have, but Mercury is a requirement for new players to unlock the starchart. You will get a special badge/weapon for completing the campaign in full, and along the way unlocking new items/regions.

Mercury-Earth, post-tutorial, no Infested or invasions

Mercury

Mercury

Grineer, cannot be invaded by the Corpus

Captain Vor oversees the operations in Mercury, taking direct orders from the Queens. The Grineer patrol the hidden Orokin towers that remain in Mercury, guarding them from the Corpus and Tenno. The players will first arrive at the Mercury system, unable to venture elsewhere until Captain Vor is assassinated. The Orokin towers will be the main objective given by the Lotus, containing various artifacts of Orokin origin. These artifacts may prove dangerous if claimed by the various factions, so the Tenno must confiscate these artifacts. After eliminating all threats in Terminus, the Tenno must venture forth to the first Orokin tower, given that the tower’s location was recovered from the excursion in Terminus. There, the Tenno will encounter the Grineer, who are overseeing mining and raiding expeditions into the tower. After Terminus and MHT1 (Mercury Hidden Tower 1), the player must advance through Mercury. After Mercury is completed, the player will be taken to the starchart, seeing a Campaign region, and the "multiplayer regions". The player will be informed of T, for chatting with other players, the various gameplay mods of Online, Private, Invite-Only, and Solo of the multiplayer regions. The Campaign region will have to be completed SOLO.

Venus

Venus

Corpus, cannot be invaded by the Grineer

The product of recent Corpus technological advancements, a model predating the Orokin, the Jackal was modified and improved by Corpus research and engineering. The Jackal is now a superior robotic proxy, surpassing previous models of robotic entities and has proved problematic for Tenno operatives. If the Jackal prototype is allowed to prove itself worth the costs of mass-production, the consequences for the Grineer and Tenno will be catastrophic, granting the Corpus a large advantage in terms of militaristic power. The Tenno must sabotage the Jackal model, but the location of the prototype is hidden and scattered by retrieved Corpus data logs. The Tenno will need to infiltrate various Corpus outposts and ships in the Venus region until the Jackal’s true location is revealed, while undermining Corpus authority and military presence.

Once Venus is completed, new players will have access to the Mastery Rank 1 test, provided that they have enough Mastery experience to do so. This will grant them access to Earth and the ability to play with Mastery Rank 1+ players.

Earth-Luna (Earth's Moon)

Earth

Grineer homeworld, cannot be invaded by the Corpus

NOTE: Due to Vay Hek’s recent retreat and removal from Earth as a boss, Lt. Lech Kril will take his place and also prepare players for the Phobos Captain Vor and Lt. Lech Kril dual-boss encounter.

Home of the Grineer and the origin of all factions within the Origin System, the overgrown forests have forced the Grineer to take extreme measures to ensure life-sustainability on Earth. Hidden Tenno outposts remain in these forests, previously unthreatened by the Grineer, providing a way to spy on recent affairs and the Sister Queens. Councilor Vay Hek has issued an order to all Grineer troops on Earth to poison the forests to clear the way for more Grineer factories and industrialized cities. In the process, the Grineer could come into the possession of biological technology obscured and scattered by the forests, originally developed by the Orokin and their ancestors. Additionally, the Infested lurk within these forests, blocked off from the Grineer due to the impassable terrain and battlegrounds left by the Great War between the Orokin and Sentients, which ultimately led to the downfall of both and the emergence of the Grineer and Corpus. Vay Hek has assigned Lt. Lech Kril to oversee the “Cicero” operations on Earth. Lt. Lech Kril’s military prowess has earned him a high rank in Grineer hierarchy and has made him an infamous asset to the Grineer as a whole. The Lotus has ordered the assassination of Lt. Lech Kril and the stop of the Cicero operations, codenamed the Cicero Crisis (not the actual event).

