t3hsquirr3l Posted July 15, 2014 Share Posted July 15, 2014 I'm very impressed, and excited to see what's coming! If you walk off an edge, is it intended to be able to jump once in the air? Also, I was able to repro all of the other glitches reported in the thread. Though rocketing up the wall almost feels 9/10ths feature :P Link to comment Share on other sites More sharing options...
FreeToThink Posted July 15, 2014 Share Posted July 15, 2014 Thanks so much! I've been looking forward to some kind of playable demo of sorts and I swear I could play this all day! Expecting much ossum from the official alpha! Link to comment Share on other sites More sharing options...
AnonCat Posted July 15, 2014 Author Share Posted July 15, 2014 Thanks so much! I've been looking forward to some kind of playable demo of sorts and I swear I could play this all day! Expecting much ossum from the official alpha! Sooo much "ossum" is coming sir. Link to comment Share on other sites More sharing options...
Christopherson Posted July 16, 2014 Share Posted July 16, 2014 Hei folks, another fresh build for the PC for you to test. Have a awesome day. More will come. Just a view days and you can test the android port from Ben Ezard. !! PC VERSION !! !! DOWNLOAD !! https://www.dropbox.com/s/kvx62rq7cdfvdw7/build7.zip Chris Link to comment Share on other sites More sharing options...
Kaian-a-coel Posted July 16, 2014 Share Posted July 16, 2014 (edited) Build seven? Hell yeah! Bughunt starting naow EDIT: the grineer's bullets do not disappear when they hit you. It is possible then to be hit several times by the same bullet if you run in the same direction. Edited July 16, 2014 by Kaian-a-coel Link to comment Share on other sites More sharing options...
AnonCat Posted July 16, 2014 Author Share Posted July 16, 2014 (edited) When I started outlining Mr. Frost in the liset. He's too cute! Build 7 is live btw. Go kill some grineer! Edited July 16, 2014 by -CM-AnonCat Link to comment Share on other sites More sharing options...
Haldos Posted July 17, 2014 Share Posted July 17, 2014 Finally got a chance to play it and I'm digging it so far. Can't wait to hear some sound effects and music to go along with it. Buggy things: 1. One thing I noticed is that when you jump from a high ledge and do the impact animation, if you hit the fire button, your weapon will be drawn, and then immediately put back away without a shot being fired. I'm not sure whether you should be able to fire immediately or whether the impact animation should be played out before being able to do so, but it's definitely throwing me off to having the gun appear and then be put back away. 2. Another thing is that when idle, Frosts sprite appears to be shaking. Other than a few stray pixels here and there in the environment, this doesn't seem to happen anywhere else. 3. Bullets seem to go through you instead of stopping like against walls and enemies. Feedback: 1. I believe someone mentioned this but the lockers are a bit too dark for my taste. The red and green lights obviously aid in this, but it wouldn't hurt to make them stand out a bit more. 2. Currently when firing, you are locked in place and can only shoot forward. From some of the teaser animations, I get the feeling the game will be more fast paced so mobility while shooting will most likely being a thing, but I wouldn't mind seeing this expanded on, maybe for more heavy weapons like the Ogris or Supra. Say you hold the fire button, lock in place and then can aim in different directions using the arrow buttons, similar to Contra, as an example. 3. I'm on the fence about the subtle screen shaking that occurs when firing a weapon. It's not nearly hard enough to be an issue, but depending on the weapon, it might be best to leave it out. Again, on the Ogris or Supra, that might be a little extra MMPH to make them feel stronger. 4. The animations are very nice. I especially like the impact one in particular. There might be a way to use that for gameplay, perhaps enemies near by falling over when it occurs. Hard to critique when there's so much to expand on, but I hope that helps. Link to comment Share on other sites More sharing options...
Ezard Posted July 17, 2014 Share Posted July 17, 2014 I myself don't work on the PC version (just Android), but I should be able to answer most of this stuff: Finally got a chance to play it and I'm digging it so far. Can't wait to hear some sound effects and music to go along with it. Buggy things: 1. One thing I noticed is that when you jump from a high ledge and do the impact animation, if you hit the fire button, your weapon will be drawn, and then immediately put back away without a shot being fired. I'm not sure whether you should be able to fire immediately or whether the impact animation should be played out before being able to do so, but it's definitely throwing me off to having the gun appear and then be put back away. AFAIK this is indeed a bug 2. Another thing is that when idle, Frosts sprite appears to be shaking. Other than a few stray pixels here and there in the environment, this doesn't seem to happen anywhere else. Could be something to do with the physics library that's being used (doesn't occur on Android, which I wrote my own physics library for, so I assume it's the library's fault) 3. Bullets seem to go through you instead of stopping like against walls and enemies. Also a bug 1. I believe someone mentioned this but the lockers are a bit too dark for my taste. The red and green lights obviously aid in this, but it wouldn't hurt to make them stand out a bit more. Noted, we'll get that sorted 2. Currently when firing, you are locked in place and can only shoot forward. From some of the teaser animations, I get the feeling the game will be more fast paced so mobility while shooting will most likely being a thing, but I wouldn't mind seeing this expanded on, maybe for more heavy weapons like the Ogris or Supra. Say you hold the fire button, lock in place and then can aim in different directions using the arrow buttons, similar to Contra, as an example. We plan on making the game more melee-based - melee will be able to be used whilst moving, and will be fast, whereas shooting will require the small wind-up time, and will have very limited ammo. On the other hand though, if you can get into position and manage to fire a bullet or 2, they will do extremely heavy damage to the enemy (so basiacally a trade-off between power and mobility) 3. I'm on the fence about the subtle screen shaking that occurs when firing a weapon. It's not nearly hard enough to be an issue, but depending on the weapon, it might be best to leave it out. Again, on the Ogris or Supra, that might be a little extra MMPH to make them feel stronger. I'll discuss it with the other peeps :-) 4. The animations are very nice. I especially like the impact one in particular. There might be a way to use that for gameplay, perhaps enemies near by falling over when it occurs. We already have some stuff planned for that ;-) Link to comment Share on other sites More sharing options...
