dddeath Posted July 22, 2014 Share Posted July 22, 2014 enjoy it while you can :p max blind rage + hall of mirrors + 4 forma amprex = 50 000+ dmg red crits. It also chains so you kill an entire group of T4 enemies with 1-2 ammo. You hardly have to aim, go into a room and click your button a bit and the room is dead. But even without crit it's totally OP. Without 'hall' i made 13k damage with my penta, with it enabled i did 25k damage. Add to that that the power costs ~40 energy to cast and duration is ~40 seconds. Link to comment Share on other sites More sharing options...
Caernarvon Posted July 22, 2014 Share Posted July 22, 2014 Yeah, fun isn't allowed in Warframe. Link to comment Share on other sites More sharing options...
FaintestAura Posted July 22, 2014 Share Posted July 22, 2014 That's just an issue when you are not hosting. In cases when you are, damage numbers are more reasonable, where the clones actually do a lot less damage. The skill works as intended just not all the time. There shouldn't be a nerf to that scale. Link to comment Share on other sites More sharing options...
Synville Posted July 22, 2014 Share Posted July 22, 2014 Hmm, try it with a properly modded Dread and HoM. The amount of damage when Mirage ISN'T hosting kinda goes stupid redicidonk. .>. Link to comment Share on other sites More sharing options...
Dalu__Ka Posted July 22, 2014 Share Posted July 22, 2014 In the same category as Antimatter drop, so I don't see why HoM should be nerfed. Link to comment Share on other sites More sharing options...
dddeath Posted July 22, 2014 Author Share Posted July 22, 2014 That's just an issue when you are not hosting. In cases when you are, damage numbers are more reasonable, where the clones actually do a lot less damage. The skill works as intended just not all the time. There shouldn't be a nerf to that scale. ooooh ok! yeah maybe. when i tested the Penta is was definetly not the host. Link to comment Share on other sites More sharing options...
SetAbominae Posted July 22, 2014 Share Posted July 22, 2014 Not a nerf but a fix, as client hall of mirrors makes your clone's weapons draw from every damage mod you have equipped. i.e. if you're firing with your secondary it takes into account your equipped mods in primary and melee weapon, hence the damage being redonk with it. Link to comment Share on other sites More sharing options...
dddeath Posted July 22, 2014 Author Share Posted July 22, 2014 check. didn't know it was an issue like that. can't change the thread title. It was fun for about 3 rounds but then it got boring. Link to comment Share on other sites More sharing options...
FaintestAura Posted July 22, 2014 Share Posted July 22, 2014 (edited) Hmm, try it with a properly modded Dread and HoM. The amount of damage when Mirage ISN'T hosting kinda goes stupid redicidonk. .>. Yes the mirage clones when hosting do become considerably weak. But its fine as is, just needs that fix. Edited July 22, 2014 by FaintestAura Link to comment Share on other sites More sharing options...
low1991 Posted July 22, 2014 Share Posted July 22, 2014 In the same category as Antimatter drop, so I don't see why HoM should be nerfed. as for Antimatter drop, u need corrdination with team-mates and timing + lag/less. but for HoM, all u need to off-host player to abuse the damage. and you'r killing low-end pc host. Link to comment Share on other sites More sharing options...
dddeath Posted July 22, 2014 Author Share Posted July 22, 2014 Vor might be lvl 40 again but he's still 1-shot with HoM/Amprex :p Link to comment Share on other sites More sharing options...
fatpig84 Posted July 22, 2014 Share Posted July 22, 2014 Not a nerf, but a fix. Link to comment Share on other sites More sharing options...
Mazikeen Posted July 22, 2014 Share Posted July 22, 2014 Not a nerf, but a fix. QFT. It's a bug, nothing else. As a host the damage is fine. Link to comment Share on other sites More sharing options...
achromos Posted July 22, 2014 Share Posted July 22, 2014 Not a nerf but a fix, as client hall of mirrors makes your clone's weapons draw from every damage mod you have equipped. i.e. if you're firing with your secondary it takes into account your equipped mods in primary and melee weapon, hence the damage being redonk with it. That makes sense actually. I was trying to figure out why my boltor was doing blast damage when in fact I only have that element on my secondary... But yea, in response to the OP. Instead of making your own thread about how 'you' figured out the dark and dirty secret Mirage has about being 'op' you might want to look around a bit... She is fully broken... not op, but more she needs a bug fix. Link to comment Share on other sites More sharing options...
dddeath Posted July 22, 2014 Author Share Posted July 22, 2014 (edited) where on earth did i claim i found out about this? but sure i'm new to the forum part of WF i looked around a bit but didnt find much. edit: mod delete this then or move it to the existing thread. Edited July 22, 2014 by dddeath Link to comment Share on other sites More sharing options...
Crewell Posted July 22, 2014 Share Posted July 22, 2014 I think any reasonable player knows this isn't intentional and will be fixed sooner or later. Link to comment Share on other sites More sharing options...
FaintestAura Posted July 22, 2014 Share Posted July 22, 2014 Yep both below are with the same exact loadout Hosting Not Hosting Link to comment Share on other sites More sharing options...
Keiga150 Posted July 22, 2014 Share Posted July 22, 2014 Bug will be fixed yay. Now that someone here mentioned it HoM + Antimatter Drop. :O Link to comment Share on other sites More sharing options...
fatpig84 Posted July 22, 2014 Share Posted July 22, 2014 (edited) Yep both below are with the same exact loadout Hosting Not Hosting FPS view wooh00 ! XD Edited July 22, 2014 by fatpig84 Link to comment Share on other sites More sharing options...
FaintestAura Posted July 22, 2014 Share Posted July 22, 2014 FPS view wooh00 ! XD Whoa haha i didn't even notice that! Link to comment Share on other sites More sharing options...
Snake Posted July 24, 2014 Share Posted July 24, 2014 My Amprex does that without - Hall Of Mirrors - on headshoot. Maybe you had crappy aim before? If Hall of Mirrors is Nurfed - I will forma out the slot. It becomes usless for higher level. Nurffing Warframe abilitys makes it so you cant use Warframe in high level missions. So many abilitys are pointless once you get to a higher level of gaming due to over Nurffing. -- IE Trinity - They went too far with her in my opinion, Ask your self how often do you play trinity? How may people often pick her now? Where is the appeal? Finally a warframe comes along with true greatness and nice quest too. Its nice that Mirage has at least 2 imporant high level Abilitys. If DE nurffs this warframe ability it will be add to the list usless warframes that I cant use anymore. STOP NURFFING!!!! - Its bad enough we had to go back to PRE-ALPHA for all the changes. At least make something worth all this trubble. Dont Nurf Mirage - Dont Nurf - HALL OF MIRRORS!! -- LEAVE IT ALONE PLEASE -- IT's PREFACT Link to comment Share on other sites More sharing options...
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