END OF POST-TUTORIAL “CAMPAIGN”

Mastery Locks (further explained later)

Luna (Earth’s Moon)

A central region for Grineer mining, rare materials have recently been discovered here, some of which possess the potential to become powerful weapons. This cannot be allowed. Stop Tyl Regor’s work on Luna (Earth’s moon) before the Grineer achieve resources of immense amounts of capabilities, which include advanced weaponry. The Queens granted Tyl Regor full control of these mining operations, nicknamed Project Tethra. Tyl Regor put Commander Tengus in charge of the operation. Assassinate Commander Tengus and capture his associates on Luna for interrogation purposes regarding Project Tethra (not the actual event): Lt. Brokk and Lt. Typhus “the Manticore”. Capturing Lt. Brokk and Lt. Typhus after defeating them will grant access to the Brokk and Manticore alternate skins in the market.

Continued Campaign

Mars-Deimos and Phobos

Mars

Corpus, Grineer can invade AFTER campaign

The Corpus focus the majority of their military here, along with various research facilities that have developed unfathomable advances in technology. The Corpus tyranny of the solar rails have left the Grineer at a loss for fundamental resources, forcing them into a war for control. Nef Anyo, commander of the Corpus army and infamous inventor, has been developing technological advances and Corpus militaristic strategies/tactics. This has tipped the scale of balance within the Origin System once again, resulting in further conflicts between the Corpus and the Grineer. For now, the only balance is the strength of power between these warring factions. The recent developments could change that balance into Corpus domination and superiority. Assassinate Nef Anyo and sabotage the Corpus research facilities there.

Deimos (moon of Mars)

“Contested” Corpus VS Darvo’s Rebellion, Grineer can invade AFTER campaign

Recent colonization of Deimos has opened up opportunities for the Corpus to develop advanced technology without the danger of Grineer invasions, due to its reputation of being inhabitable. Yet to be discovered by the Grineer, Darvo, a Corpus outcast, has led a rebellion against the Corpus authority there. Support Darvo’s rebellion and overthrow Frohd Bek’s right hand man, Tabula Flora. Darvo’s rebellion could potentially provide a haven for Tenno to reside aside from the Conclave. Darvo’s friendship with us could result in a powerful alliance in oppression of Corpus and Grineer power.

Phobos (moon of Mars)

Grineer, Corpus can invade AFTER campaign

After the assassination of Nef Anyo, Grineer and Corpus logs alike have referenced “Arid Fear”. We do not yet know the context of these references, or their inclusion of both the Corpus and Grineer. All we know is that Nef Anyo had something to do with it. Unfortunately, Nef Anyo was assassinated before interrogation could take place, as it was not known that he had something up his sleeve at the time. Operatives have intercepted a message from the Corpus Board, stating that Corpus scouts were sent into the Void to prevent us from revealing the scheme behind Arid Fear. Unfortunately for them, they do not seem to care about our connection to the Void. They will regret hiding there. Venture to Phobos and retrieve as much information as you can.

Lotus message after venturing to Phobos for information:

It seems as if our incursions on Phobos have proven useless, as there are no signs of any form of life besides Skates. These arid deserts are no place for the Grineer or Corpus. Their technology is not ready to sustain life on Phobos. We need more information. Since the Corpus are hiding in the Void, you will need to craft Arid Fear Void keys (AFV) and venture to the Void. Capture their scouts that hide within. Uncover as much information as possible.

Lotus message after capturing Corpus scouts within the Void:

It seems as if Arid Fear is the colonization of Phobos, intended to be kept secret by the Grineer. The Grineer paid the Corpus to keep this information from us. If the Grineer have had this much time, they’ve already developed their settlements, and possibly new technology with it. Go back to Phobos and find these settlements. Who is behind this?

Our operatives have revealed that Captain Vor and Lt. Lech Kril are working together to build settlements on Phobos. This should not be possible. They were killed. You killed them. If they are alive, you either failed, or there is more technology out there that shouldn’t be possible. Find them and eliminate all Grineer you encounter. Assassinate Captain Vor and Lt. Lech Kril, and make sure they stay dead.

