.Talia. Posted July 21, 2014 Share Posted July 21, 2014 (edited) 2 Billion 147 Million 483 Thousand and 520 Damage I'm editing the video right now, later tonight is gonna be up. And is not 2 different damage numbers, is because the game only handles 8 numbers per line, after 8 number the rest falls down to the second line. https://www.youtube.com/watch?v=nrx5V8N88xQ Edited August 1, 2014 by RexSol Link to comment Share on other sites More sharing options...
Yellow1994 Posted July 21, 2014 Share Posted July 21, 2014 Nice Link to comment Share on other sites More sharing options...
Magnanimous_Max Posted July 21, 2014 Share Posted July 21, 2014 THIS IS IT. Link to comment Share on other sites More sharing options...
AVEOX Posted July 21, 2014 Share Posted July 21, 2014 THANKS NOW ITS GONNA GET NERFED BEFORE I EVEN USE MIRAGE, Link to comment Share on other sites More sharing options...
AbaliskInfinite Posted July 21, 2014 Share Posted July 21, 2014 Too bad Volt's little Shield bug isn't still around eh? Link to comment Share on other sites More sharing options...
LittleHalfkin Posted July 21, 2014 Share Posted July 21, 2014 I'd love to see that vid Rex ;) (not sarcastic, I'd seriously love to see it) Link to comment Share on other sites More sharing options...
AbaliskInfinite Posted July 21, 2014 Share Posted July 21, 2014 THANKS NOW ITS GONNA GET NERFED BEFORE I EVEN USE MIRAGE, By now, it's going to be fixed. There's no way DE would leave this BUG in the game after it has already been talked about before. But I think you're just joking. Link to comment Share on other sites More sharing options...
.Talia. Posted July 21, 2014 Author Share Posted July 21, 2014 (edited) THANKS NOW ITS GONNA GET NERFED BEFORE I EVEN USE MIRAGE, She is currently very glitchy, is not even a nerf, they are just going to make her work the way she is supposed to. I'd love to see that vid Rex ;) (not sarcastic, I'd seriously love to see it) I'm editing it right now. ;) Edited July 21, 2014 by RexSol Link to comment Share on other sites More sharing options...
BrotherJudas008 Posted July 21, 2014 Share Posted July 21, 2014 (edited) I noticed the insane damage too. Initially i thought that Hall of Mirrors just gave a large crit boost for your clones, especially when i was getting loads with the Burston at Rank 0. While I think giving the clones, lower damage and a crit boost would be cool as an actual part of the skill, the massive damage boost (which I couldn't get every match) could do with having its bug squished. Though, having a sort of roll the dice each time you use Hall of Mirrors and getting boosted damage sometimes might also be fun. Edited July 21, 2014 by BrotherJudas008 Link to comment Share on other sites More sharing options...
Sixty5 Posted July 21, 2014 Share Posted July 21, 2014 I'm really avoiding using Mirage too heavily in tough missions until this is fixed up. Free >Banshee-level power on her is a bug that needs fixing Link to comment Share on other sites More sharing options...
(PSN)Goldengeartwo Posted July 21, 2014 Share Posted July 21, 2014 Sorry guys, but doing over 2 billion damage is something that's just gonna have to get nerfed. Link to comment Share on other sites More sharing options...
.Talia. Posted July 21, 2014 Author Share Posted July 21, 2014 It's not a nerf guys, it's gonna be a fix.Her abilities are not behaving the way they are supposed to.Hell, i'm getting redcrits from weapons that don't even redcrit. Link to comment Share on other sites More sharing options...
Shehriazad Posted July 21, 2014 Share Posted July 21, 2014 (edited) Isn't that 2.1 billion number pretty much an integer cap that you will see in many (32 bit?!?) games? So in theory the damage could be higher...but it can't since it's the max for the integer value? xDI remember a number of games I played when I was younger where the currencies where maxed out at this value. Edited July 21, 2014 by Shehriazad Link to comment Share on other sites More sharing options...
