grillv20 Posted June 26, 2014 Share Posted June 26, 2014 (edited) Just something random I thought of off the top of my head. If its been posted here before I haven't seen it. Basically since we have a quest mode incoming and this is what I thought up. Hope you enjoy. What if you chose to actually go out and solo missions on certain planets for various blueprints to different faction specific weaponry and technology? The keyword here being SOLO. This sort of thing would cause headaches with squad combat. Quest Idea: What if there were these contacts that we could pay credits to for information on technology being developed in our solar system? We could go into these ships/bases all stealth-like and search for the blueprints. These blueprints could quite literally be anything that the devs would want it to be without going out of the way to change lore seeing as we can build entire prime warframes by doing JUST the void. Hacking terminals and playing some crazy minigames across a ship. Not specifically having any set destination you had to go or anything of that nature because god knows how utterly boring the game can be when its holding your hand every step of the way. Give it a stealthy feel and let the players explore their way around these enemy installations and uncover these blueprints or whatever they may find locked away in whatever these facilities. I will go into this further later on. WHAT IF THE CONTACT WAS DARVO?! JUST SAYIN. It could go like this: 1. Player wants to go "treasure hunting" 2. Player flies his ship over to the contact 3. Player pays contact to set up a various heists in a given planet / sector for a certain amount of time. (Can do multiple at a time of course given you have the credits to support it,) 4. The new solar "wheel" menu pops up and there will be an emblem above a planet that can indicate where the operations will be happening at. 5. When an operation is ready for whatever planets you have operations being set up in the emblem for that planet will begin to flash. 6. When you open the planet and get a view of all the sectors surrounding it you will see which mission it is exactly by some sort of color coding or an icon or whatever the dev team decides looks prettiest. Click it. 7. A menu pops up that prompts the player asking them if they want to proceed with special operations or regular or nightmare mode. 8. *loading intensifies* 9. Play the mission Basically once you're in it would be a game of stealth and the deciding factors for the mission's success would ride on how stealthy you were during a mission. A set number of alarm cancels that the contact could provide to you remotely. After these alarm cancels were gone the systems go into full lockdown making further data-retrieval impossible. When a base is on full alert you may not hack into their systems etc. You could travel around the installation freely hacking your way into computers and retrieving blueprints. Missions should definitely have a finite amount of information to steal before you leave for extraction. There should always ALWAYS be a no enemy respawn mechanic for this sort of mode until the ship was on full alert. You don't want to be hacking a computer that you spent 5 minutes carefully securing for some random dude that decided to walk in the door and be like "HEY YOU, WHAT'RE YOU DOIN!?" Then he runs for the panic button and you're boned. Outline of the mode being(above wall of text): 3 alerts cancellations is what you get from the Lotus. Once those are gone and the ship goes on alert you must extract. Varying amount of information to gather in the mission (varying amount of blueprints available to steal.) Can choose to leave for extraction at any time. Just gather as many blueprints as you can without blowing the mission. If you fail a mission then its gone until another variant pops up later on the star chart. Basically my whole idea with this was to build a system that wasn't exactly the most complicated thing but another system to encourage active stealth that is both rewarding and replayable. This may be a good way to explain how Tenno got a hold of all these fancy weapon blueprints that they have available to them through research in their dojos! Hell, they could throw in some of those BPs and auras that don't go floating around in alerts as much as people would be hoping for. (potatoes anyone?) Plus it would give people that have a ton of money just laying around to throw at Darvo(my fictional contact guy.) You really really want those BPs? Time to search them out. Really really want that Vauban? Time to go on a hunt sir. Darvo has secrets and hes willing to share them for a price! _________________________ Extra Thoughts _____________________________________________________ edit: An extra idea I had with this would be to put guaranteed assassination marks out on the player for successfully retrieving blueprints/data from missions. Allow these marks to stack depending on where you're doing missions at. With how the assassinations work right now theres only Alad V to represent the corpus. I think another type of corpus assassin would have to be developed for this to be more lore accurate since Alad V is a traitor to the corpus and all. I don't think infested should get this sort of treatment though, not sure how they could pull this off and present it to us in a lore friendly way. Also Renegade343 had mentioned in his post that he would like to see tilesets that had multiple routes for stealth play in this sort of mode. edit2: The new assassins for the corpus could easily be the new hyenas that they put in recently. BUT ON CRACK New uses for the Scanner https://forums.warframe.com/index.php?/topic/243942-new-uses-for-the-scannera-total-re-imagining/ something to go along with this system to enrich it a bit Edited September 24, 2014 by grillv20 Link to comment Share on other sites More sharing options...
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