Ceres

Ceres

Project Tethra proved more to be more than a simple mining project. Our operatives have discovered Vay Hek's operations go further than what we originally suspected. He is rebuilding the Grineer FOMORIAN fleet, ships powerful enough to wipe out entire fleets. He has transformed Ceres into a mining excursion, and a place for Grineer shipyards to be built for these FOMORIANs. Ever since a conflict named Slingstone between the Grineer and Corpus, we've been able to cease the production of these FOMORIANs with the assistance of the Corpus. Now, he's taking a different approach. We are not able to sabotage the cores from within the ship. The cores have been redesigned, with further enhancements and security measures to ensure that we have difficulty in sabotaging these cores. He's hidden these cores, ever paranoid. Find these cores using these frequency triangulators, hijack them to the extraction ship, and our operatives will fly them out to the outer sectors of space to destroy them, as they can cause immeasurable damage to the system otherwise. 

VAY HEK ENCOUNTER: As you are hijacking the last core (out of 7) to the extraction ship in separate missions, Vay Hek will appear after various taunts, forcing you to deal with Grineer troops AND a boss encounter while protecting the core. Defeat Vay Hek and his revamped "COMBAT PLATFORM", and the remaining Grineer forces. Then, proceed to hijack the core to the extraction ship.

After defeating Vay Hek:

Vay Hek will flee from Ceres, heading back to Earth. You will need to track him down by returning to Earth and finish the job after all of the cores are destroyed, ensuring the the FOMORIAN fleet will be unable to be rebuilt in the near future. Assassinating Vay Hek will ensure that Project Tethra is never continued by the Grineer, and further ensuring the Origin System's safety and balance.

Jupiter-Io, Ganymede, Callisto, and Europa

Jupiter

UNKNOWN

Alad V used to lead Corpus engineering and research, developing many of the current robotic models and proxies that we’ve seen. Alad V was declared an outcast and banished from the Corpus after a conflict between him and Sargas Ruk, supreme general of the Grineer military. Alad V was previously on the Corpus Board. Find out why he was declared an outcast. Our operatives have confirmed his presence on Jupiter. Jupiter was completely overrun by the Infested. Has Alad V changed that? Find Alad V at all costs. Our operatives have heard rumors of his continued research, including the Zanuka Project. We do not yet know of what the Zanuka Project entails. Confirm the Zanuka Project’s objectives and Alad V’s location. Then, we will decide whether he shall live or die.

Io (moon of Jupiter)

Alad V’s Zanuka Project has proven that the abductions involving Tenno are used to develop hybrid technology. Alad V fled Jupiter, and we suspect that there are more facilities out there that he is using for the Zanuka Project. Find these facilities and sabotage them. If Alad V is there, kill him.

Callisto (moon of Jupiter)

Alad V indeed had research facilities on Io, used for his Zanuka Project. It seems as if the Corpus there were loyal to him despite his declaration of being an outcast. We do not yet know of Corpus control on Ganymede or Callisto. We can confirm Corpus presence on Europa, but they do not belong to Alad V’s splinter group. Search for remaining facilities and the fleeing Alad V on Callisto, sabotage any you encounter, and kill Alad V. Make sure he does not escape.

Ganymede (moon of Jupiter)

Due to Alad V’s assassination, the remaining facilities on Ganymede have been left without orders. To ensure that the Zanuka Project is never continued again, sabotage these remaining facilities and any Corpus you encounter. Our operatives have also recovered information that suggest a Corpus leader by the name of Motra Prova is overseeing these facilities, previously working for Alad V. Assassinate him and sabotage the facilities. Finish the job.

Note: After finishing the Jupiter, Callisto, and Ganymede storyline, Valkyr will appear in the market, as well as her Codex entry.