.Talia. Posted July 21, 2014 Author Share Posted July 21, 2014 (edited) Isn't that 2.1 billion number pretty much an integer cap that you will see in many (32 bit?!?) games? So in theory the damage could be higher...but it can't since it's the max for the integer value? xD I remember a number of games I played when I was younger where the currencies where maxed out at this value. That makes sense because i got that same number many times while testing... Edited July 21, 2014 by RexSol Link to comment Share on other sites More sharing options...
Shehriazad Posted July 21, 2014 Share Posted July 21, 2014 (edited) *snip* I DEMAND FOR DE TO EXPLAIN THIS!!! HOW DARE THEY CAP OUR DAMAGE???? (lol) Also...this is why we need to get rid of 32 bit XD But yea...this just means that no one is ever going to do more damage in a single hit...even if they "could" mathematically...they just can't. Edited July 21, 2014 by Shehriazad Link to comment Share on other sites More sharing options...
KingOfNightmare Posted July 21, 2014 Share Posted July 21, 2014 That's not a mirage bug , it's a volt sheild bug , if you cast 8 of them and use a high crit chance weapon , you ll see ALWAYS those numbers Link to comment Share on other sites More sharing options...
ReiganCross Posted July 21, 2014 Share Posted July 21, 2014 I DEMAND FOR DE TO EXPLAIN THIS!!! HOW DARE THEY CAP OUR DAMAGE???? (lol) Also...this is why we need to get rid of 32 bit XD But yea...this just means that no one is ever going to do more damage in a single hit...even if they "could" mathematically...they just can't. We need to get rid of 32 bit... Because we need to cause damage greater the 2.1bil? I dunno, sounds to me like we need to have smaller numbers then your regular MMO! X__X Link to comment Share on other sites More sharing options...
Naqel Posted July 21, 2014 Share Posted July 21, 2014 That's no bug, that's DE's idea of balance. Next new warframe will deal even more with that new weapon it'll come with, and there is no power creep or anything at all wrong with the way we scale in power at all. Link to comment Share on other sites More sharing options...
HeroPwn Posted July 21, 2014 Share Posted July 21, 2014 Too bad Volt's little Shield bug isn't still around eh? Shield bug? It is still there LMAO, It still works with my amprex and volt electric shield, GG DE, GG. Link to comment Share on other sites More sharing options...
(NSW)LilVanu Posted July 21, 2014 Share Posted July 21, 2014 (edited) Quick! Burn this thread before anyone can see it. Yeesh! So much for keeping it to yourself! >_< Not being serious for those who missed it. Edited July 21, 2014 by Sutherland Link to comment Share on other sites More sharing options...
KingOfNightmare Posted July 21, 2014 Share Posted July 21, 2014 Shield bug? It is still there LMAO, It still works with my amprex and volt electric shield, GG DE, GG. as already i said in another topic , they fixed ONLY the broken numbers (before the fix you were able to see numbers with "-" or "e") Link to comment Share on other sites More sharing options...
Shehriazad Posted July 21, 2014 Share Posted July 21, 2014 Quick! Burn this thread before anyone can see it. Yeesh! So much for keeping it to yourself! >_< Devs already know about the current state of mirage and most other things that cause damage numbers they shouldn't.... you shouldn't be trying to keep gamebreaking things a secret, anyway... Link to comment Share on other sites More sharing options...
(NSW)LilVanu Posted July 21, 2014 Share Posted July 21, 2014 Devs already know about the current state of mirage and most other things that cause damage numbers they shouldn't.... you shouldn't be trying to keep gamebreaking things a secret, anyway... I'm not being serious. If this was in the correct section. Maybe I would be; but it isn't so nope. Link to comment Share on other sites More sharing options...
SgtCapricorn Posted July 21, 2014 Share Posted July 21, 2014 (edited) Maximum value for a 32bit integer is 2,147,483,647. That's literally the most damage possible. Edited July 21, 2014 by SgtCapricorn Link to comment Share on other sites More sharing options...
(NSW)LilVanu Posted July 21, 2014 Share Posted July 21, 2014 Maximum value for a 32bit integer is 2,147,483,647. That's literally the most damage possible. So... it would go higher but it can't? I guess... Link to comment Share on other sites More sharing options...
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