t3hsquirr3l Posted July 11, 2014 Share Posted July 11, 2014 This is very neat! I played through it 5 times in a row. I think it controls better than the real deal. Link to comment Share on other sites More sharing options...
emaralez87 Posted July 11, 2014 Share Posted July 11, 2014 OK I'm still intrigued how your enemy behavior would work :) *waiting for heavy gunner O*O* Link to comment Share on other sites More sharing options...
011100110110000101101101 Posted July 11, 2014 Share Posted July 11, 2014 I...I cannot comprehend how beautiful this is... I need to lie down, great work this will be interesting. Link to comment Share on other sites More sharing options...
billthebetta Posted July 11, 2014 Share Posted July 11, 2014 Sorry, wasn't clear about the doors. Same issue as the Grineer, projectiles pass through them. I'm assuming you guys already have that in the works, I was just stating stuff I noticed for the public. Uh, one last thing I have to mention is that there isn't a running+shooting animation yet. Link to comment Share on other sites More sharing options...
AnonCat Posted July 11, 2014 Author Share Posted July 11, 2014 (edited) Are you planning on putting in wall running/scaling? Yes! Wall jumping is already in the Unity version, hopefully we'll have it the Java soon. Uh, one last thing I have to mention is that there isn't a running+shooting animation yet. Still deciding. I think to add tactical flavour: running and slashing is a thing, but you have to stop and aim to take a shot. I...I cannot comprehend how beautiful this is... I need to lie down, great work this will be interesting. Your doctor recommends smoothies and a retro-game binge. Edited July 11, 2014 by -CM-AnonCat Link to comment Share on other sites More sharing options...
Kaian-a-coel Posted July 11, 2014 Share Posted July 11, 2014 *stake flag* Insta follow. I enjoyed the prototype and eagerly await more. Good luck! Link to comment Share on other sites More sharing options...
StellaPotato Posted July 11, 2014 Share Posted July 11, 2014 this is very impressive, it runs smoothly, very smooth, the colors are stunning just the right amount of stark black emptiness with the vibrant actual colors complimenting very well. the frost animation are smooth and clear, the lil affect like falling from high up is wonderful touch. the grinneer look great too. im very interested in seeing where this goes. i'd love to see it have levels, and multiple sprites for different frames, possible a different gun for each? this has alot of potential, its actually reminding me of game i have in alpha stage which is amazing already, its called BROFORCE, maybe check it out, all the characters essentially have the same move, a basic and special but they get so diverse even when you limit them with the same type of movement but making their basic and specials feel very different and its just stellar. im definitely gonna keep an avid eye on this. its great. Kudos to you all. Link to comment Share on other sites More sharing options...
AnonCat Posted July 11, 2014 Author Share Posted July 11, 2014 im very interested in seeing where this goes. i'd love to see it have levels, and multiple sprites for different frames, possible a different gun for each? Levels are coming after the main features are constructed. More frames after first tileset of levels and enemies are completed. I will be creating more weapons eventually, I want them to be interchangeable between frames. Link to comment Share on other sites More sharing options...
arch111 Posted July 11, 2014 Share Posted July 11, 2014 Wow will play tonight! I love retro gaming so this is just awesome of all of you. Maby now we can finally have a story line in warframe? Link to comment Share on other sites More sharing options...
Quatrez Posted July 11, 2014 Share Posted July 11, 2014 (edited) Make a mobile phone version and i be on cloud nine Edited July 11, 2014 by Quatrez Link to comment Share on other sites More sharing options...
shepshifter Posted July 11, 2014 Share Posted July 11, 2014 Wow, I love how it looks right now, I can se this going places. +1 Link to comment Share on other sites More sharing options...
AnonCat Posted July 11, 2014 Author Share Posted July 11, 2014 Make a mobile phone version and i be on cloud nine Android version is well underway. Link to comment Share on other sites More sharing options...
Christopherson Posted July 11, 2014 Share Posted July 11, 2014 !!! PC version Video Update !!! http://youtu.be/yHLo2DwwZYk Build is on the way. Android version will be available soon. Link to comment Share on other sites More sharing options...