Europa (moon of Jupiter)

Infested, part I

While the Zanuka Project has come to an end, I fear that the Corpus may resume Alad V's work by salvaging his sabotaged facilities. Nef Anyo's work on Mars has proven that the Corpus will stop at nothing to achieve greatness. We need to find out if the Zanuka Project is being continued on Europa by the Corpus Board. The Corpus have since then been recapturing Jupiter, Ganymede, and Callisto, gaining more territory from our work. We've confirmed that there is Corpus presence on Europa, but not their intentions. Find out all you can.

Update from the Lotus: 

The data you've retrieved from the abandoned facilities and outlying ships have indicated that the Infested overwhelmed the Corpus on Europa. The Technocyte Virus cannot be allowed to grow further. Exterminate as many Infested entities as you can. 

Update 2 from the Lotus:

Our operatives have discovered there are far more Infested entities on Europa than what you've encountered. Additionally, there seems to be a major Infested entity that has been the alpha wolf in the pack. Are the Infested controlled by a hivemind? Find out all you can and search Europa for the alpha.

J3-GOLEM ENCOUNTER:

As you are searching an Infested Corpus outpost and are combating the Infested there, the revamped J3-Golem appears with an army of ancients and other Infested entities. Eliminate the Infested and assassinate J3-Golem. 

Europa (moon of Jupiter)

Corpus, part II

After the liberation of Europa from the Infested and the assassination of J3-Golem, our operatives have discovered that J3-Golem was the product of further experimentation conducted by Alad V and his splinter group. He had sent the Infested there from Jupiter to eliminate the Corpus not under his control there so he could have further territory to extend his research. Since Alad V was assassinated, the Corpus have been reclaiming his territory and combating the Infested on Jupiter. The Corpus Board has asked us to assist them with the reconquest of Europa, paying large amounts of credits for this task. Assist the Corpus and reclaim Europa. Be wary of treachery, Tenno. The Corpus mention the Betrayers in some of their data logs. We do not yet know who the Betrayers are, but I suspect it is yet another scheme plotted by the Corpus.

RAPTOR ENCOUNTER:

After assisting the Corpus with the very last Infested node, the Corpus surround you. Frohd Bek marches into the seen, referring to you as the Betrayer. Referring to the Tenno as Betrayers. Referring to the Lotus as a mastermind who is using the Tenno to carry out her evil wishes. Referring to the Tenno as slaves. When you break free from the surrounding Corpus and charge at Frohd Bek with your melee weapon in a cutscene, the Raptor osprey emerges. Frohd Bek flees the scene in his ship, leaving you alone to deal with the Corpus and the Raptor. Assassinate the Corpus and destroy the Raptor osprey prototype before it kills you and is put into mass-production. Failure would mean the Corpus would be able to dominate the Origin System. Failure is not an option. 

Saturn-Titan, Hyperion, Rhea, Tethys, Mimas, Dione, Phoebe, and Enceladus

NOTE: Unlocking Saturn requires all of Saturn's moons to be completed first, for the sake of the storyline.

Saturn

General Sargas Ruk's conflicts with the Corpus and Tenno have granted the Grineer militaristic superiority within the Origin System. One of our operatives managed to infiltrate a message from Sargas Ruk to the Queens, mentioning Project Tethra and the Outer Terminus. Despite our efforts to end Project Tethra, I fear that Sargas Ruk may attempt to continue it and take the Outer Terminus from the Corpus, who seek to rebuild it for their own agenda. The Outer Terminus is the last region of the Origin System, a gateway to the outer systems in the galaxy. Perhaps the Grineer are planning a final push against the remaining holdings of the Corpus, and a last assault on our cause for balance. If the Grineer manage to take the Outer Terminus and rebuild it somehow by using Project Tethra and Vay Hek's FOMORIANs, we will not be able to stop them from conquering whatever lies beyond the Origin System, nor will we be able to salvage any hope of restoring balance to this system alone. Sargas Ruk knows we must come for him. He's prepared blockades and fortresses on Saturn's outlying moons, deploying a planetary shield that blocks out all unauthorized entities. To get to Sargas Ruk, you must destroy all of the defenses on Saturn's moons. The Eight Guardsmen will be protecting these defenses on Saturn's moons under orders from Sargas Ruk. Assassinate them at all costs and destroy the defenses.

