bonecrusher11315 Posted July 17, 2014 Share Posted July 17, 2014 i know its easier to create levels by tilesets.. but is there any hope of us seeing open world type content almost similar to planetside 2 Link to comment Share on other sites More sharing options...
aleco247 Posted July 17, 2014 Share Posted July 17, 2014 Probably not, but the whole player ship thing with you always being in game should make the game feel more immersive Link to comment Share on other sites More sharing options...
(PSN)IIIDevoidIII Posted July 17, 2014 Share Posted July 17, 2014 Nope. Link to comment Share on other sites More sharing options...
-FrostByte- Posted July 17, 2014 Share Posted July 17, 2014 (edited) make planets open world?!? Edited July 17, 2014 by n0lyfe Link to comment Share on other sites More sharing options...
AdunSaveMe Posted July 17, 2014 Share Posted July 17, 2014 Probably not. Mission-based works. Link to comment Share on other sites More sharing options...
Drlathe Posted July 17, 2014 Share Posted July 17, 2014 Open-world is highly unlikely, larger levels where stuff feels alive? Maybe. I just want levels that dont just look different. Link to comment Share on other sites More sharing options...
Magnagar Posted July 17, 2014 Share Posted July 17, 2014 You know how much resources and time that would take to create? Think 4 years or more. People want updates soo frequently that it would upset everyone if warframe was quiet for that long. Tho, I'm totally for open world stuff. This game would feel incredible if that happens. Link to comment Share on other sites More sharing options...
noveltyhero Posted July 17, 2014 Share Posted July 17, 2014 You know how much resources and time that would take to create? Think 4 years or more. People want updates soo frequently that it would upset everyone if warframe was quiet for that long. Tho, I'm totally for open world stuff. This game would feel incredible if that happens. It is more that the engine is not built for that and probably cannot handle large open worlds very well, so optimizing will be extremely difficult Link to comment Share on other sites More sharing options...
Magnagar Posted July 17, 2014 Share Posted July 17, 2014 It is more that the engine is not built for that and probably cannot handle large open worlds very well, so optimizing will be extremely difficult Of course. If anything, programmers would need to work with the engine and figure out a way to expand it capabilities. Only then the developers can start working on "open world" environments. It's like any of those Elder Scrolls games where it would take a few years to develop. Tho, It would make warframe really interesting if it had such aspects but I don't think it's likely to happen. Link to comment Share on other sites More sharing options...
WernerShadow Posted July 17, 2014 Share Posted July 17, 2014 There is a simple solution to this problem not true open world but the illusion would be there simply make every planet one entity divide it into cells that have door ways you transition through so only one cell is loaded at a time with random events you can activate say a pod falling from the sky would mark a defense mission you can activate it by stepping into the circle like we do now and so on for the rest of the missions Second option is to do micro updates hide bits if completed code and updates in regular updates say 100 MB for the next year or 2 update the engine to handle open world but leave the code inactive for the time then simply later do a binary code update to complete the posses as for 4 years hardly they have tons of tile sets all they need do is this use the city maps they have now like when fighting ruk and then use the open maps i have seen in some alerts the ones with lush forest and so on to fill in the gaps there is an issue with vaults now but i think a simple solution to that would to hide vault entrances on every planet would make it interesting to find them also would not be level bound but rather an interface pops up where you pick a key to use and this takes you to a T1-4 Next the derilic missions would be a non issue as the tenno Dojos are a space station so the ships can stay in space and as they are ships they can stay small single cell areas Link to comment Share on other sites More sharing options...
Magnagar Posted July 17, 2014 Share Posted July 17, 2014 There is a simple solution to this problem not true open world but the illusion would be there simply make every planet one entity divide it into cells that have door ways you transition through so only one cell is loaded at a time with random events you can activate say a pod falling from the sky would mark a defense mission you can activate it by stepping into the circle like we do now and so on for the rest of the missions Second option is to do micro updates hide bits if completed code and updates in regular updates say 100 MB for the next year or 2 update the engine to handle open world but leave the code inactive for the time then simply later do a binary code update to complete the posses as for 4 years hardly they have tons of tile sets all they need do is this use the city maps they have now like when fighting ruk and then use the open maps i have seen in some alerts the ones with lush forest and so on to fill in the gaps there is an issue with vaults now but i think a simple solution to that would to hide vault entrances on every planet would make it interesting to find them also would not be level bound but rather an interface pops up where you pick a key to use and this takes you to a T1-4 Next the derilic missions would be a non issue as the tenno Dojos are a space station so the ships can stay in space and as they are ships they can stay small single cell areas 0_0 I'd be blown away if this happens. Link to comment Share on other sites More sharing options...
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