Xardis Posted July 3, 2014 Share Posted July 3, 2014 Now in game there are so many mods that for players who just started their fun its too hard to drop something useful (serration, hornet strike, basic elemental mods, etc.). My idea is to take mods that have the same stats (damage, elements, multishot, crit, punch thought, status, reload, magazine, ammo mutation and many others) and fuse them into one mod for each stat (this is only for main weapons and sidearms) for egz: serration being the same mod for rifle shotgun and pistols. I know that there would be a problem with the same mod being equipped into two weapons at the same time. There are three solutions for this problem; 1 - allow for those mods to be equipped but only for those mods (I would hate to rank up another 2 serration to rank 10); 2 - ranking up those mods would spawn 3 identical and linked together mod (ranking up one would rank up the rest); 3 - make all mods 10 rank for weapons into same stat 5 rank mods. The other problem is the ability mods dropping from normal mobs. As was suggested some time ago make all those mods drop only from spectes both in dark sectors conflicts and craftabels. Hope you like my idea and tell me what you think about it. Link to comment Share on other sites More sharing options...
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