Saturn Part II

All of the defenses on Saturn's moons are destroyed. The Guardsmen have been eliminated. Press forward and track down Sargas Ruk on Saturn. Infiltrate one of the outposts on Saturn and retrieve Sargas Ruk's location and eliminate him.

GRUSTRAG THREE ENCOUNTER:

Mid-way into the infiltration mission, the Grustrag Three will appear, guarding the access terminal that contains Sargas Ruk's location. The player must defeat the Grustrag Three and the Grineer forces that are reinforcing them, and then retrieve the data log from the access terminal.

Grustrag Three: Vem Tabook, Leekter, and Shik Tal 

SARGAS RUK ENCOUNTER:

After defeating the Grustrag Three and retrieving Sargas Ruk's location, the player will be taken to one of Saturn's fortresses. Sargas Ruk will be heavily guarded by a Grineer army of elite troops. Eliminate all Grineer forces and assassinate Sargas Ruk.

Sargas Ruk will have the latest Grineer body modifications, developed by Tyl Regor. He will have access to fire abilities, like he does currently. Sargas Ruk will be reinforced by four specialized Seekers that have redesigned body modifications and deployable rollers. Assassinating Sargas Ruk will be difficult, as his high armor ratings and constant bombardment of fire attacks keeps the player distracted while he/she has to eliminate the Seekers in order to focus on Sargas Ruk.

Titan (moon of Saturn)

The First Guardsman, Klos Thr'ock, will be guarding the defensive fortress on Titan. Eliminate the Grineer forces within the fortress and assassinate Klos Thr'ock. Klos Thr'ock will have possession of ice/frost abilities as well as a shockwave when the player gets too close, limiting melee capabilities.

Hyperion (moon of Saturn)

The Second Guardsman, Ahgre Gar, will be guarding the defensive fortress on Hyperion. Eliminate the Grineer forces within the fortress and assassinate Ahgre Gar. Ahgre Gar will have possession of fire abilities and specialized in melee combat, using a flaming Jat Kittag with the Crushing Ruin stance. 

Rhea (moon of Saturn)

The Third Guardsman (Guardswoman), Kela De Thaym, will be guarding the defensive fortress on Rhea. Eliminate the Grineer forces within the fortress and assassinate Kela De Thaym. Kela De Thaym will have the same abilities as her boss-fight on Sedna in the multiplayer campaign, with a homing Ogris, shockwave, accompanying multiple powerfists and flameblades that constantly spawn, and blast melee attacks that knock the player down. After Kela De Thaym's defeat, she will flee as Captain Vor returns, revived from his mysterious Orokin powers. Captain Vor will taunt the player while Kela De Thaym makes her escape. Captain Vor teleports away in Orokin particles, fleeing as well.

Tethys (moon of Saturn)

The Forth Guardsman, Reaar Ug Ka, will be guarding the defensive fortress on Tethys. Eliminate the Grineer forces within the fortress and assassinate Reaar Ug Ka. Reaar ug Ka will have possession of various "Wraith" weapons, mainly focusing on melee combat with the Machete Wraith, utilizing shockwave attacks and knockdowns. Defeating Reaar Ug Ka will unlock the Rakta Syandana in the player market. 

Mimas (moon of Saturn)

The Fifth Guardsman, Jkhun Klhem, will be guarding the defensive fortress on Mimas. Eliminate the Grineer forces within the fortress and assassinate Jkhun Klhem. Jkhun Klhem will have possession of powerful body modifications that enable him the ability to teleport, turn invisible, jump extremely high, and move very fast. This grants him the potential to stealthily combat the player, equipped with a Grineer version of the Cernos, a fire/blast version of the Castanas, and a Grineer scythe modeled after the Hate.

