HurricaneBones Posted June 27, 2014 Share Posted June 27, 2014 As far i know, there's no way for a sword alone tenno to get rid of a distrupt eximus without losing all its energy. I would appreciate a change in this Link to comment Share on other sites More sharing options...
GreyEnneract Posted June 27, 2014 Share Posted June 27, 2014 Scott wants you to suffer. Link to comment Share on other sites More sharing options...
(PSN)JoeyTwoShoes Posted June 27, 2014 Share Posted June 27, 2014 They are the sole reason I always bring at least one gun even if I don't expect to shoot anything. When you see those purple swirls around you, you better hope you have something with range :P. Link to comment Share on other sites More sharing options...
Renegade343 Posted June 27, 2014 Share Posted June 27, 2014 As far i know, there's no way for a sword alone tenno to get rid of a distrupt eximus without losing all its energy. I would appreciate a change in this Eximus overhaul, maybe? I have such a solution for that. Link: https://forums.warframe.com/index.php?/topic/247791-enemy-eximus-overhaul-suggestions-wip-now-with-venomous-eximus-rework/ (see Shock Eximus) Link to comment Share on other sites More sharing options...
Morgax Posted June 27, 2014 Share Posted June 27, 2014 Same goes for any unit with poison/toxic effect. Link to comment Share on other sites More sharing options...
DoomsDayDan Posted June 27, 2014 Share Posted June 27, 2014 Eximus effects should be actual telegraphed attacks instead of lazily cobbled together auras Link to comment Share on other sites More sharing options...
shut Posted June 27, 2014 Share Posted June 27, 2014 The disruption should only happen if you stay in the aura for a certain amount of time, rather than periodically affecting everything that happens to be in the aura. That way, it's reliably counterable with skill while maintaining its "Oh sh--" effect on the player. Link to comment Share on other sites More sharing options...
Yuroth Posted June 27, 2014 Share Posted June 27, 2014 Eximus effects should be actual telegraphed attacks instead of lazily cobbled together auras The disruption should only happen if you stay in the aura for a certain amount of time, rather than periodically affecting everything that happens to be in the aura. That way, it's reliably counterable with skill while maintaining its "Oh sh--" effect on the player. Yes a telegraphed attack or a slowly draining aura would be nice. or both. Link to comment Share on other sites More sharing options...
TMHowler Posted June 27, 2014 Share Posted June 27, 2014 use Glaive/Prime/, Kestrel? :D Link to comment Share on other sites More sharing options...
Tulzscha Posted June 27, 2014 Share Posted June 27, 2014 Moved to the proper section. Link to comment Share on other sites More sharing options...
Viverim Posted June 27, 2014 Share Posted June 27, 2014 use Glaive/Prime/, Kestrel? :D Glaives and Kestrel can't be thrown if you are melee only. Link to comment Share on other sites More sharing options...
Dalawantahr Posted June 27, 2014 Share Posted June 27, 2014 Shoot them? Link to comment Share on other sites More sharing options...
DoomsDayDan Posted June 27, 2014 Share Posted June 27, 2014 Glaives and Kestrel can't be thrown if you are melee only. They can, you have to swing once and then hold (dw they're working on this at a snail's pace) Link to comment Share on other sites More sharing options...
Renegade343 Posted June 27, 2014 Share Posted June 27, 2014 They can, you have to swing once and then hold (dw they're working on this at a snail's pace) Which is a huge problem in terms of speed. Link to comment Share on other sites More sharing options...
Acino Posted June 27, 2014 Share Posted June 27, 2014 Gotta agree with op. It's frigging stupid that they can suck all your energy instantly when they spawn in a room next to you. Like wtf. Link to comment Share on other sites More sharing options...
Alice-Proxy Posted June 27, 2014 Share Posted June 27, 2014 Yep, there are some enemies that you can't kill with sword alone. Like Vay Hek, or Lephantis. Link to comment Share on other sites More sharing options...
Janzer Posted June 27, 2014 Share Posted June 27, 2014 I'd be happy if most, if not all, enemy types that sap energy in one hit (or within distance of) would drain a percentage or smaller fixed amount of energy, while you are within their aura range or per hit on you, versus instantly taking all energy. I know there's a couple of mobs that currently do this, but the others that take all energy in one hit or within entering their aura range, are just a bit ridiculous when you're working hard as a melee fighter, to retain your energy in order to use for channeling, and then lose all of your skilled work in a single hit unseen from behind (or through an aura range on the stairs above you perhaps). Even with Rage equipped, that period of time that you are not allowed to absorb energy, further punishes you, because apparently losing all energy in one hit isn't enough, and will get you killed really quickly against higher level mobs. It's pretty much a death sentence if you're unable to parkour your way out of the situation, or CC it with a good ground slam (if your weapon has that), which is probably going to be hard at that point given certain types of enemies that are producing knockdown effects at the same time (knock down being another fun topic of melee only Volts like me, but not for this post). Link to comment Share on other sites More sharing options...
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