Ezard Posted July 17, 2014 Share Posted July 17, 2014 (edited) Just so you guys know where I'm up to, this is a video showcasing the current Android build - I'll post a downloadable APK file when I've added shooting/melee, and also made the game scale properly to different displays. The Android build has a few things in it that the PC version doesn't, and vice versa, so don't be alarmed (especially due to the current lack of killing in the Android version XD) Enjoy :-) EDIT: should probably mention that the game runs at 60FPS easily on my Nexus 5, and manages a fairly decent ~20FPS on a Samsung Galaxy Mini S5570 (which is a really old and really low-end phone), so most devices *should* be able to run it at >40FPS (my Nexus 5 can technically run it at nearly 1000FPS, but the screen won't refresh that fast XD). The lower framerate you see in the video (top-left corner) is due to the performance impact of screen recording Edited July 17, 2014 by Ezard Link to comment Share on other sites More sharing options...
MechaTails Posted July 17, 2014 Share Posted July 17, 2014 Man, I want to add a little shading to the character sprites, but I guess then they lose that 8-bit NES feeling lol Link to comment Share on other sites More sharing options...
MechaTails Posted July 17, 2014 Share Posted July 17, 2014 Not that anyone asked for it, but here's what Banshee could look like in the game :P Link to comment Share on other sites More sharing options...
AnonCat Posted July 17, 2014 Author Share Posted July 17, 2014 Not that anyone asked for it, but here's what Banshee could look like in the game :P Nice, I'll put this under concept sprites in the main file. Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted July 17, 2014 Share Posted July 17, 2014 A question, is there meant to be music in this current version? I hear none, unless you cut out Penutreaper's stuff. Link to comment Share on other sites More sharing options...
-Vane- Posted July 17, 2014 Share Posted July 17, 2014 Tried to start the game, installed java, but it doesn't run. Any help? ( YES I DID OPEN IT WITH JAVA) Link to comment Share on other sites More sharing options...
Christopherson Posted July 17, 2014 Share Posted July 17, 2014 (edited) A question, is there meant to be music in this current version? I hear none, unless you cut out Penutreaper's stuff.We will definitely build in the music from peanutreaper and some sound effects :)Chris Edited July 17, 2014 by Christopherson Link to comment Share on other sites More sharing options...
Ezard Posted July 17, 2014 Share Posted July 17, 2014 Tried to start the game, installed java, but it doesn't run. Any help? ( YES I DID OPEN IT WITH JAVA) Shift + Right Click in the folder that the file is in -> Open command window here -> Type (without quotes) "java -jar warframe8bit-build7.jar" Post any error messages that show up here Link to comment Share on other sites More sharing options...
Slurmageddon Posted July 17, 2014 Share Posted July 17, 2014 This is progressing very nicely! One thing I would maybe like to change is have the enemy projectiles fire at a slower rate to allow us to jump over / dodge them. I think that would allow you to make levels more interesting as you move forward. Link to comment Share on other sites More sharing options...
Ezard Posted July 17, 2014 Share Posted July 17, 2014 This is progressing very nicely! One thing I would maybe like to change is have the enemy projectiles fire at a slower rate to allow us to jump over / dodge them. I think that would allow you to make levels more interesting as you move forward. Already on our to-do list :-) Link to comment Share on other sites More sharing options...
-Vane- Posted July 18, 2014 Share Posted July 18, 2014 Shift + Right Click in the folder that the file is in -> Open command window here -> Type (without quotes) "java -jar warframe8bit-build7.jar" Post any error messages that show up here java is not recognized as an internal or external command, operable program or batch file. That means that i don't have right java version or what? Link to comment Share on other sites More sharing options...
DofD Posted July 18, 2014 Share Posted July 18, 2014 progress on map first map so far Link to comment Share on other sites More sharing options...
Oxin Posted July 19, 2014 Share Posted July 19, 2014 progress on map first map so far Looks good so far but I think this would be a good RLG kinda like risk of rain us know? Link to comment Share on other sites More sharing options...
Kaian-a-coel Posted July 19, 2014 Share Posted July 19, 2014 I want to wallrun up that big drop. :D Link to comment Share on other sites More sharing options...
Ezard Posted July 19, 2014 Share Posted July 19, 2014 I want to wallrun up that big drop. :D You can on my Android version, but that's a bug rather than a feature XD Link to comment Share on other sites More sharing options...
MechaTails Posted July 19, 2014 Share Posted July 19, 2014 Lol sounds like the Tenno need an encounter with Samus so she can teach them how to walljump Link to comment Share on other sites More sharing options...
4nonblonds Posted July 19, 2014 Share Posted July 19, 2014 cool Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now