Dione (moon of Saturn)

The Sixth Guardsman, Feer Kle Skum, will be guarding the defensive fortress on Dione. Eliminate the Grineer forces within the fortress and assassinate Feer Kle Skum. Mid-way into the mission, the player will be taunted by an unknown entity. Coming to a corridor, a mysterious figure will appear. This figure is Feer Kle Skum, half-Infested, half-Grineer. Feer Kle Skum will utilize the powers of Infested Leapers, Electric Crawlers, Ancient Disruptors, Ancient Healers, and Toxic Ancients, as well as wielding the Dual Ichors and an electric stun projectile, similar to Captain Vor's stun grenade.

Phoebe (moon of Saturn)

The Seventh Guardsman, Klam Rarra Adu, will be guarding the defensive fortress on Phoebe. Eliminate the Grineer forces within the fortress and assassinate Klam Rarra Adu. Klam Rarra Adu will have possession of various Tenno abilities, such as Teleport, Radial Disarm, and Decoy (clones of Klam Rarra Adu), while wielding the Furax gauntlets, focusing on deception and melee combat. Klam Rarra Adu will also possess the ability to turn invisible and flee when he is damaged severely, but will have a forced bleed/slash proc, slowing him down with the blood revealing his location. Treat him as a Capture target, capturing him for interrogation.

Enceladus (moon of Saturn)

The Eighth Guardsman, Ahs Ganni, will be guarding the defensive fortress on Enceladus. Eliminate the Grineer forces within the fortress and assassinate Ahs Ganni. Ahs Ganni will have possession of an Amphis, focusing on melee combat. He will also possess electric abilities, such as Volt's Shock, Electric Shield, Overload, and Electric Surge. After assassinating Ahs Ganni, you will be taunted by the Stalker, who the player hasn't been encountered by before, but has received the messages in the inbox. The Stalker will, as always, be using the Dread, Despair, and Hate, as well as the Disrupt and Teleport abilities.

Uranus-Titiana, Ariel, Oberon, Umbriel, and Miranda

Uranus

Titiana (moon of Uranus)

Ariel (moon of Uranus)

Oberon (moon of Uranus)

Umbriel (moon of Uranus)

Miranda (moon of Uranus

Neptune-Triton, Naiad, and Nereid

Neptune

Triton (moon of Neptune)

Naiad (moon of Neptune)

Nereid (moon of Neptune)

Eris-Dysomnia

Eris

Dysomnia (moon of Eris)

Other Dwarf Planets-Haumea, Makemake, Sedna, and Quaoar

Haumea

Makemake

Sedna

Quaoar

Pluto-Charon, Hydra, Kerberos, Nix, and Styx

Pluto

Charon (moon of Pluto)

Hydra (moon of Pluto)

Kerberos (moon of Pluto)

Nix (moon of Pluto)

Styx (moon of Pluto)

NOTE: This is still a work in progress, not fully complete. If you have any suggestions/feedback, post in this thread. Thanks for reading all of that, if you managed to do so. Massive text walls OP, plz nerf. Will reorganize soon into spoiler tags.

Other Things

-Codex updating: https://forums.warframe.com/index.php?/topic/241973-why-isnt-the-event-codex-updated/

-Arc Trap poll: http://www.easypolls.net/poll.html?p=53758eece4b01a87c9c178f8

-New Massacre/Annihilation game type, enlarged Exterminate types containing 200-400 enemies.