MechaTails Posted July 11, 2014 Share Posted July 11, 2014 It's a shame if the Tenno runs that fast all the time, we don't get to admire all the cool pixel work as we play. I guess we could just stop and stare lol Link to comment Share on other sites More sharing options...
zergla Posted July 11, 2014 Share Posted July 11, 2014 Link to comment Share on other sites More sharing options...
MechaTails Posted July 11, 2014 Share Posted July 11, 2014 Also, no idea how to play the demo, I don't see an .exe in the zip file and I don't know what "open it with Java" means lol Link to comment Share on other sites More sharing options...
Renathy Posted July 11, 2014 Share Posted July 11, 2014 Also, no idea how to play the demo, I don't see an .exe in the zip file and I don't know what "open it with Java" means lol Right-click > Open with > Java. Simple as it can be. Link to comment Share on other sites More sharing options...
MechaTails Posted July 11, 2014 Share Posted July 11, 2014 I don't have that option. Link to comment Share on other sites More sharing options...
Renathy Posted July 11, 2014 Share Posted July 11, 2014 I don't have that option. Which option? Link to comment Share on other sites More sharing options...
MechaTails Posted July 11, 2014 Share Posted July 11, 2014 (edited) *sigh* Alright, here's how to get the thing to run. 1] Make sure you have Java installed 2] Extract the contents of the zip file (with Winrar, 7zip, whatever) 3] You'll have a folder and a file, right click the file, run it with Java 4] Done Edited July 11, 2014 by DarkTails Link to comment Share on other sites More sharing options...
Kaian-a-coel Posted July 11, 2014 Share Posted July 11, 2014 Maybe we should PM rebecca to remind her that this is still a thing? Or Megan. I kind of remember that one of them was interested in the project. Link to comment Share on other sites More sharing options...
Renathy Posted July 11, 2014 Share Posted July 11, 2014 *sigh* Alright, here's how to get the thing to run. 1] Make sure you have Java installed 2] Extract the contents of the zip file (with Winrar, 7zip, whatever) 3] You'll have a folder and a file, right click the file, run it with Java 4] Done Thank god you figured it out yourself. Thought we were going to have a serious issue here. Link to comment Share on other sites More sharing options...
MechaTails Posted July 11, 2014 Share Posted July 11, 2014 Rofl yeah, it looked like you guys were saying to open the zip file itself with java instead of the contents of the zip file, also not having Java installed hampered things xD Link to comment Share on other sites More sharing options...
MechaTails Posted July 11, 2014 Share Posted July 11, 2014 (edited) Ok feedback time: •The Tenno runs at a good speed (don't know why it seemed too fast in the animated gif posted before) •Movement feels fluid •Automatically vaulting over edges when you jump at them is neat, keeps the game flowing •I'm guessing the doors don't have a hitbox/collision box yet •Screenshake when the bullets hit the wall is annoying (though it's fine for other heavier weapons like a missile) •Running and shooting looks weird because the rifle disappears lol •The lockers need to stand out more, I understand it's a dark environment, but they need to be a much lighter color, like dirty white/grey or something •The tileset looks very Corpus •It looks like there's a cool vertical wall running feature, I just cant reproduce it consistently •The Heavy Impact effect when falling from high up is funny. Building off that, you could probably introduce a simple mod system that lets you change the effect that happens when you land. Maybe the current one could knock down nearby enemies, another effect could damage whoever you land on by 75% of their health, etc. Or if you plan on adding more frames, give each frame a different effect. Ember shoots 2 fireballs to either side when she lands, Frost immobilizes the nearby enemies instead of knocking them down, etc. Edited July 11, 2014 by DarkTails Link to comment Share on other sites More sharing options...
Christopherson Posted July 12, 2014 Share Posted July 12, 2014 !!! Newest Warframe8bit PC Build !!! DOWNLOAD LINK: https://www.dropbox.com/s/oj2apuq3sul3yfc/build4.zip Have fun, give feedback. :) Chris Link to comment Share on other sites More sharing options...
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