EDIT 1: added organization

EDIT 2: added regions to be completed soon

EDIT 3: added Europa and Ceres storylines

EDIT 4: added Saturn, Tethys, Enceladus, Mimas, Dione, Hyperion,Titan, Phoebe, and Rhea storylines

I totally love it! I post something similar in the past (Simple Idea That Will Be Fun In The Future...), but yours is so much better! 1+

Edited by 0zryel
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Thanks for the feedback! Checked out your thread, its some good ideas! Maybe I'll incorporate them into this, with your help of course. Any ideas?

o...of course, anything for a fellow Tenno! Take any Idea you like from my post... 2 minds are better than one!

 

Basically the only suggestion I add to it since your going to touch the lore part is to attach it to the tutorial with a small story, telling missions of events that have already pass... to take player to more and more advance content and missions up to the current latest events happening... like a personal story of sorts...

 

DE has created many thing in this game that they can use for a solid lore sequent of mission that the player could revisit in form of tutorial and personal story:

 

  1. Fusion Moa Event
  2.  
  3. Artifact Defense Event
  4.  
  5. The Informant Event
  6.  
  7. The Sling-Stone Event
  8.  
  9. The Arid Fear Event
  10.  
  11. The Gradivus Dilemma
  12.  
  13. The Hunt For Alad V
  14.  
  15. The Cicero Crisis
  16.  
  17. Operation Oxium Espionage
  18.  
  19. Tethra's Doom
  20.  
  21. Specters Of Liberty
  22.  
  23. ATTENTION TENNO!
  24.  
  25. DEPTHS OF THE VOID
  26.  

 

Example:

 

They can even introduce helpers or teachers in missions (New Protagonist to your Story to Love or Hate): We have the specters now… so it be easier for DE to just add a Tenno helpers/Teachers (a Rhino, an Excalibur, Trickster Loki, Mystical Mag etc. being a Veteran Tenno’s with their own personalities, Warframes all scared with many battles, etc) to the story they can even create their own cast of *exclusive* Tenno Skins for these helpers with their own personality, story and conflicts, they don’t need to speak they just need to act like the G.I. Joe’s Silent Hero Snakes Eyes (Emotes?)…or if DE wants give each more lore depth to this Tenno they can cast in their personal Story with their own voice, I know if this happened, [DE] Megan will be starting as Valkyr and Ember for sure! XD…

 

This way you (Tenno Player) will grow to love or hate each Warframe as you uncover, rescue, work, fight, cry, bleed or even see them die, betraying you or how they sacrifice themselves for you

 

Also, the story could introduce the Conclave and Dark Sector Rails… by adding the Stalker and his Clan of Anti-Tenno hunters who you will be battling you in this section of tutorial, personal Story.

 

 

Stalker is like a Dark Excalibur you know the starting Warframes of this game. His basically the most vengeful of the others and will challenge you to a duel in the conclave one on one. After you beat him you meat his clan buddies in special battles...

 

Colossus could be like a Dark Rhino

 

Stinger could be like a Dark Loki

 

Chroma could be like a Dark Mag

 

You know, the starting Warframes of this game…but EVIL… lol

 

NOTE: All names were taken for the original Dark Sector Game like the Stalker name.

 

And the one that guides them the Shadows like the Lotus guides us, who is the Grand Master of this Anti-Tenno Faction would be the Nemesis,Final Boss Fight maybe in the Story tutorial for the Conclave and Dark Sector Rails conflicts...

 

A nice touch to make this interesting is that THEY could be part of the friends and mentors that where helping you in your missions...before they turn to the dark side or just as they train you (a promising talented Tenno that will be the player) where hoping to add you to their anti-Lotus Tenno Clan...etc...maybe even add flashbacks of the Orokin Empire, the War, what happened, etc...well you get the idea.

 

All of them are terrifying to even visualize but it will all be such a rich lore experience that will help the player grow and up to speed in a deep rich story...that we old players have already play and would love to play again if this was release.

 

Hope this helps a bit to enhance your already awesome idea! ^_^

Edited by 0zryel
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  • 2 weeks later...

New Leader-type Enemy Ideas:


 


Corpus=Eximus


Guardian-crewmen/ospreys/MOA/elite crewmen/corpus tech (instant shield recharge, buffed shield amount, drains shield)


Shock-elite crewmen/corpus tech (Electric Shield, Shock, Electric Surge, electric attacks)


Blitz-crewmen/elite crewmen/corpus tech/MOA (knockdown attacks and radial stuns, modified Pull)


Force-corpus tech/MOA/ospreys (has Sanctuary, Vaporize, and modified Crowd Dispersion)


Grineer=Leader


Arson-bombards/napalms (fire attacks, Fire Wave, Blast Grenade, Inferno, Fire Blast)


Arctic-heavy gunners (ice attacks, Ice Wave, modified mobile Snowglobe, modified Avalanche)


Modified Guardsman/new name-light units/medium units (near invincibility to self and nearby allies, vulnerable to elementals)


Leech-light units (slowly steals energy, Pull, corrosive attacks)


Infested=Alpha


Berserker-ancients (fast, modified Roar, bullets ineffective) 


Sanguine-leapers/ancients (slash attacks/high bleeding proc, modified Slash Dash)


Parasitic-chargers/crawlers (slowly steals energy, modified Venom, modified Molt, corrosive attacks)


Mutalist Arctic-mutalist ospreys (similar to Grineer Arctic Leaders, has Coolant Leak and replaces toxin cloud with viral cloud)


Corrupted=Sentry


Guardian-ospreys/MOA/crewmen/drones (see Corpus Guardian Eximus)


Sanguine-ancients (see Infested Sanguine Alpha)


Blitz-crewmen/lancers (see Corpus Blitz Eximus)


Arctic-lancers/heavy gunners (see Grineer Arctic Leader)


Neural-sabotage object/boss (corrupts entities within the Void, radiation attacks and "mind control", Absorb, Pull, Regen x3) 


^(Tower I-IV sabotage/assassinate?)^


 


This would get rid of the annoying instantaneous drain of energy, overpowered toxin auras, and would implement new types of enemy variations.


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don't forget the 'storyline' has to have a way to update itself, because of all the invasions and events!

And can you split the paragrpahs a bit? They are pretty hard to read.

Edited by jjpdn
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don't forget the 'storyline' has to have a way to update itself, because of all the invasions and events!

Yes, but the storyline will be separate from the multiplayer side. Invasions and such will happen on the multiplayer side as well as events, and then those events could somehow be implemented later on into the storyline.

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Love the idea but I'm not too sure about all the starting frames. Your suppose to have a limited choice so opening up doors to all these frames seems to me like too much easy access for a starting player. The frames are suppose to be long grinds/finds not every frame is a starter one. DOn't mind that nitpick though because the story is all awesome sauce!

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Love the idea but I'm not too sure about all the starting frames. Your suppose to have a limited choice so opening up doors to all these frames seems to me like too much easy access for a starting player. The frames are suppose to be long grinds/finds not every frame is a starter one. DOn't mind that nitpick though because the story is all awesome sauce!

I put that many there because the new player experience is already very limited. Gameplay isn't supposed to be all grinding/farming. They need to have a variety to choose from right off the bat to get them hooked and discover which one they like better and would rather play as. It will give them descriptions and run downs of their abilities first so they make the right choice. Prices in the market can be lowered for these warframes to 75 platinum, like Volt and Excalibur. They are all very different from each other, providing an assortment of choices for the new player. Two female warframes and four male warframes to choose from for both gender types of the player.

-Excalibur (balanced offensive/utility)

-Volt (lightning offensive/utility)

-Mag (gravity offensive)

-Frost (ice offensive/defensive)

-Ember (fire offensive)

-Loki (stealth/manipulation)

Edited by APBladeX
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This is a very good thread, since DE is actually working on something like this, we might see some if not all these great ideas implemented! Great Job APBladeX, love everything... Keep the feedback alive guys, this is current stuff that is being work on as we speak!

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